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Darkrai Hydreigon Cities Help

DarkMaster65

Aspired Trainer
Member
As you can probably see from the title, for the Cities coming up in my area, i have decided to play Darkrai Hydreigon, however I am very uncertain as what techs I should play, anyway here is the decklist and I'll give you more info after.

Pokemon:
3x Darkrai EX
1x Mewtwo EX
1x Keldeo EX
1x Terrakion (NVI)
1x Stunfisk (DRX)
3x Deino (1 Dark 2 Dragon)
1x Zweilous (Draw In)
3x Hydreigon
3x Sableye


Trainers:
1x Computer Search
1x Dark Claw
4x Dark Patch
1x Eviolite
3x Max Potion
3x Pokemon Catcher
3x Rare Candy
1x Tool Scrapper
3x Ultra Ball

4x N
4x Professor Juniper
4x Skyla

Energy:
3x Prism Energy
2x Blend Energy GFPD
8x Darkness Energy

The idea of the deck is to get out a Hydreigon by T2 but T3 or T4 is more likely. When Hydreigon is up you can move the energy off any of the attackers and heal all damage with Max Potion. Shaymin EX is for Terrakion and Landorus. Mewtwo is for Keldeo and opposing Mewtwos. Sableye is to retreive Items from the discard and Sigilyph is to stall and counter opposing Sigilyphs.

Now I was thinking of including Keldeo and Terrakion w/ Retaliate instead of Shaymin and Sigilyph. I would also replace the Blends with Prisms. What are your thoughts on this? Any other thoughts on boosting consistency are also appreciated, thank you advance. {D} {DRG}
 
Looks good to me accept I would do:
-2 dark claw
+2 eviolite
Eviolite is better in my opinion for numerous reasons:
1. It is less likely to get retaliate-killed by a terrakion with eviolite
2. It makes opposing darkrai's 3-shot you
3. It makes all atacks from mewtwo -40 instead of -20 which can turn a two shot into a three shot
4. Eviolite adds to the theme of tanking to this deck
5. It lets you conserve your max potions more, for example if an opposing darkrai night spears once without eviolite you have to waste a max potion or retreat and move all of the energy off, but if you had eviolite you could take two night spears and then heal them off, which would make the opponent effectively waste two attacks.

EDIT: now looking at it I would take out a tool scrapper for a skyla because 4 skyla is huge in this deck to pretty much guarantee turn 2 hydriegon and you can search out max potions and catchers in important moments.

EDIT number 2: I would take out a sigiliph for a keldeo EX to deal with landorus EX, and take out the 3 blend for 3 prism so you can effectively KO landorus EX's.
 
hammer time! said:
-1 mewtwo

-1 sigilyph

-1 dark deino

+1 catcher

+2 bianca

Why should I take out the Mewtwo and Sigilyph, I agree with taking out a Deino because I don't usually use the 4th, and I find that with Junk Hunt I do well with just 3 Catchers. Would you mind explaining these choices? {D}
 
In this format you must run 4 catcher. mewtwo can't absorb the dark patch engine and sigilyph is just not very good in this deck. I suggest only teching in shaymin
 
hammer time! said:
In this format you must run 4 catcher. mewtwo can't absorb the dark patch engine and sigilyph is just not very good in this deck. I suggest only teching in shaymin

Ok I'll have the 4th Catcher and Shaymin is a tech in the deck.


QWERTY DITTO said:
Looks good to me accept I would do:
-2 dark claw
+2 eviolite
Eviolite is better in my opinion for numerous reasons:
1. It is less likely to get retaliate-killed by a terrakion with eviolite
2. It makes opposing darkrai's 3-shot you
3. It makes all atacks from mewtwo -40 instead of -20 which can turn a two shot into a three shot
4. Eviolite adds to the theme of tanking to this deck
5. It lets you conserve your max potions more, for example if an opposing darkrai night spears once without eviolite you have to waste a max potion or retreat and move all of the energy off, but if you had eviolite you could take two night spears and then heal them off, which would make the opponent effectively waste two attacks.

EDIT: now looking at it I would take out a tool scrapper for a skyla because 4 skyla is huge in this deck to pretty much guarantee turn 2 hydriegon and you can search out max potions and catchers in important moments.

EDIT number 2: I would take out a sigiliph for a keldeo EX to deal with landorus EX, and take out the 3 blend for 3 prism so you can effectively KO landorus EX's.

I understand the positives of Eviolite but I prefer Dark Claw because you can put 30 on a benched terrakion and then catcher KO whereas with Eviolite it turns in to a 3 hit KO.
What are your thoughts on a 1-1 split on Dark Claw Eviolite then I can pick the one best suited to the game?
I like the idea of Skyla over a Tool Scrapper, and the sigilyph for Keldeo. {D}
 
Yeah thats a good idea 1 eviolite 1 dark claw. If you dark claw a sableye with an energy on turn 1 you do 30 damage + possibly confusion
 
DarkMaster65 said:
hammer time! said:
In this format you must run 4 catcher. mewtwo can't absorb the dark patch engine and sigilyph is just not very good in this deck. I suggest only teching in shaymin

Ok I'll have the 4th Catcher and Shaymin is a tech in the deck.


QWERTY DITTO said:
Looks good to me accept I would do:
-2 dark claw
+2 eviolite
Eviolite is better in my opinion for numerous reasons:
1. It is less likely to get retaliate-killed by a terrakion with eviolite
2. It makes opposing darkrai's 3-shot you
3. It makes all atacks from mewtwo -40 instead of -20 which can turn a two shot into a three shot
4. Eviolite adds to the theme of tanking to this deck
5. It lets you conserve your max potions more, for example if an opposing darkrai night spears once without eviolite you have to waste a max potion or retreat and move all of the energy off, but if you had eviolite you could take two night spears and then heal them off, which would make the opponent effectively waste two attacks.

EDIT: now looking at it I would take out a tool scrapper for a skyla because 4 skyla is huge in this deck to pretty much guarantee turn 2 hydriegon and you can search out max potions and catchers in important moments.

EDIT number 2: I would take out a sigiliph for a keldeo EX to deal with landorus EX, and take out the 3 blend for 3 prism so you can effectively KO landorus EX's.

I understand the positives of Eviolite but I prefer Dark Claw because you can put 30 on a benched terrakion and then catcher KO whereas with Eviolite it turns in to a 3 hit KO.
What are your thoughts on a 1-1 split on Dark Claw Eviolite then I can pick the one best suited to the game?
I like the idea of Skyla over a Tool Scrapper, and the sigilyph for Keldeo. {D}


Well, most people won't play down a terrakion unless they are retaliating that turn. Also, eviolite is just too good not to play, I still recomend very highly using 0 dark claw and 2 eviolite. Also eviolite prevents a hammerhead snipe then catcher lands judgement no discard KO. I, personally, would never play dark claw over eviolite. Also, if they play terrakion they probably play more than one, and if you kill one of their terrakions with your dark-clawed darkrai they can just retaliate you back a lot of the time and you will have just traded 2 prizes for 1 prize.
 
QWERTY DITTO said:
DarkMaster65 said:
Ok I'll have the 4th Catcher and Shaymin is a tech in the deck.



I understand the positives of Eviolite but I prefer Dark Claw because you can put 30 on a benched terrakion and then catcher KO whereas with Eviolite it turns in to a 3 hit KO.
What are your thoughts on a 1-1 split on Dark Claw Eviolite then I can pick the one best suited to the game?
I like the idea of Skyla over a Tool Scrapper, and the sigilyph for Keldeo. {D}


Well, most people won't play down a terrakion unless they are retaliating that turn. Also, eviolite is just too good not to play, I still recomend very highly using 0 dark claw and 2 eviolite. Also eviolite prevents a hammerhead snipe then catcher lands judgement no discard KO. I, personally, would never play dark claw over eviolite. Also, if they play terrakion they probably play more than one, and if you kill one of their terrakions with your dark-clawed darkrai they can just retaliate you back a lot of the time and you will have just traded 2 prizes for 1 prize.



I do see your point and I will test with both a 1-1 split and the 2 eviolite.
Now I have the Keldeo I want to take out the Shaymin, is there anything else I could take out in order to include two biancas?
 
Definitely add Keldeo EX even if you don't run Prisms. The ability to escape paralysis or sleep is very important in this deck as it runs no Switch. There are also some Pokemon that prevent your Active from retreating, and if you don't want that Pokemon Active then you can Rush In and then retreat Keldeo. Keldeo also provides a decent counter to Landorus EX because it can take one out in two Secret Swords even with no Water Energy.

If you plan to use Prism, then you have other attackers opened up to you. Terrakion NVI, Landorus EX, and Stunfisk DRX are all interesting choices. I would run 1 of these at most unless you drop another tech attacker. I think the all around best one is Terrakion, which can score 2HKOs on anything that isn't use Large Cloak, Eviolite, or Aspertia City Gym. (the former two of these can be fixed with a Tool Scrapper) He also get OHKOs on anything weak to him, as long as they don't have any of the aforementioned cards (and even then, some still get OHKO'd). Plus, he is a 130 HP non- EX, which, combined with Max Potion and Eviolite will be a headache for your opponent to get around. Landorus EX is very helpful at the start of the game and mediocre any other time. The ability to put early pressure on your opponent is very good However, the spread doesn't do a whole lot for you later on You will only be 3HKOing things with Land's Judgement, and you will probably not be pulling off the discarding part twice. Landorus EX is a riskier play than Terrakion. Stunfisk, like Landorus, is rather lackluster mid game unless you are playing against another Darkrai deck, where Rumble can be a nice attack to stall with. Muddy Water is a watered-down (haha) version of Hammerhead (insert joke about hammerhead sharks and watered-down muddy water here).

Keep in mind that if you run no Blend then you can't use Hydreigon's Dragonblast, which is very, very good because it OHKOs most Stage 2s and OHKO any non-EX Basic (I think). My list has a 3-3-5 split of Blend, Prism, and Darkness, which works out for me. It's mostly just personal preference.

Mewtwo EX is an EXTREMELY good tech in this deck. With Hydreigon and a Dark type on the bench you can abuse the Dark Patch engine. Mewtwo EX is good at basically any point in the game in pretty much any matchup. plus you can use psydrive like a baus
I'm not a huge fan of Shaymin EX because of its low HP and terrible habit (at least for me) of being my lone Basic at the start of the match. But if it works for you go for it.
You probably don't need all 4 Catcher because you play Sableye, but the 4th is nice to have.
You don't need Bianca, period. 4-4-4 Juniper-N-Skyla should be plenty especially with Comp. Search. But pretty much everything I just said is personal preference.

TK;DR: Play Keldeo. If you play Prisms use both Prisms and Blends. Play Terrakion over Stunfisk and Landorus EX if you want to use a Fighting type. Hydreigon has a very good attack. Play Mewtwo EX. Play Shaymin EX if you use him a lot. the 4th Catcher isn't needed. You have enough search.
if you have any questions about what I said please say something so I can explain/whatever.
 
9Tailz said:
Definitely add Keldeo EX even if you don't run Prisms. The ability to escape paralysis or sleep is very important in this deck as it runs no Switch. There are also some Pokemon that prevent your Active from retreating, and if you don't want that Pokemon Active then you can Rush In and then retreat Keldeo. Keldeo also provides a decent counter to Landorus EX because it can take one out in two Secret Swords even with no Water Energy.

If you plan to use Prism, then you have other attackers opened up to you. Terrakion NVI, Landorus EX, and Stunfisk DRX are all interesting choices. I would run 1 of these at most unless you drop another tech attacker. I think the all around best one is Terrakion, which can score 2HKOs on anything that isn't use Large Cloak, Eviolite, or Aspertia City Gym. (the former two of these can be fixed with a Tool Scrapper) He also get OHKOs on anything weak to him, as long as they don't have any of the aforementioned cards (and even then, some still get OHKO'd). Plus, he is a 130 HP non- EX, which, combined with Max Potion and Eviolite will be a headache for your opponent to get around. Landorus EX is very helpful at the start of the game and mediocre any other time. The ability to put early pressure on your opponent is very good However, the spread doesn't do a whole lot for you later on You will only be 3HKOing things with Land's Judgement, and you will probably not be pulling off the discarding part twice. Landorus EX is a riskier play than Terrakion. Stunfisk, like Landorus, is rather lackluster mid game unless you are playing against another Darkrai deck, where Rumble can be a nice attack to stall with. Muddy Water is a watered-down (haha) version of Hammerhead (insert joke about hammerhead sharks and watered-down muddy water here).

Keep in mind that if you run no Blend then you can't use Hydreigon's Dragonblast, which is very, very good because it OHKOs most Stage 2s and OHKO any non-EX Basic (I think). My list has a 3-3-5 split of Blend, Prism, and Darkness, which works out for me. It's mostly just personal preference.

Mewtwo EX is an EXTREMELY good tech in this deck. With Hydreigon and a Dark type on the bench you can abuse the Dark Patch engine. Mewtwo EX is good at basically any point in the game in pretty much any matchup. plus you can use psydrive like a baus
I'm not a huge fan of Shaymin EX because of its low HP and terrible habit (at least for me) of being my lone Basic at the start of the match. But if it works for you go for it.
You probably don't need all 4 Catcher because you play Sableye, but the 4th is nice to have.
You don't need Bianca, period. 4-4-4 Juniper-N-Skyla should be plenty especially with Comp. Search. But pretty much everything I just said is personal preference.

TK;DR: Play Keldeo. If you play Prisms use both Prisms and Blends. Play Terrakion over Stunfisk and Landorus EX if you want to use a Fighting type. Hydreigon has a very good attack. Play Mewtwo EX. Play Shaymin EX if you use him a lot. the 4th Catcher isn't needed. You have enough search.
if you have any questions about what I said please say something so I can explain/whatever.

Woah, thanks for the in depth analysis, :D. Anyways I like the idea of running a Terrakion, and will consider running a Stunfisk, my friend does and always seems to win the mirror match. The 3-3-5 line of Prism Blend Dark is a nice idea. I may just drop the Shaymin as I now have Keldeo to get rid of Landorus. I may also drop the 4th catcher if I need something else in the deck. {D}
 
DarkMaster65 said:
Woah, thanks for the in depth analysis, :D. Anyways I like the idea of running a Terrakion, and will consider running a Stunfisk, my friend does and always seems to win the mirror match. The 3-3-5 line of Prism Blend Dark is a nice idea. I may just drop the Shaymin as I now have Keldeo to get rid of Landorus. I may also drop the 4th catcher if I need something else in the deck. {D}

I'm glad I could be helpful! Anyway, how has your deck been working? Are there any matchups you're struggling with right now?
 
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