Discussion #1: Can Vileplume survive the hype?

doublenikesocks

uhhh idk
Member
Vileplume has been going wild since UD came out.

Some questions for you:

Do you think vileplume is good?

Can it survive the hype?

What decks can it be used in?

My thoughts:
Vileplume is stage 2. It is weak to {P}. It has 120 HP. The last two factors let it be owned by Uxie X. I think it can be used but uxie and dialga are two of the best counters to it.

It is good in some decks but it can slow down its own decks and counter itself. It has a lot of counters and it it slow but it's still going to be metagame.

I think that it can't survive the mega-hype it is recieving. If it does, I will be suprised.

Vileplume can be used in gen-plume and other lock decks.

24-vileplume.jpg
 
I really like this card, It can be used in heaps of decks. I've seen it run with the Bellosome La in a lock and beatdown deck which can lock with vileplume and spritomb then if set up right can hit for 120 a turn.
I think that gengerplume is a bit to slow.
 
Do you think vileplume is good?
In a word, yes. Vileplume can be very effective in a few decks. Some mentioned are Gengar, Bellossom LA and even Jumpluff has had a little mention that I've seen.

Can it survive the hype?
I do think that it's getting a lot of hype but I believe it may be able to live up to it. It can't be easily sniped because of its 120 HP, It's 2x weakness to psychic is bad and it's 2 retreat cost is a little heavy but it can be worked around.

What decks can it be used in?
People are saying that Gengar SF is too slow, but you forget that with 4 Gastly, 4 Spiritomb and at least 1 Vileplume, that's 9 ways of achieving trainer lock during the game which slows down opponents.

Just my input on what I think. I have playtested this a lot against LuxChomp/SP builds and without the TGIs you are slowed down, almost to a halt.
 
Honestly, it's not THAT great of a card.

If you look at it, SP is probably the most popular variants of decks around right now. And about 95% of those SP decks involve Luxray GL Lv.x. Sure, you can't poketurn it, but when you bright look out Vileplume, what are you going to do? You cant warp point and not every deck will run Warp energy. Not to mention, most SP decks run Uxie X, so just bright look it out, retreat to uxie, knock out.

Don't get me wrong though, this card is pretty decent, but has not that great of SP protection.
 
I agree with Dangem, Sp deck are hurt alot from Vilplume, but It can be sniped very easily and the {P}x2 weakness doesn't help it since luxray can bright look the Uxie X can one hit it. Overall SP get hurt by it alot, but there are many ways of geting around it.
 
I think this card will survive just fine. It is a little slow to get up but, it is fine.
 
I think Vileplume was over-hyped, but It will still recieve recognition. It pairs so well in a Genplomb (Gengar/Vileplume/Spiritomb) deck, so that's recognition already. Other decks benefit from it, but are also harmed by it. So, it really depends. I think Vileplume will be used, but the hype it recieved is already starting to die down.
 
Do you think vileplume is good? it's body is good, it's attack is decent, to be honest i think it's more trouble then solution

Can it survive the hype? it is hyped about, look at this thread for starter's

What decks can it be used in? stage 2 tech can be used in alot of different deck's some of the more common being jumpluff and luxluff. cya
 
Vileplume was over-hyped. No, really. When people saw this card, I remember members going, "OMGZ THE NEXT SPIRRITOMBB BUT BETTERRRR!11!" Don't get me wrong, Vileplume is good. The Poke-Body shuts down the ability to really speed up your deck, and clog your hand up with useless stuff. However, everyone mentioned the Bright Look-Zen Blade combination, and I completely agree. Not only that, but Garchomp C LV.X just needs to snipe twice. If you allow to get your opponent set up before you get out the Vileplume, it's useless. Vileplume on T2-3 is vital. Gengar and Vileplume work well, and so does Vileplume and the Bellossom from LA.
 
1. I do think it's good, but thing is that I find Spiritomb to be much better and more widely usable.

2. It will not survive this hype at all after BRs if you ask me.

3. It's mainly good with Gengar and will be a good partner with Victreebell in the next set, but that's mainly it.
 
^Flygon X is also killed by Chomp C very easily, not to mention few SP decks play without the Chomp anymore.

Personally I do think this card is going to see quite a bit of play, but it won't amount to much. People are going to panic and try and counter it in any way they can. And it won't work. This is just like Glisctomb: lots of hype, not much to back it up. It's annoying when it's combined with good old Gengar SF, but that's just asking for a huge slowdown. Spread and Snipe decks will wreck your strat, not to mention the Gengar/Vileplume mirror is going to be a living nightmare.

Crobat Prime and Vileplume would be an interesting combo.
 
This isn't very much discussion... :( Anyways, Vileplume is way over-hyped and there are too many SP counters to an hope-to-be SP counter. 'Nuff said.
 
Azelf Master, what did you expect? This is pretty much another Card Review, but I'll leave this open because someone may want to throw in some different input. Flygon, cmvirtusio, gets killed by Garchomp C LV.X. In fact, it gets one-shotted. If Flygon can beat Garchomp to the punch, we may see something here. I'd run Vileplume with Gengar or Bellossom. Nothing else.
 
Vileplume's been enjoying a lot of hype and living up to it in my league. It's doing very well against every other deck except Luxchomp, because Luxchomp is the only one consistent enough and versatile enough to fight the lock.

Haven't seen any Vileplume-Bellosom decks yet, but a it's been paired with Gengar and Jumpluff, the latter with better enough IMO.

It's got two weaknesses from what I observe by playing against it. It's objective is to slow down the game, with preferably a Spiritomb or Gastly start. This tries to hurt the metagame which is SP domination, but what about the rogue decks which run evolutions? The slow down doesn't hurt evolution decks as much. Cyclone Energies or Regice can displace Spiritomb, and Sableye/Jirachi to set up. In the meantime I wouldn't hestitate to put down Expert Belts early (in contrast to caution against Luxchomp). Play the stalling game with Vileplume and set up several tankers, and all you need to do is outlast. It's definitely not going to be easy, and it's a real test of your consistency to set-up before the full lock is up. You'll want Judge to shuffle hand-clogging trainers back, or some way to discard them - I run Blissey PL to convert them to potions.


However I think it's popularity will drop once Triumphant and Japan's BDIF comes to our shores.
 
My question is why you would use Flygon and Vileplume in the same deck. You're going to slow yourself down while decks like LuxChomp are not going to be affected nearly as much. Ample time to set up a Dragon Rush to kill your Vileplume before it even gets to the final stage. Not to mention that if you kill a Plume, you can now freely use PokeTurn. I just don't see how something with two Stage-2 lines is going to outspeed the incredibly fast LuxChomp.
 
If you look at it, SP is probably the most popular variants of decks around right now. And about 95% of those SP decks involve Luxray GL Lv.x. Sure, you can't poketurn it, but when you bright look out Vileplume, what are you going to do? You cant warp point and not every deck will run Warp energy. Not to mention, most SP decks run Uxie X, so just bright look it out, retreat to uxie, knock out.

The idea is that you would make it very difficult to even get Luxray out by cutting Premier, Lux, Communication, SP Radar, etc. I don't think this deck wrecks SP as much as most people think, but you are completely wrong here. How often, without trainers, are you going to hit Luxray + Lux X + Uxie + Uxie Lv. X + DCE? Plus, yes, every deck that plays Vileplume will run Warp Energy, as they will also play Spiritomb and I assume they don't like taking autolosses. Have you tested Vileplume/this match-up you're speaking of at all?

Not only that, but Garchomp C LV.X just needs to snipe twice

Without Turns, Exchangers, Energy Gain, and Premier Ball, Garchomp needs to attach 3 energy, swing, attach a DCE (hopefully), pass, and then attach another energy and swing. And that's IF you hit the DCE, and without being KO'd. Not entirely likely.

1. I do think it's good, but thing is that I find Spiritomb to be much better and more widely usable.

Any successful deck involving Vileplume will be run with Spiritomb as well.

flygon solves the problem if youre talking about the retreat, flygon Lv.X kills garchomp C/Luxray/Dialga/Uxie LV.X's

What is it with people on this website wanting to account for every little thing wrong with a deck in the worst possible ways? Flygon is nearly irrelevant in this format, not to mention this deck. Plus, Warp Energy solves your problem much easier, and it's something you're already playing. Flygon has no use here.

there are too many SP counters to an hope-to-be SP counter.

What does this even mean? SP is too easily hated out of the meta, and because this deck hates SP it's bad?

Vileplume's been enjoying a lot of hype and living up to it in my league. It's doing very well against every other deck except Luxchomp, because Luxchomp is the only one consistent enough and versatile enough to fight the lock.

Haven't seen any Vileplume-Bellosom decks yet, but a it's been paired with Gengar and Jumpluff, the latter with better enough IMO.

It's got two weaknesses from what I observe by playing against it. It's objective is to slow down the game, with preferably a Spiritomb or Gastly start. This tries to hurt the metagame which is SP domination, but what about the rogue decks which run evolutions? The slow down doesn't hurt evolution decks as much. Cyclone Energies or Regice can displace Spiritomb, and Sableye/Jirachi to set up. In the meantime I wouldn't hestitate to put down Expert Belts early (in contrast to caution against Luxchomp). Play the stalling game with Vileplume and set up several tankers, and all you need to do is outlast. It's definitely not going to be easy, and it's a real test of your consistency to set-up before the full lock is up. You'll want Judge to shuffle hand-clogging trainers back, or some way to discard them - I run Blissey PL to convert them to potions.


However I think it's popularity will drop once Triumphant and Japan's BDIF comes to our shores.

Although I understand it's not exactly an autowin vs. LuxChomp, what other decks is it beating? It should be primarily tuned to be hurting SP decks, imo.

I also don't see how it doesn't slow down Stage 2 decks, especially "rogue" decks, as it kills their Candies and such.

think about this, luxchomp's goal is six turn, six prizes... why? because it is weak, its just fast... preventing ohko, could ruin that deck, and maxhealing could just make it cry alot

Yeah, having 80 HP basics and being able to gust as well as snipe sure is weak. =\
 
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