Delta's Untamed Legends - Request me a Gym Leader

Delta

Selling colourful Pokemon to Celadon Game Corner
Member
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Untamed-Legends-Set-Symbol_zps433703a7.png


These are my first fake cards that I put any effort into for the past seven years. I'm essentially going to put one family of every type in all generations into base set cards. So only one of every type in each generation. If I fake a family that is cross generational then that card counts for that generation's one type (Zubat line will count for Generation one and two). Since Kanto has no Dark then that will roll over to Johto. I'll post future set lists whenever the previous is close to finishing (last 6-7 cards or so).

Criticism about wording or anything are welcomed and encouraged.

Latest Card
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-Set List-

Suicune
Typhlosion
Tyranitar
Ampharos
Crobat
Togetic
Houndoom
Xatu
Murkrow
Skarmory
Pupitar
Flaafy
Quilava
Larvitar
Houndour
Togepi
Mareep
Natu
Cyndaquil

Deoxys
Salemence
Walrien
Aggron
Absol
Camerupt
Shelgon
Sealeo
Lairon
Whiscash
Swalot
Manectric
Bagon
Spheal
Aron
Barboach
Gulpin
Electrike

Brock's Regirock
Misty's Gyarados
Lt. Surge's Pikachu
Erika's Leafeon
Koga's Beedrill
Sabrina's Haunter
Blaine's Mewtwo
Giovanni's ___
Falkner's Articuno
Bugsy's Dunsparce
Whitney's Ditto
Morty's Cofagrigus
Chuck's Scrafty
Jasmine's Scizor with my own artwork in it.
Pryce's Cryogonal
Clair's Altaria

May - Grass
Venasaur_zps847d45cc.png


June - Psychic/Ghost/Poison
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Credits:
PB for references
pkmncardmaker264 for the Base Set Font Guide.
theducktamer for Base Set Blanks.
aschefield101 for Gym Heroes Blanks.
 
RE: Delta's Untamed Legends

Reading Bakuman has put me in an editor mood. I'm going to critique the heck out of these.

1.) I don't really care much for the art. Bulbasaur and Dugtrio just look disturbing. Looking past that, the style of these two seem to work with the classic cards, though I feel that the Dugtrio art is a little bottom-heavy and would probably work better as a Dark Pokémon. The Growlithe artwork, on the other hand, doesn't look like it belongs. Most of the art in the classic sets had more of a traditional vibe, with only the 3D illustrations and some backgrounds really looking digital. This Growlithe doesn't look traditional at all. Something like this would be better-suited for E-series and onward.

2.) The attack names are far too small. Fissure is fine, since it has a lot of effect text, but those without effects should be somewhere around 27px.

3.) The blanks look blurry. Did you scale them up?

4.) The WRRC text isn't italic on real cards. Was this done on purpose?

5.) Don't use anime artwork for the evolution icons. It looks terrible. Use Sugimori art or, if you want to get really creative, custom artwork.

6.) Fissure's effect text should read something like "Flip 4 coins. If all of them are heads, the Defending Pokémon is Knocked Out. If any are tails, this attack does nothing. Alternatively, discard all (F) Energy attached to Dugtrio. If you do, the Defending Pokémon is Knocked Out." I don't really see the need for the "if tails" clause, but they use it on real cards.

7.) On Growlithe, the Pokémon Power name is too small. The effect text should also never be larger than the power name. Also, the line spacing should be equal (there is a bigger gap between the first two lines than there is between the others). Additionally, you need a comma after "turn" and before "or."

8.) There should be about 4 spaces after the flavour text and between the level and Pokédex number.

9.) Illustrator credit, copyright, set number, and rarity need to be moved up about 2 pixels. The set number's font size should probably be increased by a pixel, too.

10.) Why are the set numbers ??/??? instead of ???/???...? Rather, since you already know which Pokémon you'll be including, why not use actual numbers?

11.) Why doesn't Bulbasaur have a rarity symbol?

12.) Why do none of these have set symbols? They're not part of the Base Set. At least put a smiley face or something there.

13.) Venusaur's name is spelled wrong in the set list.

There may be some more minor errors, but these are the main things that got my attention. Not too bad for someone who hasn't really tried faking in 7 years, though. Keep it up and you'll get the hang of it again.
 
RE: Delta's Untamed Legends

Those blanks are my very, very old ones I made years ago Delta. You'll want delta nite's ones @ this link.

I love the Dugtrio one :D
 
RE: Delta's Untamed Legends

My name pal started faking, awesome! I think Neko got it all covered. But I gotta disagree with him on the artwork, I like the ones you picked.

@asche: Those are actually katara-water-bender/dolphinluv/theducktamer's :)
 
RE: Delta's Untamed Legends

Nekoban Ryo said:
Reading Bakuman has put me in an editor mood. I'm going to critique the heck out of these.

1.) I don't really care much for the art. Bulbasaur and Dugtrio just look disturbing. Looking past that, the style of these two seem to work with the classic cards, though I feel that the Dugtrio art is a little bottom-heavy and would probably work better as a Dark Pokémon. The Growlithe artwork, on the other hand, doesn't look like it belongs. Most of the art in the classic sets had more of a traditional vibe, with only the 3D illustrations and some backgrounds really looking digital. This Growlithe doesn't look traditional at all. Something like this would be better-suited for E-series and onward.

Duly noted. I'll study the artwork a lot more closely.

Nekoban Ryo said:
2.) The attack names are far too small. Fissure is fine, since it has a lot of effect text, but those without effects should be somewhere around 27px.

27px. Got it.

Nekoban Ryo said:
3.) The blanks look blurry. Did you scale them up?

Yeah, the text guide was far larger than the blanks, I didn't think it was that noticeable, heh.

Nekoban Ryo said:
4.) The WRRC text isn't italic on real cards. Was this done on purpose?

I have all but one of the fonts: GillSansSTD Bold Italic. I think I used GillSansMT Bold Italic as it looked the closest

Nekoban Ryo said:
5.) Don't use anime artwork for the evolution icons. It looks terrible. Use Sugimori art or, if you want to get really creative, custom artwork.

Noted.

Nekoban Ryo said:
6.) Fissure's effect text should read something like "Flip 4 coins. If all of them are heads, the Defending Pokémon is Knocked Out. If any are tails, this attack does nothing. Alternatively, discard all (F) Energy attached to Dugtrio. If you do, the Defending Pokémon is Knocked Out." I don't really see the need for the "if tails" clause, but they use it on real cards.

Now that you mention it, it does sound a little redundant. Thanks.

Nekoban Ryo said:
7.) On Growlithe, the Pokémon Power name is too small. The effect text should also never be larger than the power name. Also, the line spacing should be equal (there is a bigger gap between the first two lines than there is between the others). Additionally, you need a comma after "turn" and before "or."

The accent over the 'E' in Pokemon forced an extra little gap. Any way around that?

Nekoban Ryo said:
8.) There should be about 4 spaces after the flavour text and between the level and Pokédex number.

4 spaces. Gotcha.

Nekoban Ryo said:
9.) Illustrator credit, copyright, set number, and rarity need to be moved up about 2 pixels. The set number's font size should probably be increased by a pixel, too.

Cool. Thanks.

Nekoban Ryo said:
10.) Why are the set numbers ??/??? instead of ???/???...? Rather, since you already know which Pokémon you'll be including, why not use actual numbers?

I'm still not sure just how many Pokemon are going to be used. When I finish the list, as unprepared as that sounds, I was planning to go back and enter the correct digits.

Nekoban Ryo said:
11.) Why doesn't Bulbasaur have a rarity symbol?

That was on my mind the whole time. I remembered when I was making Growlithe that Bulbasaur doesn't have a rarity symbol and completely forgot. I will fix once I get the chance.

Nekoban Ryo said:
12.) Why do none of these have set symbols? They're not part of the Base Set. At least put a smiley face or something there.

Funnily enough I did put a smiley face there as a substitute but it just dragged the quality of the fake as a whole down so I left it blank. A symbol is in the works though as soon as I come up with a good enough idea.

Nekoban Ryo said:
13.) Venusaur's name is spelled wrong in the set list.

Wow, seriously?

Nekoban Ryo said:
There may be some more minor errors, but these are the main things that got my attention. Not too bad for someone who hasn't really tried faking in 7 years, though. Keep it up and you'll get the hang of it again.

Thank you for the time you took to type out this post. It's greatly appreciated :]


aschefield101 said:
Those blanks are my very, very old ones I made years ago Delta. You'll want delta nite's ones @ this link.

I love the Dugtrio one :D

Ohoho. Thank you very much.


Delta Nite said:
My name pal started faking, awesome! I think Neko got it all covered. But I gotta disagree with him on the artwork, I like the ones you picked.

I hope people won't get confused D:
Thanks!
 
RE: Delta's Untamed Legends

Delta Nite said:
My name pal started faking, awesome! I think Neko got it all covered. But I gotta disagree with him on the artwork, I like the ones you picked.

@asche: Those are actually katara-water-bender/dolphinluv/theducktamer's :)

Oh sorry didn't realise I typed your name! lol Musta been on my brain O.O
 
RE: Delta's Untamed Legends

Delta said:
I have all but one of the fonts: GillSansSTD Bold Italic. I think I used GillSansMT Bold Italic as it looked the closest
Gill Sans Condensed Bold, the same font as the Pokémon's name. That's what you need to use for the WRRC text.

Delta said:
The accent over the 'E' in Pokemon forced an extra little gap. Any way around that?
Ah, that may be because the é seems to be a different size than the rest of the text. Notice how all the other e are thinner? Highlight all of the Pokémon Power effect text and make sure it's the same font and size (including width). That might solve the problem. If not, highlight the first two lines of text, open the Character panel, and decrease the leading until the lines look even.

Delta said:
Funnily enough I did put a smiley face there as a substitute but it just dragged the quality of the fake as a whole down so I left it blank. A symbol is in the works though as soon as I come up with a good enough idea.
That is pretty funny. I can understand that, though. The smiley face thing wasn't really serious, but it does need a set symbol. A lot of Japanese promo cards didn't have set symbols, but English ones at least have a black star. It wasn't as important on Japanese cards because they didn't have set numbers.

Delta said:
Thank you for the time you took to type out this post. It's greatly appreciated :]
You're welcome. Glad I could help. :)
 
RE: Delta's Untamed Legends

New cards. Fixes of old ones will be coming tomorrow.

Dragonite_zps2850c758.png

Kingler3_zps6f8ed892.png

*crushing

You may have noticed I made a quick little set symbol.
Untamed-Legends-Set-Symbol_zps433703a7.png


Making fakes is very relaxing.
 
RE: Delta's Untamed Legends

I wanna date that Dragonite.

These look much better! I don't know it's just me, but I think that the font used on Dragon Rage's name and description could be a bit bigger. I have serious issues faking classic, Neo and e-series because the text always seems out of balance... But again, it might be just my zero sense of space talking.
Also, the set symbol looks funny, like two Unown fused and then were ran over. This means I like it.

Delta said:
Making fakes is very relaxing.
This.
 
RE: Delta's Untamed Legends

Delta Nite said:
These look much better! I don't know it's just me, but I think that the font used on Dragon Rage's name and description could be a bit bigger.

Yep can get away with 2-3pt more on the font size, will fill it more and still look great :)
 
RE: Delta's Untamed Legends

Delta Nite: Haha, I thought it looked like some of those googly eyes. Thanks :]

aschefield101: I hear ya. All changes, bar Dugtrio because I didn't save the PSD, are updated in the first post.

New cards!
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RE: Delta's Untamed Legends - Setting the Base

Looking good, but don't forget that when you increase font size,you should also increase spacing between lines. I think you skipped that on Golbat's Mean Look.
And yay for using Grass Energy on a Grass (actually Bug, but TCG) type move! I wish more people did that!
 
RE: Delta's Untamed Legends - Setting the Base

Yep. I'm already seeing a significant improvement. As others have pointed out, you can still make the attack text a bit bigger whenever you have room to do so. I don't think there's any set size for attacks with effects. You seemed to have used an energy cost symbol for Golbat's weakness. Speaking of Golbat, are you going to be making Poison-type Pokémon Psychic, even though they were Grass up until Diamond & Pearl? Also, that Lightning symbol is Jolteon's second attack needs to be scaled down (at least to the height of the attack name).
 
RE: Delta's Untamed Legends - Setting the Base

Delta Nite: Thanks, I'll get to that. Grass types for a Bug move comes across as common sense to me.

Nekoban Ryo: Oh...Poison types were Grass huh...? Hmm. In that case I'll scrap the Bulbasaur line and make the Zubat line a grass type. Thanks for the heads up. I'll make the changes by the next time I update, thanks :]

AAAAARRRRCANIIIIIIINE!
Arcanine_zpsa2c69c1a.png

UUUGH. I'll add the accents next time too ._.
 
RE: Delta's Untamed Legends - Setting the Base

What beautiful artwork! I'd really like to see a holographic version, but I understand if you don't want to make holos. The work is quite tedious.

The bottom Fire Energy of the Energy Cost looks slightly misaligned. Try moving that left 1 or 2 pixels. Also, the Fire Energy in the attack's description could be moved right 1 pixel and even sharpened some (since it's so blurry).

Good job on the text this time. The damage needs to be moved about 6 pixels to the right, though.
 
RE: Delta's Untamed Legends - Setting the Base

Yeah, there are some really amazing artists out there. Thanks for the advice, all changes updated in the OP.

And with all this switch around I decided to have one legendary per generation. This will mean I have to change the numbers round a little bit but that's not a big problem.
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I sure do like flipping coins huh?
 
RE: Delta's Untamed Legends - Setting the Base

The art looks like a rip-off of Kouki Saitou's work (link) and I feel that the yellow blends in too much with the border. If only it didn't actually touch the border, I think this work would complement the card really well.

Pokémon Power needs to be blue (#1933a2) on Psychic-type Pokémon.

DNA Control's wording seems off a bit. It's a really unique effect, so I don't know exactly how to word it, but I think it would go something like this: "Once during your turn (before your attack), you may flip a coin. If heads, you may decide what action the Defending Pokémon will take during your opponent's next turn. This power can't be used if if Mew is Asleep, Confused, or Paralyzed." If you exclude the "Once during your turn" bit, then that could mean that the player could just keep flipping coins until they got what they want. Remember to italicize the bit in parentheses, too.

Psycounter's effect should read "If any damage was done to Mew during your opponent's last turn, this attack does 30 damage plus 40 more damage." OR if you remove the plus sign from the damage, "If any damage was done to Mew during your opponent's last turn, this attack's base damage is 70 instead of 30."

Also, in the TCG, only Ghosts are weak against Darkness. Speaking of Darkness, that type didn't exist in the classic sets. Do the blanks you have include Darkness/Metal, or are you going to use Neo blanks for those? Also, why does it resist Fighting?

Overall, interesting card, but maybe a bit too OP'd.
 
RE: Delta's Untamed Legends - Setting the Base

Oh wow, good eye. I believe that was the edge of the card too so I'll search around for some art. My Video Game knowledge seems to be seeping into my TCG knowledge. Forgive my ignorance, I just assumed it would be the same kind of thing. theducktamer's talents reached out to Metal and Dark basic blanks thankfully :]

I was also thinking about making its HP 40. I'll make the changes for next update, thanks!

Dump
Dratini_zpsaf2aaee3.png


Dragonair_zpsefff6430.png


Zubat_zps84d8de76.png

Also here is the Johto list.
Suicune
Typhlosion
Tyranitar
Ampharos
Crobat
Togetic
Houndoom
Xatu
Murkrow
Skarmory
Pupitar
Flaafy
Quilava
Larvitar
Houndour
Togepi
Mareep
Natu
Cyndaquil
 
RE: Delta's Untamed Legends - Setting the Base

Dratini looks pretty good, but the damage is a bit too far to the left. Also, Classic/Neo Dratini and Dragonair had Psychic Weaknesses. Most Colorless Pokémon are Normal-types, so it makes since that they would be resistant to Ghost, but it doesn't really make sense for Dragons to be resistant to it. They fixed this in later sets. I don't think it hurts for you to leave them out, but I am concerned about Dragonair's Fighting resistance. You still need to italicize "(before your attack)". The leading (line spacing) needs to be increased on the Pokémon Power and you've got that wide é error you had before (remember to select all of the effect text and make sure it's all the same font/size).

The Zubat card looks pretty good. I only noticed a couple errors. The effect of Sonic Help should be slightly reworded: "Search your deck for an Evolution card named Golbat and put it into your hand. Shuffle your deck afterward." On Leech Life, you haven't specified what Pokémon to remove the damage counters from. Leech Life has been used on TCG cards before: "Remove a number of damage counters from Zubat equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance). If Zubat has fewer damage counters than that, remove all of them." So if you want to tweak it to match your effect, the wording should be something like "Remove a number of damage counters from Zubat equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Zubat has fewer damage counters than that, remove all of them." This effect is closer (actually, identical) to "Absorb" than "Leech Life," but I don't think that really matters too much. Also, you could consider giving it a Fighting Resistance.

I'm liking the Johto list (though it's sad that Dunsparce isn't there), but you misspelled Houndour's name. ;)
 
RE: Delta's Untamed Legends - Setting the Base

Thanks for another lengthy post! So it's mainly lazy/observational errors huh? Dragonair's fonts were a bit screwed up because I re-wrote it then realized later that the font needed to be in regular and lost track of everything, haha.

I too share your love for Dunsparce however I do like a Togetic. I like a Togetic very much :]

Nekoban Ryo said:
but you misspelled Houndour's name. ;)

oooohhhh I hate my life lol
 
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