Dialga from Call of Legends (SL#2) [3/23]

dmaster

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Guiding questions:
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
3. What combos can you use it with? How so?
4. What techs can you use to combat the weak points?
5. How's the artwork?
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).

Posts MUST be more than one sentence long with proper grammar and spelling or they will be deleted.
 
Why are we having the Shiny Legendaries as our card of the day?
are we out of other usable cards to discuss?

anyways, HP is decent. retreat is horrible
attack is also horrible. theres absolutely nothing to use it with

i dont see this card ever seeing any play.
like seriously, how much discussion value can a collectable card have?

4/5 rating it on just the looks
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
Hp: I mean it's good for a basic, but that doesn't hide the fact of how bad it is.
Weakness & Resistance: It isn't that bad, nothing in the metagame to harm it, and it can get resistance to "prefix"gar if you decide to choose this as a tech
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
Now for the attacks. This is the first card i've seen that actually harms you. It's so painfully slow, that by the time you even add the energies, Dialga is going to be knocked out. It's effect is horrible. It takes your whole hand and shuffles it in you deck... pathetic.
3. What combos can you use it with? How so?
No
4. What techs can you use to combat the weak points?
No
5. How's the artwork?
It looks pretty cool imo.
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
1/5. I would've given it a lower rating if it wasn't for the artwork factor. :D
 
1. Hp=100, high for a basic, weakness=fire, kind of a bad weakness, Resistance= psychic, great resistance, retreat cost= 3 energy, horrible retreat cost.

2. Time rewind is a horrible attack. first of all it takes 4 metal energy to only do 70, thats not much for wasting 4 metal energy. second off, you have to shuffle your hand into your deck, you don't get to draw any cards after shuffling your deck, you have to wait till the beginning of your turn to pick up only 1 card.

3. There aren't any combos i can think of with this card. shiny dialga isn't really a playable card in a deck its a collectors card.

4.none because no one will be playing it because as i said before, its more of a collectors card than playable card

5. I for my own opinion think this is one of the better artworks on the shiny's,i like how its showing a shiny dialga going through time and space.

6. I give the card a 2/5 because its not a playable card but it has good artwork.
 
Oh, I pulled one of those one week ago :p let's see...

1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
100 is fine (I would expect more from a legendary metal type-pokemon, but 100 is still fine), it hast an awful weakness, and a nice resistance. Like every metal type (and heavy legendary), the retreat cost is a pain.

2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
OK, this is why I posted opinion. The attack is... decent. Yeah, I know that are four metal energies and the damage is not worth it... but the thing is that it can save you against LostGar and VileGar. Yeah, it only works against those decks, but it's not awful. Awful is CL Kyogre's attack (meh, most of the shinys of CoL have awful attacks), this one is... almost decent.

3. What combos can you use it with? How so?
Some deck anti-LostGar, VileGar or any deck that depends of your hand to work (like decks with Smeargles).

4. What techs can you use to combat the weak points?
I really don't know. Also, I don't want to think. The only thing that I think now is using Skarmory for attaching fast those painful 4 energies.

5. How's the artwork?
I like it. It flashed me five times when I was going with my girlfriend to her house (she was like playing with this card, flashing us).

6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
I will give it a 2.5/5. It's not a 100% useless card, but it only works against the decks I said before, and you need the time to attach those energies.
 
The HP and retreat would be tolerable (and the resistance is good either way) if he had more than 1 attack and if the one he has wasn't this bad. There's only 1 situation I can think of where it could be useful and that's vs Gengar. If you have 4 turns to spare versus Gengar to load up this guy, then dangit, you should've loaded up something else.
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
Well, it's 100 HP on a Basic, yes, but still that isn't a whole lot, given its glaring weakness to Fire (not all that common but still), and the RC of 3 does not help.
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
I really don't think you guys understand how amazing this attack is. All you need are 4 Special Metals, a Belt, and two Crobats, and you have the ultimate Gengar SF counter. Without the belt and bats, it can even 2HKO Gengar Prime. You've got no trainers in your hand to Poltergeist, no supporters in your hand to Portrait off of, and no Pokemon to send to the Lost Zone. And you threaten Judge. Just use this card in conjunction with Magnezone Prime, and you're set for life.
3. What combos can you use it with? How so?
Magnezone Prime, Special Metal, Conductive Quarry, Snowpoint Temple, and in Unlimited, Pidgeot FRLG and Unown G. (Former for draw power, latter to block Machamp.)
4. What techs can you use to combat the weak points?
You saw the technique I used to one-hit Gengar SF? Do that to Blaziken FB too. Alternatively you could use Bubble Coat, buuuuuuuuut you'd have to remove his burn.
5. How's the artwork?
it's okay i guess
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
3/5. I mean sure it might not look all that great, but if you have the right techs on your side, you basically make your hand invulnerable to disruption. And if he's on the way out, you can use Magnezone LV.X's Electric Trans, or even Lost Burn to deal some huge damage. Or even SSU!
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
Dialga has a nice resistance and it's weakness is kinda okay. It's Hp are okay too. It's retreat costs are bad...Every Pokémon with more than a rc of 1 has a bad rc :p

2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
It's attack cost way to many energies cards. 4 metal energies for a 70 damage attack? And the attack has a HUGH drawback. Only nice when you topdeck a copycat oder judge or something like that.

3. What combos can you use it with? How so?
I see no real combos that are amazing. Maybe against Lostgar but more a despreat tech than a solution. Only real combo with Magnezone Prime but...Hey! It's not worth it!

4. What techs can you use to combat the weak points?
Magnezone prime, bubble coat, Exploud SV? Nothing really that works.

5. How's the artwork?
It's okay. Would say not bad, not good. Medium.

6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
1/5 It can be used as the worst lostgar hatetech ever, but let's face it. It's artwork is okay, but nothing to big. The cards power in a game is....Like played and then just beaten by even a basic pokémon before you have your first attack XD And you can't even retreat...
 
1. 100HP is not good enough for what it does; fire weakness and psy resist is one of the best combos in the current format.

2. Its attack, for 4 energy, says 70 damage and completely hose yourself? How about not.

3. Magnezone Prime or Claydol combines to refresh in two turns, but that's WAY too slow.

4. It needs a way to accelerate metal energies to it (conductive quarry?), a way to refresh the hand after discarding (magnezone prime?) and a way to get it out of the active spot if the player suddenly comes to his senses and wants to stop using it (warp point?).

5. It's not bad for a Dialga I guess.

6. 2/5; if the attack cost, say, 1M instead of MMMM I would consider playing it in Magnezone as a lostgar tech.
 
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