Discussion Data analysis after 2 months in the new rotation

21times

Aspiring Trainer
Member
Hello fellow Beachbums,

Last month, I gave you my data on what I experienced in the first month of the new rotation. Well, it's time to update that and let you know what I've come cross in the 2nd month of the rotation.

And boy how things changed.

Before we dig into it, please be aware that I only play TCG online, and I'm sure that there are differences between online and reality.

Also, I measure deck performance as well as wins and losses. Obviously, we all know we can have a great match and still wind up on the wrong side of the decision (although the opposite seems to rarely occur!). When I mention that a deck had a good performance, that means that it drew well, was consistent, took several prize cards, and was competitive at least in part the match.

I played 457 matches in the month of October. 51% of the time, my decks had a good or better performance. This is down from last month when I was at 53%. I think I can attribute this to trying out several new decks, some of which failed miserably (I tried a Trevenant Break, Aegislash combo that had 1 win in 12 matches). I played 32 different decks in October, twice as many as the 16 I played in September.

My opponents' decks had a good or better performance against me 39% of the time. This is down from 43% last month. I'll get to this a little later, but this is emblematic of the mystery I'm experiencing this month: I just don't know why some of the decks that did so well in September did so much worse in October.

54% of the decks I faced played special energy. 55% of the decks that performed good or better against me used special energy. What is definitely worth noting is that last month, the good performing deck number was 64%. The list of most common pokemon I faced is below, all I can say is that most of the Greninja decks did not use Splash Energy, Mega Gardevoir, Typhlosion, and Volcanion don't use special energy either. Other than that, I don't really have an explanation why the good performing number dropped so significantly.

63% of decks I faced (67% of good performing decks) used a pokemon with an ability OTHER than Shaymin, Hoopa EX, and Talonflame (I eliminate these pokemon because they usually are played before Garbodor can come into play). This is again much different than last month when 78% of all decks (83% of good performing decks) used at least 1 pokemon with an ability. Again, I don't really have an explanation for this. Gardevoir, Mewtwo, and Typhlosion were 3 of my 5 most common opponents, and Gardevoir and Typhlosion never used a pokemon with an ability, and I only rarely saw Garbodor with Mewtwo.

Just a quick note on that: I have heard that at competitive, real life tournaments, Garbodor can frequently be found. In my experience with PTCGO, I only come across him about 5% of the time, barely once in every 20 matches.

The most common pokemon that I encountered this month and the number of times I played them:

Greninja Break 35
M Gardevoir EX 34
M Mewtwo EX 34
Yveltal 24
Typhlosion 23
Volcanion 21
Darkrai EX 21
M Rayquaza EX 21
Yveltal EX 20
Xerneas 17
Volcanion EX 17
Regice 17
Giratina EX 16
Zoroark 16
M Scizor EX 16
Lugia 15
Rainbow Road 14
Mew EX 13
M Alakazam EX 12
Raichu 11
Glaceon EX 10
Yanmega Break 10
Lugia EX 10
Garchomp 10

The first thing I will note is that if you take out Greninja, I won 59% of the matches I played against the other top 5 most common pokemon. In the aggregate, I think that tells a little bit of the story as to why my opponent deck performance overall decreased significantly between September and October: overall, I just didn't play as many good decks in October.

Obviously, these are a little distorted as Volcanion EX was unavailable for almost half the month. I would have expected Volcanion to be up in the high 20's and Rainbow Road to be at least at 20 had big daddy Volcanion been available.

Now for what you've been waiting for: what decks did the best against me? That's where things get really crazy.

Last month it was pretty clear. Here's the link to what I posted last month:

http://www.pokebeach.com/forums/thr...mon-for-the-new-rotation.135275/#post-2830948

It was very easy to see Volcanion, Darkrai EX, and Mega Ray were the three top tier decks. Rainbow Road and Yanmega Break were doing well, and Gardevoir, Scizor, and M Mewtwo were ok but probably not tier 1 quality.

There is only 1 deck that consistently won against me in October, and it's not on the list above: Greninja Break.

Greninja Break: I was 13 wins and 7 losses against it in September, and I had written it off with the rotating out of the Shuriken Greninja. However, I realized around the middle of October that it was doing really well against me. I looked at my data and saw that I had lost 14 out 15 matches against it in October. That's when I built my own Greninja deck, and my deck went 21-8 (72%) over the second half of the month. Greninja decks overall went 26-9 (74% - no deck was better) against me in October, and there is no doubt in my mind that it has reestablished itself as a top tier deck.

Beyond that, I am completely at a loss to explain why so many of the top decks in September had significantly less effective performances in October. For example, Darkrai EX was 13-3 against me in September. In October, it was 12-9. I knew it would come down some from the 81% in September, but I didn't think it would drop to 57%.

It's the same with Volcanion and Mega Ray. Volcanion actually fell to 8-13 (38%)against me, but I have an explanation for that. Flareon by far is the best partner with Volcanion, but I only came across that duo 3 times in those 21 matches, and I lost all three of those matches. My Flareon Volcanion deck won 43 out of 61 matches (71%).

Mega Ray fell from 80% in September to 52% (11-10) in October. I don't have an explanation for that, but my Mega Ray deck has won 75% of the matches I've played with it. Maybe I need a better way to track it, because I know from experience that the decks that are loaded with Shaymins and Hoopas frequently hit for 240 turn two. Mega Ray is extremely fast and is one of the hardest hitting decks in the meta. Like I said, my Mega Ray wins 3 out of 4 matches; I can't explain why my opponents' win percentage is so much lower.

Other than Greninja Break, the other two decks that stood out in October were Machamp EX and Yanmega Break. I didn't encounter either of these decks very often, but they did very well against me. Machamp won 5 of 7 matches against me, but that's a very small sample size. Yanmega beat me 7 of the 10 times we went up against each other (Vespiquen was paired with it only 3 of the 10 times). I will definitely be looking at my own versions of these decks in November to see if they can maintain this level of success.

Another newcomer (sort of) was Mew EX. I came across Mew EX 13 times and it won 9 of the 13 matches. It had no consistent partner - it was splashed into several different decks - it obviously can't be a deck unto itself. It's a great way to add another attacker to a deck that needs help getting attackers out (for example, Talonflame or Garchomp). I actually run it in my Mega Ray deck. It definitely helps me when I can't find spirit links or one of my Megas is prized.

Rainbow Road went 9-5 against me (64%), and Scizor has still also done well against me with a 10-6 record in October. I think a lot of people have hopped off the Scizor bandwagon, but I wouldn't write that Pokemon off quite yet. My Rainbow Road went 65% (32-17) overall, but it was 30-10 (75%) after I adopted the list that I found on Poke Fam's youtube channel.

So I would just basically say that the waters are a lot muddier than they were a month ago.

I think that Mega Ray, Volcanion, Greninja, and Rainbow Road are the top tier decks.

In my opinion, Mega Ray is the easiest to play, fastest to set up, and can 1 shot anything in the game.

I think Scizor, Yanmega, and Darkrai are good as well, but probably not the same level as the first three.

However, this is just my opinion at this point, and I don't have good data supporting this. It'll be very interesting to see where the meta goes in November, especially with how some of the new cards from Evolutions will impact it.
 
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Your posts are great and informative, I really appreciate the time you take to make them, thank you on behalf of all of us here.
 
I too have notice this as well. I've been seeing a lot of Greninja and Volcanion and the occasional Mega Mewtwo. I'd like to see something printed to address these.
 
I too have notice this as well. I've been seeing a lot of Greninja and Volcanion and the occasional Mega Mewtwo. I'd like to see something printed to address these.

M Mewtwo's counter is evolutions mewtwo. Lackluster, but whatever.

For volcanion, water decks easily destroy them. I've never lost against a volcanion deck when using greninja BREAK.

As for greninja break, garbador/m audino/bench snipers are huge weaknesses. The only deck I feel which needs a huge counter is m mewtwo. M Ray got parallel city, it's only fair for m mewtwo to get a big weakness like the other S/A rank decks(m scizor, rainbow force, volcanion, m sceptile, m mewtwo, m gardevoir, etc)
 
Thanks for the kind words Shobberz. Yeah, there's just a little bit too much "I think" and "I feel" for my liking. I'm a data analyst; what I think and feel is completely irrelevant. Where the data points is what's important. It would have been very easy to say, "Oh I feel like Volcanion, Darkrai, and Mega Ray are still the best," but my data from last month tells an entirely different story. In my mind, I think Trevenant and Aegislash should be a good combo. In reality, I went 1 and 11 in 12 tries. If we let data drive our decisions rather than what we're feeling, we'll be a lot more successful. That's one of the biggest advantages you can give yourself over your opponents in this game because chances are your opponents are going by their thoughts and feelings.
 
M Mewtwo's counter is evolutions mewtwo. Lackluster, but whatever.

For volcanion, water decks easily destroy them. I've never lost against a volcanion deck when using greninja BREAK.

As for greninja break, garbador/m audino/bench snipers are huge weaknesses. The only deck I feel which needs a huge counter is m mewtwo. M Ray got parallel city, it's only fair for m mewtwo to get a big weakness like the other S/A rank decks(m scizor, rainbow force, volcanion, m sceptile, m mewtwo, m gardevoir, etc)

I mean for the design of cards in general. Greninja is good because of Bursting Balloon and Volcanion is good because of FFB. We need a way to discard those tools. My next issue is just how dependent decks are on Garbodor right now because of those two deck.
 
I mean for the design of cards in general. Greninja is good because of Bursting Balloon and Volcanion is good because of FFB. We need a way to discard those tools. My next issue is just how dependent decks are on Garbodor right now because of those two deck.

But at the same time, we can't simply have a tool removal card that's single-use or easily accessible. Make it single-use, and it remains too easy for Garbodor to maintain its locks. It would be best if the tool removal was Supporter-based. It gives Garbodor a harder time maintaining the ability lock, gives other decks another way to avoid Bursting Balloon multiple times, can't be locked away by simple item lock, and with Tool Removal being locked to a Supporter, Greninja and Volcanion can't remove tools and spam their abilities in the same turn unless they use something like Evolutions Starmie (which I won't be surprised to see Volcanion do at the next Standard event). With Garbodor being less consistent, there are more reasons to run the new Giratina, and if you still have trouble against stuff like Volcanion, you can just run Hex Maniac.
 
But at the same time, we can't simply have a tool removal card that's single-use or easily accessible. Make it single-use, and it remains too easy for Garbodor to maintain its locks. It would be best if the tool removal was Supporter-based. It gives Garbodor a harder time maintaining the ability lock, gives other decks another way to avoid Bursting Balloon multiple times, can't be locked away by simple item lock, and with Tool Removal being locked to a Supporter, Greninja and Volcanion can't remove tools and spam their abilities in the same turn unless they use something like Evolutions Starmie (which I won't be surprised to see Volcanion do at the next Standard event). With Garbodor being less consistent, there are more reasons to run the new Giratina, and if you still have trouble against stuff like Volcanion, you can just run Hex Maniac.

Its not a good idea to expect a player to use their supporter to remove a tool because they can't play any other card. Based on the data presented, Greninja is top because its ability to wreck everything not using Garbodor and the only other deck using it is Scizor EX, which Volcanion EX doesn't care about. In every other matchup it wins. Even with Garbodor up, Volcanion can keep up with M Mewtwo. Part of the reason is tools are too powerful and were made for a format where tool removal was common. Now we don't have them and these overpowered tools are left unchecked. We need a way to remove them. The way we do it should be a one for one item card.

I cant want for the new Giratina though.
 
Beedrill EX has a single colorless energy attack that lets you discard two of your opponent's tools.

Greninja and Volcanion aren't good just because of Balloons and FFB's. There is a lot more to these cards than just those peripherals. The guys sitting around at Pokemon headquarters locked up in windowless rooms specifically, intentionally designed several features into these cards to make them superior. There is no doubt in my mind that when they built Greninja and Volcanion, they did so 100% with the intent of building top tier, dominant decks.

BTW I have pretty overwhelming evidence from the past two months supporting that Flareon EX is the best partner with Volcanion EX. The Flareon EX Volcanion EX combo went 9-2 against me in September and 3-0 against me in October (Volcanion without Flareon EX went 5 and 13 against me in October (28%)). My own Flareon EX / Volcanion EX deck went 43 and 18 in October (70%).
 
Beedrill EX has a single colorless energy attack that lets you discard two of your opponent's tools.

Greninja and Volcanion aren't good just because of Balloons and FFB's. There is a lot more to these cards than just those peripherals. The guys sitting around at Pokemon headquarters locked up in windowless rooms specifically, intentionally designed several features into these cards to make them superior. There is no doubt in my mind that when they built Greninja and Volcanion, they did so 100% with the intent of building top tier, dominant decks.

BTW I have pretty overwhelming evidence from the past two months supporting that Flareon EX is the best partner with Volcanion EX. The Flareon EX Volcanion EX combo went 9-2 against me in September and 3-0 against me in October (Volcanion without Flareon EX went 5 and 13 against me in October (28%)). My own Flareon EX / Volcanion EX deck went 43 and 18 in October (70%).

I do agree Volcanion needs Flareon EX. It just can explode quickly and can equalizes. FFB lets the 130 HP Volcanion tank hits it wouldn't have been able to, letting them survive another turn. This is a pretty big deal since they can hit an EX or KO one, which ruins the Prize trade. The ability to take a hit and accelerate energy is part of the success. A lot of Pokemon can hit 130 damage.
 
So a quick update for the first 2 weeks: Scizor, Yveltal EX, and Rainbow Road are tops against me so far this month. Greninja has completely gone back to being irrelevant, and it's taken 2 months, but it's finally happened: Garbodor has arrived in force. I've seen a ton of Garbodor over the past 2 weeks.
 
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