Hey everyone,
I was hoping to see if anyone cared to share their thought process when building competitive decks. I am a newer player (been playing for maybe 4 months) and while I can make a deck that might win me a few matches, overall I'd get crushed by anyone who's played the game competitively for any serious amount of time. In my time scouring Pokebeach, I find a lot of the articles to be really helpful for skeletons but I am more of the "teach a wo/man/atee to fish" type of person. Personally, getting into the right mindset for building a list is better than any skeleton list you could give me because having that personal touch on a deck is more valuable than just copy and pasting.
Which gets me to the question(s)... What questions do you ask yourself when you start building a deck(s) for competitive play? I'll start off by providing questions and answers from my standpoint and hopefully you all might follow suit.
- What is your style of play?
Fast and furious (for now). I am a fan of Volcanion because it appears to be the most beginner-friendly deck. I can put it down, put some energy on and then find my response for all subsequent plays.
- What is the meta?
For me - who knows?! I read Pokebeach articles, I watch YouTube videos, I observe what's being played online but even after doing those things, I still feel lost.
- How do you know if a deck isn't "consistent" enough? *Dead stare + shoulder shrug* Consistent how? For me, I guess with Volcanion - getting a baby and a couple of EX's + 2 or more energy on the board (1 active, 1 bench) by the end of turn 1 or 2 most of the time would be consistent in my opinion. I'm sure a more seasoned Volc player would say I'm wrong and if I am, please let me know. Is there a universal definition of "consistency" for a deck?
- How many Pokémon/Supporters should I play? I have a tough time determining this one, I've been taking skeleton lists but it would be nice to make this assessment on my own for each different deck I make.
- How do you know a card (or even a deck) is "bad" (aside from losing a lot)?
- Are there specific goals you set ahead of time that you need to hit in order to give a deck a passing grade for playability? Example - If you're playing Vesipiquen, you say to yourself that your goal is to have 10 Pokémon in the discard plus 1 Vespi in the active with a DCE on by turn 4 every game. If you don't hit that goal, you adjust to maximize that outcome and once you have, you move to the next goal?
- How often do you go to league for input? For me - rarely. Family plus work obligations keep me from being able to go consistently. Is there any advice for filling the gap?
Any other questions you all might ask yourself would be greatly welcome!
I was hoping to see if anyone cared to share their thought process when building competitive decks. I am a newer player (been playing for maybe 4 months) and while I can make a deck that might win me a few matches, overall I'd get crushed by anyone who's played the game competitively for any serious amount of time. In my time scouring Pokebeach, I find a lot of the articles to be really helpful for skeletons but I am more of the "teach a wo/man/atee to fish" type of person. Personally, getting into the right mindset for building a list is better than any skeleton list you could give me because having that personal touch on a deck is more valuable than just copy and pasting.
Which gets me to the question(s)... What questions do you ask yourself when you start building a deck(s) for competitive play? I'll start off by providing questions and answers from my standpoint and hopefully you all might follow suit.
- What is your style of play?
Fast and furious (for now). I am a fan of Volcanion because it appears to be the most beginner-friendly deck. I can put it down, put some energy on and then find my response for all subsequent plays.
- What is the meta?
For me - who knows?! I read Pokebeach articles, I watch YouTube videos, I observe what's being played online but even after doing those things, I still feel lost.
- How do you know if a deck isn't "consistent" enough? *Dead stare + shoulder shrug* Consistent how? For me, I guess with Volcanion - getting a baby and a couple of EX's + 2 or more energy on the board (1 active, 1 bench) by the end of turn 1 or 2 most of the time would be consistent in my opinion. I'm sure a more seasoned Volc player would say I'm wrong and if I am, please let me know. Is there a universal definition of "consistency" for a deck?
- How many Pokémon/Supporters should I play? I have a tough time determining this one, I've been taking skeleton lists but it would be nice to make this assessment on my own for each different deck I make.
- How do you know a card (or even a deck) is "bad" (aside from losing a lot)?
- Are there specific goals you set ahead of time that you need to hit in order to give a deck a passing grade for playability? Example - If you're playing Vesipiquen, you say to yourself that your goal is to have 10 Pokémon in the discard plus 1 Vespi in the active with a DCE on by turn 4 every game. If you don't hit that goal, you adjust to maximize that outcome and once you have, you move to the next goal?
- How often do you go to league for input? For me - rarely. Family plus work obligations keep me from being able to go consistently. Is there any advice for filling the gap?
Any other questions you all might ask yourself would be greatly welcome!