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Disaster Bolt (M Manectric EX / Yveltal EX)

Hi totodile_it_down,

I agree that Shadow Circle is more of a counter stadium than anything else. Two Lasers and one stadium do not sound stable to me. I could potentially see three Lasers and two stadium cards but this would require finding two slots in the deck that can be taken out to fit these etxra cards in without making the deck less stable. Did not see a means to accomplish this aim. Please let me know in case you see a way to fit in Lasers and Virbank.
 
Dark Espeon said:
Hi totodile_it_down,

I agree that Shadow Circle is more of a counter stadium than anything else. Two Lasers and one stadium do not sound stable to me. I could potentially see three Lasers and two stadium cards but this would require finding two slots in the deck that can be taken out to fit these etxra cards in without making the deck less stable. Did not see a means to accomplish this aim. Please let me know in case you see a way to fit in Lasers and Virbank.

I don't expect you to run the same list as me as I'm sure we have different play styles and all that. I suppose that I just haven't found this to be a deck that requires "winning the stadium battle." Simply having one counter to kick out their Fighting Stadium, Steel Shelter, Dimensional Valley, Fairy Garden, etc... for even a couple of turns is all the difference I'm looking to achieve. I find myself consistently only being able to hit 160 damage with Evil Ball and a Laser is the difference between a knockout and not, not to mention that a 50/50 chance at putting your opponent to sleep can make all the difference.
 
Shadow circle is way more than a counter stadium it is the difference between a 1 hit or 3 hit kill on mega manectric by fighting pokemon I run 3 in my deck and only have manectric ex out once I have made them discard atleast 1 stadium I have 3-3 m manectrix 3 yveltal ex 1 darkrai 2 baby yveltal and a 1 absol and use max potions n energy switch that mixed with 3 stadiums and every donphan deck I have faced struggled to kill my manectrics in time if u want me to post full deck list just ask n il post
 
John Riches said:
Shadow circle is way more than a counter stadium it is the difference between a 1 hit or 3 hit kill on mega manectric by fighting pokemon
I concur. Shadow Circle, IMO, is the only reason that I would run a "strong" Manectric EX line in my Yveltal EX deck.
 
Hi totodile_it_down,

Thanks for the review. It all depends on the local environment. If Fighting is common Shadow Circle will be needed but in all other matches Shadow Circle will be more of a counter stadium and you still want to win the stadium war in these matches. Not because you want your stadium out but because you do not want them to have theoir stadium out. For these reasons I seldom run a deck with less than three stadium cards since some decks now even run four of their own stadium card.

Hi TuxedoBlack and John Riches,

I still believe that in matches agaonst non-fighting decks Shadow Circle will act as a counter stadium. It is not an active stadium that benefits the deck on your own turn but a defensive stadium card that helps the deck on the opponents turn in certain matches. Nonetheless three stadium cards are needed from my point of view to combat in the current format. Would be interested in tips how to fit Max Potion into the deck.
 
In order to counter threats like PlasmaKlang, as well as Donphan, two of this deck's biggest weaknesses, and to improve your MMan deck, I find Tornadus LTR(?) to be effective. With a Muscle Band attached, and if your hand has the same number of cards as opponent, the result will be 120+20=140, and since 140 is the PlasmaKlang minimum KO number, bye-bye, PlasmaKlang, and hello, EX defense breach! However, in terms of your deck, I recommend replacing one out of your 3 Manectric-EXes, all your non-EX Yveltals(the ones w/ Oblivion Wing), 1 out of your 4 Muscle Bands and 1 out of 3 Head Ringers w/ 2 Darkrai EXes(for free retreat for those that have Darkness energy attached), 2 Tornadus(the one that has an attack that can do 120 if your opponent's cards are the same in number as yours at the time of Tornadus's attack), and 2 Max Potions. Do you think that's more efficient than having to take a chance that could make your next turn attack-less on the flip, and in case you hope you survive to see that attack-less turn, do you think that free retreat of any form, if only as long as Darkrai-EX is still in play, is better than having to discard energy in order to attack after an unlucky flip that could give your opponent a chance to set up by using hypnotoxic laser+bench-sitting Dragalge or other retreat-blocking moves to ensure that you cannot do anything in terms of damage when it's your turn again?

^ Speaking of Max Potions, in case you think VS. Seeker is enough to get a critical card out of discard, how about ditching Dowsing for 1 Lysandre's Trump Card to draw the max potions, along with the rest of your discards, back into deck from discard, even if it means the opponent has to do the same as a result... You can even replace 1 out of your 3 VS Seekers w/ Startling Megaphone to accommodate Trump w/ a way to undo Garbotoxin should it pop up, knowing that Trump Card is a good enough pseudo-Ace Spec for the new TCG era, and speaking of new eras, it could be the only Ace-Spec-level card (although technically not an Ace Spec) to still be in rotation come next rotation cycle, when I expect the rest of BW's card series to be rotated out, due to the fact that LTR, a Japanese-and-NA-exclusive expansion(Europe skipped LTR and moved on to the XY card series after Plasma Blast in release order terms), is unavailable outside Eastern Asia and North America, surely, they likely will rotate the rest of BW and disregard LTR and the XY Starter Set as a possible base expansion for the 2015-16 Play! Pokemon season... But as there's no other non-electric and non-dark pokemon available that can deal enough to OHKO PlasmaKlang and not give the opponent time to retreat PlamsaKlang and OHKO you with another Steel w/ PlasmaKlang still in play, if you want a PlasmaKlang counter in your deck Tornadus will have to do for now...
 
Your Ace Spec should be the last thing you would ever drop.

Plasma Klang shouldn't be much of a thing in this format. With auto losses to Garbodor, one of the most prevalent meta decks in format at the moment, and Pyroar, not as popular but definitely still played and as annoying as ever, not to mention that Bronzong tends to be the preferred Metal deck partner in crime, it leaves little room for Plasma Klang in this format.

If you for some reason are concerned with Plasma Klang for whatever reason, just through in a 2-2 Garbodor or a few Reshiram. With or without Fire Energy. Because you could conceivable have Fire Energy in the discard and power up Blue Flare with Manectric. More feasible in Manectric variants than in other variants. But even without Fire Energy, Outrage does a ton of damage. After Righteous Edge, Outrage does 140 with Muscle Band. Helps against Metal decks and Virizion Genesect if they aren't able to one shot it.
 
Dear cardjammer,

Thanks for the review. Like Mora I do not think that Plasma Klingklang will be an issue since the deck is real slow and it is hard to make that deck work consistent. Safe Guard Pokémon, on the other hand, can be an issue and are the main reason for the three Yveltal. I do not like Tornados from Furious Fist since he is not relable at all. Absol would be a much better attacker in that scenario and could also work to handle Safe Guard Pokémon since most decks that run them tend to fill their bench.

I am also not a fan of Lysandre`s Trump Card since most decls that would be hurt more than helped by this card have means to circumvent the detremental shuffle effect in no time. Dowsing Maschine can also retrieve lost trainers and does not take the support space. To fit two Max potion into the deck I will consider to remove one N and one Muscle Band for two of them.
 
bowlerdude04 said:
As far as Xerosic goes, while the option of also removing special energy is nice, you can always use your Tool Retriever if your opponent puts a Head Ringer on a
Not necessarily. Consider a Seismitoad match-up, my opponent placed 3 HRs on my Poké and then Quaking Punch'ed me.
 
I see that you've been editing your original post. Looks like a pretty solid list.

I was thinking about how annoying it would be if I were playing GarboToad and under Item Lock and also asleep from a Laser. What could I do? Which got me thinking about AZ. I think it would actually work as a decent one-of in this deck. Discarding any attached energy is of little concern thanks to M Manectric EX's ability to reattach them, so it essentially works as a Supporter Max Potion AND a Switch. I'm generally of the mindset that Supporters should mainly be reserved for draw (aside from Lysandre and Skyla) but I wonder if a single AZ may prove useful as a get out of jail free card by denying your opponent a prize, or acting as a switch when you can't play a switch.

I'm really trying to get my list as tight as possible before Cities this weekend!
 
There's not really a whole lot you could run sparkling robe I guess. The thing about AZ is it really seems like a card that would benefit from cards that are intentionally discarding like Pyroar Seismitoad and Fairy Decks since you can just move around energies and pull out nearly dead Pokemon. Hmm, Emboar Variations, Blastoise Variations, etc.

This is just my opinion, if it works for you and doesn't kill consistency then you could run it, Since I have a rough idea of the Meta in my Area I would run 1-2 because it's a very passive Stadium. I don't know just in my testing decks that I have bad match-ups to like well Mirror Match-ups not running Yveltal EX more than likely won't have that many counter stadiums except if it were running virbank and lasers. Fighting Decks 3 Fighting Stadiums seems pretty standard. I'm just not so confident in this deck after testing, good luck to you guys and finding the right build.
 
Yeah, the AZ thing was probably kind of silly lol. The only deck that consistently gives me any kind of problems is GarboToad. Item lock is brutal when combined with discarding my energies. If I get enough draw support to mill through my deck I can usually mount enough offense to start recycling those energies, but without being able to use VS Seeker it can be a pain at times.
 
Ended up going 4-2 at the Madison Cities on Sunday with my variation of this deck.

You guys talked me into using Shadow Circle, and while I didn't regret it, it did leave me with one problem: when facing other Yveltal-based decks, most of which are also playing Shadow Circle, the advantage of using Manectric EX is completely negated. I have no way of removing Shadow Circle from play. Do any potential solutions come to mind when facing this issue?
 
totodile_it_down said:
Ended up going 4-2 at the Madison Cities on Sunday with my variation of this deck.

You guys talked me into using Shadow Circle, and while I didn't regret it, it did leave me with one problem: when facing other Yveltal-based decks, most of which are also playing Shadow Circle, the advantage of using Manectric EX is completely negated. I have no way of removing Shadow Circle from play. Do any potential solutions come to mind when facing this issue?

Run two Shadow Circle and one tech stadium for the mirror. Mountain Ring and Magnetic Storm come to mind here. Virbank is not an option unless you can fit at least three Laser which was the reason to consider Shadow circle over Virbank in the first place. Would be interested in how the matches turned out at the tournament.
 
Hey Dark,

What are you trying to do with silent lab? This deck already has a pretty good match up against Vir/Gen.
 
Hi pygohan,

The main idea of Silent Lab is to shut down Safe Guard in addition to Darkrai and Genesect. Makes it harder to stall with walls and improves the mirror match.
 
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