Darkrai EX / Landorus EX

Keeper of Night said:
JayKam said:
only a noob will play like i have no sigilyph counter.

lol, I'm fairly certain that even an expert would play like you have no Sigilyph counter if you never benched one. :p

i experiment deck lists with and without terrakion, i i dont need to bench terrakion till the right moment. just like i play my mewtwo... keep it hidden till the right moment. energy switch is pretty amazing


what blah said is correct. even you are certin your oppenent has no counter you still cant risk having a line sigilyph out there...


yea, like i said i dont see that many sigilyph around, im still debating adding terrakion, most likly i will... but since this deck benefits more from consistency than techs makes me debate it alot
 
^Terrakion is still a very good card, as it's able to OHKO any Darkrai without Eviolite, without that 30 extra damage from Hammerhead.
 
I think I've found all of the possible techs for this deck: If I missed any, feel free to say them.

-Terrakion NVI
-Mewtwo EX NXD
-Ho-oh EX DRX
-Sigilyph DRX
-Landorus NVI
-Aerodactyl DEX
-Shaymin EX NXD
-Rayquaza DRX/DRV
-Terrakion EX DRX

I played around a lot with this deck when Landorus EX was first scanned. I've found that Dakrai EX/Landorus EX/Terrakion/Hammers is my favorite way to play it, but I have the most wins Darkrai/Landorus EX/Aerodactyl DEX/Landorus NVI (no I'm not kidding you.) Aerodactyl gives both Landorus' a 90 base damage attack, which is amazing against Darkrai EX, and for mini Landy, Sigilyph. The 10 damage spread is insanely good against Eels when Aerodactyl is out, after one Gaia Hammer, Eels are in range to OHKO with HammerHead, meaning the 30 snipe can go somewhere else, because you can Catcher their other Eels with 10 damage on it, and OHKO that one as well. Mini-Landy also works as sort of a Super Rod with Abundant Harvest, though I've only ever used it as kind of like a Dark Patch, so the Dark energy goes straight to him without Energy Switch or manual attachment. The best part though, is Darkrai EX and Aerodactyl vs. Tornadus EX and Aspertia. Doing 100 damage every turn turns the 3HKO on Tornadus EX into a 2HKO, which is great considering Tornadus EX with Aspertia is a big problem to this deck.
 
What's with the DV Rayquaza? Isn't it a bit too risky with the 2 cards milling?
 
Yes, I don't like it, for a lot of reasons, but it helps with the Rayquaza EX KO's (80 retreat to Darkrai EX, GG). One of my friends did go 4-2 and missed Top Cut 8 by .75% with it, so i figured I throw him in the list.
 
I don't think you need extra techs for the Rayquaza/Eels matchup, since you already have Landorus EX to apply early game pressure as well as Darkrai EX to either 2hko Rayquaza EX or knock out Eeelektriks with Catcher one by one. Also if you really need to knock out a Rayquaza EX for whatever reason, you can still use Land's Judgment for 150 to knockout any Rayquaza EX with 30 damage on it already. No need to take the risk of discarding important items with DV Rayquaza in my opinion.
 
Try to get at least one more Sableye. Also Terrakion is a good card paired with these.
 
Back
Top