MountainDrew said:
how so Klinklang cant the darkrai player just keep catcher/hammer/lazer with Sableye until the Klinklang player runs out of resources.
As I said, if they don't run Hammers, which some lists have cut, due to Laser/Virbank taking up a lot of space, it's not easy for Darkrai to win. But, if they do play Hammers, and get 2 out turn 1/2, you pretty much lose, unless flips go your way.
TuxedoBlack said:
Keep in mind that a good player running Darkrai EX will be Night Spearing by T2; and Klink(s) are prime targets. If the KK Plasma "shield" is not up by T2, another Klink will be KOd again on T3, and so on... This can occur without even using Lasers too.
Another tactic available is that Darkrai EX players can tech into their decks certain Fire Poké that can easily 1HKO any Metal Poké in the KK deck. These techs also are not too disruptive to the Darkrai EX deck since the Blend energy can work on either Dark or Fire Poké.
Klinklang should get 2 to 3 Klink's out by turn 1. Assuming you get out 2 or 3 Klink's, and they get a turn 2 Night Spear, there are the 2 situations:
If you go first, you have to get a turn 2 or 3 Klinklang, and if you can get a fourth Klink out, or Max Potion or Pokemon Center to heal the damaged Klink, you can wait until turn 4.
If you go second, you have to get it out a turn earlier, but again, turn 2 Klinklang isn't that rare, and if you Max Potion/Center/4th Klink, you can get it out turn 3, which should be happening almost every game anyways.
If these things don't happen, well, you Super Rod them back and try again, or you lose, but can't that be said about every stage 2 deck?