Dear Pokémon,

juunkmilk

3nd coming
Member
Instead of destroying the format in an attempt to prevent donks, why didn't you just make a rule that says you can't attack on the first turn?
Think about it.

Forever yours,
LORDY JONES




Anyway, discuss this idea, and other not- format ruining ideas that could have stopped donks.

(By format ruining I mean bringing us back to supporter powered draw and stage 2's, but this time without rare candy.)
 
LORDY JONES said:
Instead of destroying the format in an attempt to prevent donks, why didn't you just make a rule that says you can't attack on the first turn?
Think about it.

Forever yours,
LORDY JONES




Anyway, discuss this idea, and other not- format ruining ideas that could have stopped donks.

(By format ruining I mean bringing us back to supporter powered draw and stage 2's, but this time without rare candy.)

You sir are ignorant. SP's, uxies and everything else would have been cycled out eventually anyways.. the format is going back the way it started out, its not ruined..
Your just to spoiled..

Phenom out
 
...his name is PokePhenom, not Phenomenon. Phenomenon is a moron.

As for the actual idea...might not be a bad idea, at least until the HGSS-on rotation takes effect. After that, I really don't see the need for not being able to attack T1, at least for now. It definitely won't stop donks in HGSS-on format, and it won't really lessen their likelihood either.
 
It would be useless in HGSS-on, but that's the other thing, why did they go and ruin Rare Candy if they were going to cut anyway?

I'd rather be in a donk-infested format than be forced to play stage 2 with no candy.

PokePhenom doesn't get what I'm trying to say. I like HGSS-on, and I was waiting for Uxies to go away, I WANT it to be like the ex days, the only difference is, THE EX DAYS HAD RARE CANDY.
 
THE EX DAYS ALSO HAD OVERPOWERED SEARCH ENGINE.

Honestly, the only thing I won't like about this format is the Candy errata, but its still not a horrible card. I'll still probably run two in my Blastgatr/Blastzel deck. But hey, Base Set days didn't have Rare Candy either, and they got along just fine. Sure the top deck (I think) was Haymaker, an almost entirely basic Pokemon deck, but now there isn't the outrageous energy costs that hindered Stage 2 decks in Base Set (Please correct me if I'm wrong on this Base Set stuff, I'm just saying what I know.)

Honestly, I'll like the game better this way, it'll be a lot slower, nothing too overpowered, it almost reminds me of the old TCG Video Game thing that I played on an emulator a while back~
 
Hatman said:
But hey, Base Set days didn't have Rare Candy either, and they got along just fine.

76-pokemon-breeder.jpg


Hey guys lets play a fun game! It is called draw pass.
 
Hey, I said they didn't have Rare Candy, and they didn't have a card actually called Rare Candy :p

Anyways, I've thought about having the 'No Attacking on the first turn thing' and it seems somewhat viable. However, I like the idea of 'If you have no Pokemon in play at the END of your turn, you lose the game' better. That way, it gives people time to recover from donks much easier.
 
It would be useless in HGSS-on, but that's the other thing, why did they go and ruin Rare Candy if they were going to cut anyway?
what
 
Sometimes people don't understand things. He isn't saying they cut Rare Candy, he is saying they made a cut and ruined Rare Candy. On a side note please Pokemon, print some good cards. Please?
 
Sometimes people don't know what the meaning of "make a cut" is. It means you're removing it.
There are better choices of words, my friend.
 
*sigh* people...people. so your telling me you dont like to go a single turn during a game and lose without going. IF they didnt change rare candy it would go like this. "tepig bench, reshiram active, seeker, rare candy, emboar, blue flare, gg" you would lose T1...like with sabledonk. sure is alot of fun :(. rare candy is still great. your also telling me that i will get my stage 2's out as fast as if i just manual evolve it. T1 put down tepig, T2 pignite, T3 emboar....hm i think i would much rather, T1 tepig, T2 rare candy-->emboar. ya one turn sooner.
 
Rare candy is still a very useful accelerant for any stage 2 deck: it's just pokemon breeder instead of flat-out broken. It certainly makes for more opportunities to snipe and devolve in the new format, though.
 
This is probably the best move that I've seen them make since they decided to do no rotation back in '08. A HGSS-on rotation makes the format the healthiest I've seen in a long, long time. I mean, this rotation brings a healthy aspect to Pokemon. Now, I don't know how many of you here played pre-SP, but for those of you who have, remember when there wasn't a set line of cards to put in every deck?? Remember when there were those staple search cards but that's all that was really staple. Lists weren't cookie cutter. List building was complete SKILL. That's what they are trying to put back into this game. It won't be "if you can copy a random SP list off of the internet and have basic knowledge on how to play by reading the million articles on it you will do decent at the least as long as you don't run into bad matchups". It will be GOOD players who MADE there GOOD lists winning because they have the knowledge and skill to succeed at this game. Pokemon becomes less cookie cutter and more creative by this move. There will be more decks that are able to be used. My favorite format that I played in was DP-LA because it was the most diverse. There were so many different decks that you can play and do well with, with no clear BDIF. This is going to pretty much be the format once the rotations happens because there are so many good decks out there that can all be played. BlastZel, Zekrom, Magnezone Prime, Donphan Prime, Machamp Prime, ReshiBoar, Cinccino, Yanmega Prime, MewGar, LostGar, Mew Prime toolbox, Lostcario, Kingdra, Feraligatr Prime, T-Tar prime, along with what will be coming (Gothitelle, the genies, possibly Victini) are all good decks that can compete in a competitive enviorment and have a chance at winning. Yes, I just named off 15 current decks along with 3-5 (depending if Victini and Landorous comes out) that are going to be here once the next set comes out. The best part is, I didn't even name every good combo yet. Heck I can come back here tomorrow with 5 more good decks that will be in this format. When was the last time that happened??

As for the rare candy arguement, I have mixed feelings about it. I think it is due to the fact that right now they are trying to go back to how Base set-on was played, a slower format. You can also see by many cards being printed are just like ones from Base set (Juniper is old prof. oak, catcher is GoW, candy is now breeder, pokedex reprinted, crush hammer is energy removal w/ a flip, etc.).

Overall, this is an extremely healthy move for the format and I fully support it.
 
As I have said before, I'm totally 100% for a HGSS-on format, it's just less fun when we don't have rare candy any more. And the game can be fun slower, but when it comes to the point where it's so slow you're forced to "Draw-pass" until you topdeck in to what you need, it's not fun anymore.

Also, Base set did have rare candy, we've already pointed that out. Pretty much every format in history has had Rare Candy but this one.
 
Also, Base set did have rare candy, we've already pointed that out. Pretty much every format in history has had Rare Candy but this one.
All the Johto and E-Series sets lacked Rare Candy - the first printing of the actual Rare Candy card was in EX Sandstorm. The Neo-series metagame didn't have any Rare Candy at all.
And the game can be fun slower, but when it comes to the point where it's so slow you're forced to "Draw-pass" until you topdeck in to what you need, it's not fun anymore.
Then you just run more search/draw power cards. Even back in Base Set metagame you didn't have draw/pass. In the TCG videogame, I run 3+ Pokemon Traders in every deck to ensure I get what I need. And, if this new format entails running a lot more PokeCom/Elm's in decks, then that's fine. (I don't say "run more Collector" for obvious reasons, because everyone already does that.)

I'm not saying you're wrong; I'm just drawing attention to a few small things you may have missed.
 
Yeh LJ if you are just draw passing that is a deck probably, a regular turn goes like, draw, attach an energy, bench a bad card, play some bad trainer like pokeball, then pass. Honestly, I dislike this format because the most complex thing you will ever do is attach an energy. It takes no skill to play.
 
Its time to quit complaing. They have already made their decisions, and they are not going to take them back. You just don't want to get rid of your expensive cards. Get over it.
 
It's not about getting rid of the cards, I like HGSS-on, it's just that I like having fun when I play. I dunno, it's my thing or something.
 
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