Death of Keldeo?

bagoly14 said:
So you are gonna be running Darkrai, Keldeo, and Plasma Box with grass energy? I don't see that happening.

The only deck Virizion will be any use of is with Genesect, and if you create an item lock then there will be no energy acceleration or Ace Specs so you can just pick off Virizion with Dusknoir. I'd say Genesect is obviously still stronger in that match up but Goth/Accel won't be worried about Virizion in other decks.

Gothitelle (EPO) is getting rotated for when MC comes out...
 
Flys Gone 2071 said:
bagoly14 said:
So you are gonna be running Darkrai, Keldeo, and Plasma Box with grass energy? I don't see that happening.

The only deck Virizion will be any use of is with Genesect, and if you create an item lock then there will be no energy acceleration or Ace Specs so you can just pick off Virizion with Dusknoir. I'd say Genesect is obviously still stronger in that match up but Goth/Accel won't be worried about Virizion in other decks.

Gothitelle (EPO) is getting rotated for when MC comes out...

As you can tell I'm quite unaware of how the rotation works...I was under the assumption that all the BW sets including Megalo Cannon will be playable at the same time. I've not read up on how the rotation works and haven't been around long enough to see one happen.
 
As you can tell I'm quite unaware of how the rotation works...I was under the assumption that all the BW sets including Megalo Cannon will be playable at the same time. I've not read up on how the rotation works and haven't been around long enough to see one happen.
The rotation happens on September 1st. Megalo-Cannon (Plasma Blast) 's street date is mid-August. Between then and September 1st, there are very few, if any, premier events. (There might be a small handful at the end of August, but nothing regularly scheduled.)

So when Plasma Blast "officially" enters the tourney scene (i.e. Battle Roads), the rotation will have already occurred.
 
bagoly14 said:
So you are gonna be running Darkrai, Keldeo, and Plasma Box with grass energy? I don't see that happening.

The only deck Virizion will be any use of is with Genesect, and if you create an item lock then there will be no energy acceleration or Ace Specs so you can just pick off Virizion with Dusknoir. I'd say Genesect is obviously still stronger in that match up but Goth/Accel won't be worried about Virizion in other decks.

You'd be surprised..If we look at Japan's Battle Carnival results 2/4 Top 4 decks ran Virizion, one of them running it exclusively for the ability. And with you already autolossing to blastoise, the only things you have a good matchup against are PlasmaBox and Darkrai, both of which are more like 50/50 depending on their keldeo/float stone counts and/or any Revives (in Darkrai)
 
Puff-Sun said:
bagoly14 said:
So you are gonna be running Darkrai, Keldeo, and Plasma Box with grass energy? I don't see that happening.

The only deck Virizion will be any use of is with Genesect, and if you create an item lock then there will be no energy acceleration or Ace Specs so you can just pick off Virizion with Dusknoir. I'd say Genesect is obviously still stronger in that match up but Goth/Accel won't be worried about Virizion in other decks.

You'd be surprised..If we look at Japan's Battle Carnival results 2/4 Top 4 decks ran Virizion, one of them running it exclusively for the ability. And with you already autolossing to blastoise, the only things you have a good matchup against are PlasmaBox and Darkrai, both of which are more like 50/50 depending on their keldeo/float stone counts and/or any Revives (in Darkrai)

That's strange, you'd think running prism/grass energy would mess up lines...

It's strange to me that Goth/Accel won a nationals despite it having a bad match up against blasteo.

The one thing to note is that Goth/Accel ran dusknoir so once you take out the lone Keldeo in either of those decks the game is pretty much won as long as you played correctly and can stream. Also once Gothitelle is up Revive, Float Stone, and super rod become irrelevant.
 
bagoly14 said:
Puff-Sun said:
You'd be surprised..If we look at Japan's Battle Carnival results 2/4 Top 4 decks ran Virizion, one of them running it exclusively for the ability. And with you already autolossing to blastoise, the only things you have a good matchup against are PlasmaBox and Darkrai, both of which are more like 50/50 depending on their keldeo/float stone counts and/or any Revives (in Darkrai)

That's strange, you'd think running prism/grass energy would mess up lines...

It's strange to me that Goth/Accel won a nationals despite it having a bad match up against blasteo.

The one thing to note is that Goth/Accel ran dusknoir so once you take out the lone Keldeo in either of those decks the game is pretty much won as long as you played correctly and can stream. Also once Gothitelle is up Revive, Float Stone, and super rod become irrelevant.

Yeah, that was really weird, but Blastoise is surprisingly unpopular in this format, mostly due to how slow it is. However, now that people are starting to run 2 Keldeo in their Plasma builds, GothAccel really is stuck between a rock and a hard place.

Going on to BW-MC, you have Grass.dec. It's an awful matchup for you. And there's no way it's not gonna be popular: it actually won the Battle Carnival in Japan. As to why it's an awful matchup, it's pretty simple. You rely on special conditions, they're immune to special conditions. In addition, the can easily outspeed you with Colress MCHN and Virizion EX to take early knockouts on your weak basics. Also, they can turn your special conditions back at you with Munna, which lets them break your itemlock with ease by trapping Gothitelle active to be Megalo Cannoned away, even if you lock them down before they get a G booster out. They can also just Red Signal around your Gothitelle while they attack tools/Tool Scrapper/Switch if you somehow wipe their field of Virizions/etc.
 
Yeah, I don't see it being Tier 1 but I've always liked the Goth/Accel lock deck - it's just a shame it had a good showing now.

I agree with the deck you are talking about walking Goth/Accel.
 
Is Keldeo dead? Probably. I play it myself because I recently got back in as the tins were released and saw a great deck idea with easy access. Unfortunately I was not aware of this 'unicorn slayer' of a deck right around the corner. My counter at the moment to the deck is I threw in a 3-3 Eevee-Flareon line from Plasma Freeze. Heat Tackle 90 x2 weakness bye bye. I do not think it will work personally, but it is better then nothing.
 
Flys Gone 2071 said:
bagoly14 said:
If a grass deck does somehow become a big thing (which I don't think it will), then I'd love to see Reshiboar come back and be called Reshiboar Revival haha

1)Emboar will be put of the format by then.

Emboar was reprinted as a shiny in NXD...
 
So i dont think that Keldeo will be dead based on the sole logic that Keldeo wasnt enough to kill Landorus.
 
I've been playing a proxied ViriGen, playing a line of -
4 Virizion EX
3 Genesect EX
2 Bouffalant DRX
2 Virizion NVI
And it still has it's issues. When the going gets good, the good get going, but if you can't get your Virizion using Emerald Slash quick enough, it's easy to lose track.
Also for those who are going to be playing ViriGen (like myself), protip: at least 2 Super Rods and a Superior Energy Retrieval. The Super Rods are absolutely vital for this deck.
 
I usually pit my Leafeon deck against people in league who normally use Keldeo decks. Quad-Mewtwo for back-up against Blastoise.

Keldeo isn't as useful when it can be catcher'd out of the bench and slapped by Leafeon's energy crash.

A good, while slower alternative to Keldeo - is BW Samurott.
 
Rush in with float stone is so useful that hard to see Keldeo being totally dead, but depends on how much grass is played I suppose. Of course if grass leads to fire leads back to water. Electric seems to be odd type out at the moment.

"It's strange to me that Goth/Accel won a nationals despite it having a bad match up against blasteo."

The other thing that amazed me was that had to have started with just either a single Shelmet / Gothita or Duskull quite a few times. Must've had a golden horseshoe to either go 1st nearly every time that happened, or to have been facing the right decks at those time which couldn't get the easy donk win, or have them fail to get the relatively easy set up to do so.
 
In my opinion, Keldeo as a main attacker may be dead, but as a switching engine (That's how I run my 2 Keldeo), FAR From it, with the right combo (Float Stone/Dark Cloak), It's still a nice tech
 
tripfour1 said:
Rush in with float stone is so useful that hard to see Keldeo being totally dead, but depends on how much grass is played I suppose. Of course if grass leads to fire leads back to water. Electric seems to be odd type out at the moment.

"Stoned Keldeos" will never die, is the best switch engine there is, right now is the lockout from lazzers...

As for the "MBT" Role (main battle tank) it saw good days but its time for him to move to a more supportive roll, as for simple KO's when your main active got damage.

And for the easy 2 price from Genesect+redsignal+BOOM! there is a tech yet to be played: Plasma Frigate. Just use a combo of a Porygon Z to plasma-shield keldeo...


As for the Fire decks... Chandelure+Reshiram+White Kyurem Storm is my best call so far, you wont even need the dragons to blast "VirGens" lol
 
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