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Standard Decidueye GX /Zoroark GX Deck

Carlton Roe

TincanPichu
Member
Decidueye GX hasn't been the same since Forest of Giant Plants was banned, but it works surprisingly well with Zoroark GX, as Zoroark Riotous Beating does more damage for each owl on the field. It's a win-win, as Zoroark's Trade paired up with Mallow can help get Decidueye into play and Decidueye's presence on the field plus Feather Arrow makes it a pretty good combo. I just made this deck, so any feedback would be greatly appreciated :)

DECK LIST:
Pokemon: 17
Decidueye GX x4
Dartrix x3
Rowlet x4
Zorua x2
Zoroark GX x2
Tapu Lele GX x2

Supporters: 13
Prof. Sycamore x4
N x3
Wally x2
Brigette x1
Mallow x3

Items: 18
Ultra Ball x4
Evosoda x3
Nest Ball x2
Revitalizer x1
Choice Band x4
Rare Candy x2
Town Map x2

Energy: 12
4x DCE
3x Rainbow Energy
5x Grass Energy
 
I've seen Decidueye paired up with Zoroark in couple matches now, they do work together pretty good.
Maybe add espeon ex?
 
-2 Wally
-1 Mallow
-1 Evosoda
-2 Nest Ball
-1 Choice Band
-2 Town Map
-3 Rainbow Energy

While I get why you put Wally in there, it's just not efficient enough for the speed you're trying to achieve. You're better off rushing draws for your pieces.
Mallow as a 2-of suffices once you get Zoroark-GX down.
Evosoda falls into the same concept as Wally, but it's not a Supporter, so it's ok. But 2 is enough, you need room for other important stuff.
Fill your bench once with Brigette and Nest Ball loses some importance. There's other stuff you need here.
4 Choice Band is overkill. Again, you need the extra room.
There isn't one specific card that kills your deck if stuck as a prize, Town Map is just not needed.
If you're using any GX attack, it's Decidueye's. Rainbow Energy is not needed here and your energy count is a bit high as it is.


+1 Zorua
+1 Zoroark-GX
+1 Espeon EX
+1 Tapu Koko
+2 Guzma
+1 Rare Candy
+3 Field Blower
+2 Rescue Stretcher

Zoroark-GX is your main attacker and what glues the deck together. Run 3.
Espeon EX and Tapu Koko are a great duo for Decidueye and will greatly help the overall strategy. Koko also helps Zoroark-GX close out damage.
Guzma wins games. You can't afford to not run it, especially in a deck that has 4 pokemon you don't expect to attack.
3 Rare Candy keep you safe form getting stuck, it's a better number to hit once during early-game.
Field Blower keeps you from auto-losing to Garbotoxin. It's that important.
Rescue Stretcher to maintain flow, you're going to lose Pokémon eventually.
 
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