defend the soap from the mods (YPPY)

Um... *Soap, Verse 4: Destroy the soap in an opera*

/me stops so count can be made

-20

Edit: I believe Soap is dead (if dead is zero, and if this game ends at 0; if it keeps going, then...). I calculate -8 as of this post if 6294's post of Def:417 was correct.
 
Is that allowed? o_O If it is (I didn't read it in the first post, is all...)

In case it somehow is, I'll do another:

*Soap.... Verse 5: Zombie soap.*

-20.

/me stops now.
 
Not even 150 posts and the defenses gave way. Heh, members fail.
 
I think the soap's gone now, but just in case...*Turns all kinds of mods into Landmins, and puts them on Giratina orgin Forme's dinner plate. Muahahaha!!! IT'S GOING TO EEEEEEEAAAAAAATTTTT YOOOOOOOOOUUUUUUUUU!!!!
 
This game is just so ridiculously silly that I have to post and ruin everything.

The fact that super mods and mods take away so many points from the soap's defense that it is very easy for, say, me, Amt, and Xous to come in here and post one after another and obliterate your soap's defense within minutes. Even if I'm the only mod posting, the best normal members can muster is +2 before I can post again, so all I need to do is post 11 times for the soap to... die.

FINAL STRIKE PUNISHER -50
 
^Well, most mods would ignore the game corner, so we thought we'd have time...
 
*Stations Link, Roy, Marth, Ike, Meta knight, Toon Link, and Ganondorf(Using the sword he stole from the Six Sages) to guard the soap.



505
 
*Stations 50 Darknuts, 50 Bulbins(Armed with fire arrows),and Regirock, Regice and Registeel on the drawbridge* 508
 
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