This is my first time experimenting with a Primal Kyogre deck, and I haven't had a chance to playtest it more than once. The list I have right now is what I adjusted after the one match. Please don't suggest Shaymin. I am well aware that it's a great card for consistency, but I don't have them and I'm certainly not spending $70+ on one of them, let alone multiple copies. Any other suggestions are much appreciated!
Pokemon: 12
3 Kyogre EX
3 Primal Kyogre EX
2 Manaphy EX
2 Sneasel (STS)
2 Weavile (STS)
Trainers: 38
3 Kyogre Spirit Link
3 Dive Ball
2 Ultra Ball
3 Trainer's Mail
2 Professor's Letter
2 Assault Vest
1 Healing Scarf
2 Energy Reset
2 Energy Switch
4 VS Seeker
1 Super Rod
4 Rough Seas
3 Professor Sycamore
2 N
1 Skyla
1 Lysandre
1 Hex Maniac
1 Pokemon Center Lady
Energy: 10
10 Water Energy
Strategy:
I need a Weavile out, and once I have Primal Kyogre in play, attach two energies per turn (Growth Ancient Trait), while moving them to another Primal on the bench. I have multiple ways to get energy around - I can use Skyla, Prof. Letter, Energy Reset (to grab the two I just moved off of the active Primal), or Energy Switch. A fun play is to use Weavile's Tear Away ability to remove the Spirit Link off of my active Primal, attach Healing Scarf, attach two energies to heal off 40 damage (20 per energy), Tear Away the scarf, and attach Assault Vest before attacking, to defend against my opponent's oncoming attack.
The healing factor of this deck is what appeals to me the most. Assuming I have all the cards I need, I have the potential to heal 130 damage off of one of my pokemon. Rough Seas heals 30, Healing Scarf can heal up to 40 damage, and Pokemon Center Lady heals 60. If you include Assault Vest (there's a lot of special energy running around my area), it reduces my opponent's attack by 40. Since this deck is unlikely to OHKO big threats, I make survivability my priority to get the 2HKO's.
I know this deck list is atypical, so I'll go over some of the odd cards out.
3 Dive Ball, 2 Ultra Ball
I find that I mostly need to get out the water pokemon faster, and I don't want to do so at a cost of two cards, since I run only 1-3 copies of things. I use 2 Ultra Ball mainly for the Weavile line, but can also get out everything else, unlike Level Ball. I was originally doing 2-3, but wanted to try it this way to see if I liked it better.
2 Energy Reset, 2 Energy Switch
I went 1-1 with these the first time around and was sorely wanting more of them. So I upped the count, but I haven't tested this yet. I don't include Float Stone since I have 2 Manaphy EX, but sacrificing a turn to attach an energy to a gusted out Weavile was not working for me at all. I'm debating on taking out 1 Manaphy EX and adding a Float Stone in its place.
3 Trainer's Mail, 3 Sycamore
I cut a 4th Mail and 4th Sycamore for the additional Energy Reset/Switch. I found that I wanted to use Skyla far more often than Sycamore to get the Tools/Energy Manipulation cards since most of the time I needed a specific card and not a hand-refresh. It could easily be argued to add back a 4th Trainer's Mail because it helps get those item cards that I was using Skyla to go get. I just don't know where to make cuts.
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Because a lot of focus is given to the defensive playstyle of the deck, I found I had trouble accelerating energy to hit the first big Tidal Storm attack in 1 turn. I would like to include Max Elixir or Mega Turbo to assist in getting that extra two energy to start, but I don't know what to cut for these. I love the idea of the deck, but I can't seem to get it to move a little bit faster in the first two turns.
Thanks for getting through all of that, I look forward to any suggestions!
Pokemon: 12
3 Kyogre EX
3 Primal Kyogre EX
2 Manaphy EX
2 Sneasel (STS)
2 Weavile (STS)
Trainers: 38
3 Kyogre Spirit Link
3 Dive Ball
2 Ultra Ball
3 Trainer's Mail
2 Professor's Letter
2 Assault Vest
1 Healing Scarf
2 Energy Reset
2 Energy Switch
4 VS Seeker
1 Super Rod
4 Rough Seas
3 Professor Sycamore
2 N
1 Skyla
1 Lysandre
1 Hex Maniac
1 Pokemon Center Lady
Energy: 10
10 Water Energy
Strategy:
I need a Weavile out, and once I have Primal Kyogre in play, attach two energies per turn (Growth Ancient Trait), while moving them to another Primal on the bench. I have multiple ways to get energy around - I can use Skyla, Prof. Letter, Energy Reset (to grab the two I just moved off of the active Primal), or Energy Switch. A fun play is to use Weavile's Tear Away ability to remove the Spirit Link off of my active Primal, attach Healing Scarf, attach two energies to heal off 40 damage (20 per energy), Tear Away the scarf, and attach Assault Vest before attacking, to defend against my opponent's oncoming attack.
The healing factor of this deck is what appeals to me the most. Assuming I have all the cards I need, I have the potential to heal 130 damage off of one of my pokemon. Rough Seas heals 30, Healing Scarf can heal up to 40 damage, and Pokemon Center Lady heals 60. If you include Assault Vest (there's a lot of special energy running around my area), it reduces my opponent's attack by 40. Since this deck is unlikely to OHKO big threats, I make survivability my priority to get the 2HKO's.
I know this deck list is atypical, so I'll go over some of the odd cards out.
3 Dive Ball, 2 Ultra Ball
I find that I mostly need to get out the water pokemon faster, and I don't want to do so at a cost of two cards, since I run only 1-3 copies of things. I use 2 Ultra Ball mainly for the Weavile line, but can also get out everything else, unlike Level Ball. I was originally doing 2-3, but wanted to try it this way to see if I liked it better.
2 Energy Reset, 2 Energy Switch
I went 1-1 with these the first time around and was sorely wanting more of them. So I upped the count, but I haven't tested this yet. I don't include Float Stone since I have 2 Manaphy EX, but sacrificing a turn to attach an energy to a gusted out Weavile was not working for me at all. I'm debating on taking out 1 Manaphy EX and adding a Float Stone in its place.
3 Trainer's Mail, 3 Sycamore
I cut a 4th Mail and 4th Sycamore for the additional Energy Reset/Switch. I found that I wanted to use Skyla far more often than Sycamore to get the Tools/Energy Manipulation cards since most of the time I needed a specific card and not a hand-refresh. It could easily be argued to add back a 4th Trainer's Mail because it helps get those item cards that I was using Skyla to go get. I just don't know where to make cuts.
-------
Because a lot of focus is given to the defensive playstyle of the deck, I found I had trouble accelerating energy to hit the first big Tidal Storm attack in 1 turn. I would like to include Max Elixir or Mega Turbo to assist in getting that extra two energy to start, but I don't know what to cut for these. I love the idea of the deck, but I can't seem to get it to move a little bit faster in the first two turns.
Thanks for getting through all of that, I look forward to any suggestions!