What do you think about energy switch coming back and how do you think the deck will look like? Also with the catcher losing power will Darkrai still play 4 or only 2 or 3.
Blah said:On the topic of catcher...
I don't think you can just drop to 2-3 catcher. In fact, wouldn't you want to do the opposite? The fact that each catcher now only has a 50% chance of working makes it so that you're going to need more of them to get it to work (although to be entirely honest, I think dropping catcher is a better idea than lowering/raising counts of it). Junk Hunt isn't really a viable option to consistently catcher stuff out also, since Junk Hunting is a huge liability that costs you a turn and most likely a prize as well. Escape rope doesn't really seem valid either; sure, it doesn't really hurt you, but you're opponent gets to choose what to move up. They'll send up what THEY want to get hit, not what you want. The chances of them having only 1 thing benched are pretty slim unless it's very early game, and that isn't enough time to justify playing Escape Rope.
This deck gets hit the hardest by catcher effect; not only is it now extremely difficult to kill a Mime that can troll you the entire game, but this deck literally can't OHKO anything, making it next to impossible to ever actually get a KO unless your opponent decides that it's ok for you to have one. It's going to have to cope in one way or another, and I don't think Escape Rope or playing less catcher is a viable solution (I don't really know what a solid solution for it is TBH; it's also why I think this deck isn't as close to as good as it used to be).
Blah said:Anyway, my overall point was not that Darkrai is bad, but that it gets hurt by the rule changes more than other decks and isn't going to be as good.
Mora said:Blah said:Anyway, my overall point was not that Darkrai is bad, but that it gets hurt by the rule changes more than other decks and isn't going to be as good.
And I'm not disputing any of that. I guess I'm just trying to be more optimistic about Catcher/Junk Hunt.
SoxDuck said:I feel that darkrai got hurt by catcher, but not "hammertime". Hammertime is back in full force. When your focus of your deck is a sableye to begin with, catchers are still going to be good. Right now I'm running 3 in hammertime and it's working fine. Considering dropping to 2. Energy switch also is huge for hammertime since it lets you move the energy around from your sableye to your keldeo if you need to or even to darkrai for a quick nightspear.