All right, fair enough. WarioWare is mostly a replay-value game. It's over real fast, but you typically haven't even unlocked 20% of the game yet. After that, you play for score. I used to spend months with a WarioWare game in the GBA or DS repeatedly beating my high score. It took a
long time for anyone to beat my high score of 120 in 9-Volt's
Touched! stage. I've always found WarioWare compelling in that sense.
It sounds like you only got
Snapped! and
Smooth Moves, which are kind of the black sheep of the series, with much lower reviews, professionally and from regular players. Nevertheless, regardless of your opinion, WarioWare has always been a great seller. The latest installment from the team that makes the WarioWare games,
Rhythm Heaven Wii is currently topping the Japanese charts, which, like WarioWare, can also be finished within 2 hours.
Dark Void said:
I disagree with that. I don't know anyone who only plays that little amount. And even if they did, that doesn't mean you want the game to be shorter. Why would you ever want a good game to be shorter? Its why i hated the ranger games, they were shorter and had nothing to do postgame compared to other Pokemon games. Having a game be shorter is never a good thing, it means you beat through the game and get bored of it more quickly.
Complaints about game length is mostly a core-gamer thing. Core gamers tend to associate only with other core gamers, so the worldview of how people play video games would get kind of distorted. I'm speaking of the people who got a Wii for
Wii Sports and
Wii Sports Resort, for instance. Games like those,
Tetris,
Super Mario Bros. (and
New and
New Wii),
Angry Birds, and almost any Sonic the Hedgehog game (since the beginning) have been massive sellers, yet all of them can be finished within 5 hours. This leads me to believe that the rank-and-file among people don't care about game length.
The reason why the Nintendo DS (and the Game Boy line) sold so well in the first place was because they were great for busy people. Busy people don't have much time for gaming, so they will play in those short bursts. They're people whose hobby is
not video gaming, and a long game will simply cause them to lose attention. This is what happened when I was in Santa Cruz, for instance--if someone had a Nintendo DS, chances are they were playing on the bus, waiting for something or someone, or booting it up to show someone something. They got a portable system for a reason: They rarely play at home because they have other things to tend to.