RE: 5th Gen Competitive Movesets and Metagame Mach 2
@ChillBill: Cobalion OHKOs any Salamence without Defense investment. It isn't supposed to stay in on Garchomp though. It can't risk switching in on a Scarfchomp.
@Bippa: Very welcome.
Here's a few more I've stumbled upon. I forget which ones I made.
Zapdos @ Life Orb
Trait: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt (Thunder if rain team)
- Heat Wave
- Hidden Power [Ice/Grass]
- Agility
Unlike any offensive Zapdos set, this one runs Agility over Roost, and is perfect for many kinds of things. He can be an early game, mid game or late game sweeper depending on the opponent's team and yours as well. One Agility is enough for Zapdos to either sweep for the win, or cause massive damage to the opponent's team before going down.
For Hidden Power, it really all depends on which you choose. But from my experience, Grass works for Gastrodon only and Ice is better for the whole OU, or just depends on how you build your team to counter specific Pokemon. I use Ice the most and works effectively well. Zapdos' best support mainly goes to a Fire-Type like mainly Infernape (with Choice Band or Scarf), or Heatran, etc etc. Though this set is not reliable for rain teams, unless you felt like changing things a little bit. That is all now. Happy sweeping.
Edit: Again, about Hidden Power, if you're gonna use Ice, make sure you have Ferrothorn with you too to go against dangerous threats like a banded Dragonite, Starmie if you're unboosted, Gastrodon, etc etc. If you want to be offensive, go with Celebi. Just make sure you got something to resist ice moves from deadly banded Ice Shard guys or something like that.
Scizor (M) @ Life Orb
Trait: Technician
EVs: 80 HP / 116 Atk / 236 SAtk / 76 Spd
IVs: 30 Def / 28 SAtk / 30 Spe
Mild Nature (+SAtk, -Def)
- Bullet Punch
- U-turn
- Hidden Power [Fire]
- Roost
This one, I'm sure I created. It was made a few months ago in an effort to kill opposing Scizor fast. This spread OHKOes the standard CB Scizor while also giving HP Fire a Technician boost. The Speed gives it the ability to speedcreep almost any Scizor. Sure it takes a bit of power away, but I needed a surprise way to kill other Scizor. I'm not entirely sure if it works as well anymore.
*From Katakiri*
Hydreigon @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Draco Meteor
- Fire Blast
- Tailwind
- Roost
Apparently Hydreigon got Tailwind in BW2 and to be honest, Hydreigon is almost everything I was looking for in a Tailwind user and imo it is the most reliable user of Tailwind around. Yeah Tornadus has Prankster but it can't switch in even half as often as Hydreigon. But as I was saying, Hydreigon works because there are so few things in this game that look at Hydreigon and go "I can switch into that" or "I can set up on that" and it becomes more of a "okay, what do I want to sack" situation.
To start: Modest Life Orb Draco Meteor; the end. Fire Blast for coverage is far better than what Latios can provide even if he wasn't Pursuit weak. Once Tailwind is up, just...forget your everything that could revenge Hydreigon without priority because it's not going to; not even Ditto can do anything. Probably the best thing about that coverage on Hydreigon is that the only Pokemon that really could switch in safely, bar the pink blobs, are Heatran and Tyranitar and even they are KOed by 2 Full-power Draco Meteors, if they're not running a defensive spread, which can easily be arranged by forcing them out with a switch after the first one.
Of course being at -2 from Draco opens some doors for some undesirable conditions but when Tailwind's up, Hydreigon's team is still at a major advantage as checks for some Pokemon become full counters now that they can out-pace them and for the most part it's all up to you about what you run with Hydreigon. Landorus and Jirachi can now curb-stomp the Base 108+s that would normally laugh at them, Mamoswine becomes terrifying, and Dragonite, who also gets Tailwind, becomes a borderline superhero. Those are just some examples of things that benefit greatly from Tailwind even for just 2 turns. I personally run Kyurem as Hydreigon's offensive partner for that deliciously potent Double Draco core with Earth Power & Focus Blast covering everything Hydreigon doesn't, including Rain Steels. (The strategy transferred over from it's Uber counterpart extremely well btw. I've been using it for almost a week now while being pretty high on the ladder.)
This set is just a blast to use and it works perfectly in that weird way that Agilitygross worked in 4th Gen but Tailwind makes it a team player.
Superpower can be used over Roost to deal with blobs, Heatran, and Tyranitar but losing that recovery is a hefty price.
Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Will-O-Wisp
- Fire Blast
- Earth Power
- Substitute
The combination of Will-O-Wisp and Substitute is fantastic (Will-O-Wisp hits, for example Politoed and Tentacruel who believe that they can without any damage, and W-O-W punishes them very well and Substitute is a very good move for Heatran because it have a lots of changes to put the Substitute thanks to its resistances). Fire Blast is a obvious STAB and Earth Power is here to hit the others Heatran and stuff that resists to Fire Blast. I suggest you to use this set, people.
*From Melee Mewtwo*
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 112 Def / 148 SAtk
Modest Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Thunder Wave
What does this set do? It's Rotom-W, one of the metagame's biggest threats since early BW. Its epic typing gives it strong STAB coverage, STAB Volt Switch, and nifty resistances that lets it switch into common attackers like Heatran and Mamoswine with ease. Volt Switch is its electric STAB that lets it scout out switch-ins keeping momentum for team 1. Rotom-W is forced to have Hydro Pump but that isn't a problem since it is a powerful STAB that can hit the ground types that would love to try to switch in on Volt-Switch. Pain Split is a gift from Rotom's former ghost typing and lets it sap HP from the opponent while healing up its own. Thunder Wave is pretty anti-metagame right now as almost every offensive pokemon that has the resistences to switch into Rotom's STABs won't like being crippled with Paralysis. WoW is cool move but Thunder Wave pretty much cripples everything a burn would and TechniLoom is still going to OHKO Rotom after while burned anyways.
This spread gives up outrunning max speed Adament Scizor and some useless SpDef bulk for the irrelevant Tornadus-T in exchange for enough physical bulk to always survive two Secret Swords from Scarf Keldeo even after SR damage and some extra power.
Calcs
252 SpA Heatran Fire Blast vs. 248 HP / 0 SpD Rotom-W: 93-109 (30.69 - 35.97%) -- guaranteed 4HKO
252 SpA Keldeo Secret Sword vs. 248 HP / 112 Def Rotom-W: 118-139 (38.94 - 45.87%) -- guaranteed 3HKO after Stealth Rock
252 SpA Keldeo Hydro Pump vs. 248 HP / 0 SpD Rotom-W: 92-108 (30.36 - 35.64%) -- guaranteed 4HKO
252 SpA Keldeo Surf vs. 248 HP / 0 SpD Rotom-W: 72-86 (23.76 - 28.38%) -- possible 5HKO
It counters both Heatran and Keldeo while maintaining offensive pressure. What more can you want? Spreading Paralysis is also nifty as Kyruem-B can SubRoost stall some of its former checks into FP and grabbing extra boosts while not having to worry as much about getting revenge killed.
Breloom and Celebii are the only two offensive Pokemon that can repeatedly switch into Rotom-W's attacks while not being completely screwed over by Thunder Wave. Dragon types like Lati@s or Hydreigon can be used by being crippled with Paralysis means they won't be useful for much else.
Latios can switch into both of these somewhat well and give a punch back although it won't be liking Spore, Hidden Power Ice, or T-wave much. Tyranitar and Scizor can trap Celebii but have to be careful of HP Fire and Giga Drain/Leaf Storm. Weavile can do so as well but he is fragile and suffers from a SR weakness. Latias can be used over Latios for more bulk to switch in but at the cost of power. A Celebii of your own can take care of Breloom although Spore means it's going to have to switch out. Volcarona can switch into Breloom's STABs and pass a burn but it doesn't like Spore, Stone Edge, or Stealth Rock. Gengar doesn't fear Breloom's Fight STAB and resists the Grass ones but its frailty makes it kinda shaky. Mamoswine and Weavile can outrun Breloom and pick it off with STAB Ice Shard but they aren't switching into it. In general, a sleep talker would be a good thing to have so that all 6 members of the team can be kept to counter the opposing 6.
Keldeo @ Life Orb
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spe
Timid Nature (+Spe, -Atk)
-Taunt
-Surf
-Secret Sword
-Hidden Power [Ghost]
Keldeo is a unique pokemon, it is either impossible for a pokemon to switch into it, or a pokemon completely walls it/sets up on it (think garchomp/landorus/tyranitar/jolteon vs amoonguss/celebi/jellicent/dragonite)
The idea is simple, this little pony is very difficult to switch into, and thanks to taunt it can beat some of it's traditional "counters", some require prediction.
ie it can now beat Gastrodon and Jellicent switch ins, especially if you can predict the switch in (which is usually very obvious as most teams have 1 Keldeo "safe" switch in at most), taunt allows it to "sometimes" beat celebi, bulky latias and other counters depending on prediction and how much the counters have been hurt. Deoxys, focus sash mamoswine, forretress and various other pesty pokemon are all shut down by this variant of Keldeo. Taunt also allows it to prevent dragonite + gyarados + toxicroak setting up on it, which could be a very big headache. Finally it can taunt predicted spores/sleep powders/thunderwaves from pokemon such as breloom/roserade/celebi that usually tend to attempt to predict keldo switching out and use the appropriate status condition
Unfortunately life orb is necessary to be able to actually threaten a lot of pokemon as well as to score critical ohko's and 2hkos (such as standard breloom with SS, tornadus-t in rain w/ surf w/o rocks, 3hkoes most jellicent w/ hidden power) and hence makes Keldeo's life a lot shorter if it is teamed with its #1 partner (tyranitar).
~AoH