RE: Was Black and White Versions to Easy to Beat?
#1weavile said:
I miss when you were actually forced to grind before going to a gym leader or else you would lose. I would like the games harder!
I 100% Disagree.
If I have to sit there and tap 'A' to take down the wild Pokemon in the area because I have taken out all the trainers then it's incredibly tedious. If I have done all that is neccessary in that area I'd like to continue to the 'boss', not do some mindless button mashing until the game allows me to continue.
I do agree with however to make the games harder, but having to grind isn't difficulty, it's like the original Final Fantasies, you had to grind forever to make sure you wasn't killed and in the later games they sorted this out. It was a problem that was fixed. Pokemon never had this problem to start with. But it was fixed nonetheless with G/S having trainers from kanto having higher level Pokemon.
I think there should be some kind of hardened package or difficulty where you must have a good and fluent moveset for your party and not have to just teach your Pokemon 4 different type moves so you can destroy in game.
BlueEmboar said:
Agreed, big time!
Hope they don't take them out in the R/S remakes!
If they haven't taken out the obstacles for FR/LG and HG/SS I see no reason for them to take out anything from R/S. Even though I can't really comment considering I have never played Ruby past the 3rd gym leader.
Problem solving could easily rectify the ordinary Route>Town>TeamEncounter>Gym>Repeatx8>League>Win routine.
Branching paths, ability to enter different regions. This is why I loved HG/SS so much, it had this balance perfect.
I mention problem solving in the sense that 'GameFreak could put in problems to be solved' both manditory and optionaly. B/W was easy because it followed a strict flowchart that hardly ever deviated apart from at the end of the game. Maybe add in some alternate experience gaining methods. And with obstacles like was mentioned before.
But this is verging on becoming a post to be posted in the future games thread so I'll shut up now.
And yeah, easy games don't make bad games. Animal crossing for instance.