ok, so, this idea has been haunting in my head for a while now. so i decided to just post it here and see where we'll go from there:
Pokemon: 16
3-3 Archeops
3 Darkrai EX
2 Sableye
2 Tornadus EX
2 Mewtwo EX
1 Keldeo EX
Trainers: 37
4 Juniper
4 Skyla
3 N
2 Colress
2 Twist Mountain
3 Plume Fossil
4 Dark Patch
4 Pokemon catcher
4 Ultraball
2 Energy Switch
Energy: 12
8 Dark
4 DCE
it's a priority to dump archeops on the field turn 2.
it blocks Blastoise, Hydreigon, Empoleon, Plasmaklang, Garchomp, and any other evolving decks while archeops is alive. 130 hp and weakness for grass means keldeo will need 4 energies before killing it, which is quite a bit. other then that, just your average hit with darkrai/tornadus
sigilyph is a problem right now, but if my predictions are right, we won't see sigilyph that much in the future.
comments and criticisms are welcome ^_^
Pokemon: 16
3-3 Archeops
3 Darkrai EX
2 Sableye
2 Tornadus EX
2 Mewtwo EX
1 Keldeo EX
Trainers: 37
4 Juniper
4 Skyla
3 N
2 Colress
2 Twist Mountain
3 Plume Fossil
4 Dark Patch
4 Pokemon catcher
4 Ultraball
2 Energy Switch
Energy: 12
8 Dark
4 DCE
it's a priority to dump archeops on the field turn 2.
it blocks Blastoise, Hydreigon, Empoleon, Plasmaklang, Garchomp, and any other evolving decks while archeops is alive. 130 hp and weakness for grass means keldeo will need 4 energies before killing it, which is quite a bit. other then that, just your average hit with darkrai/tornadus
sigilyph is a problem right now, but if my predictions are right, we won't see sigilyph that much in the future.
comments and criticisms are welcome ^_^