Pokemon: 16
3-1 DGX
2-2 GCX
2 Crobat G
2 Uxie LA
1 PromoCroak
1 Zongbronz G
1 Skuntank G
1 Azelf LA
Trainers: 30
4 Cyrus's Conspiracy
4 PokeTurn
4 Power Spray
4 SP Radar
3 Energy Gain
2 Pokemon Collector
2 Bebe's Search
1 PONT
1 Expert Belt
1 Aaron's Collection
1 Judge
1 Snowpoint Temple
1 Champion's Room
1 Luxury Ball
Energy: 14
4 Special Metal
4 DCE
2 Normal Metal
2 Warp Energy
2 Psychic Energy
Strategy: Basic DialgaChomp Strategy. Early game Deafen Lock, while building it up with Special Metals. (Build the active if your opponent is suffering heavily under the Deafen Lock. Build up a benched Dialga G if they're still doing fairly well.) Then lock their Bodies with DGX. Tank with DGX with Expert Belt, 4 Special Metals, and keep lost zoning their energies. If at all possible to score a KO with Deafen, do it. Use Warp Energy and/or Champion's Room, GCX, and a free retreat/Poke'Turn to heal and continue the Tanking.
Goals: I would like to add 2 Energy Exchanger, but I don't know what to take out. This is my main goal ATM. I don't want to take out any consistency cards for these.
(P.S. I am not some noob trying to make a post-rotation deck and following everybody else like a blind sheep. I have been playing this deck since States last year and have played it in all tournaments to follow. I even Top 64'd at Nationals. Please don't talk to me like a noob! Thanks!)
3-1 DGX
2-2 GCX
2 Crobat G
2 Uxie LA
1 PromoCroak
1 Zongbronz G
1 Skuntank G
1 Azelf LA
Trainers: 30
4 Cyrus's Conspiracy
4 PokeTurn
4 Power Spray
4 SP Radar
3 Energy Gain
2 Pokemon Collector
2 Bebe's Search
1 PONT
1 Expert Belt
1 Aaron's Collection
1 Judge
1 Snowpoint Temple
1 Champion's Room
1 Luxury Ball
Energy: 14
4 Special Metal
4 DCE
2 Normal Metal
2 Warp Energy
2 Psychic Energy
Strategy: Basic DialgaChomp Strategy. Early game Deafen Lock, while building it up with Special Metals. (Build the active if your opponent is suffering heavily under the Deafen Lock. Build up a benched Dialga G if they're still doing fairly well.) Then lock their Bodies with DGX. Tank with DGX with Expert Belt, 4 Special Metals, and keep lost zoning their energies. If at all possible to score a KO with Deafen, do it. Use Warp Energy and/or Champion's Room, GCX, and a free retreat/Poke'Turn to heal and continue the Tanking.
Goals: I would like to add 2 Energy Exchanger, but I don't know what to take out. This is my main goal ATM. I don't want to take out any consistency cards for these.
(P.S. I am not some noob trying to make a post-rotation deck and following everybody else like a blind sheep. I have been playing this deck since States last year and have played it in all tournaments to follow. I even Top 64'd at Nationals. Please don't talk to me like a noob! Thanks!)