I didn't see any threads like this posted before, but lock this up if I'm wrong.
It's a little difficult to phrase without comparing the TCG to other games such as MtG. What I'm saying is, does anyone wish that the outcome of games depended more on player action instead of just how your deck is built? Don't get me wrong--I love the game as it is right now, but the mechanics of the game make games run on autopilot. Yeah, I know "deck consistency is key, blah blah blah," but if it weren't for the simple mechanics of the game, it could be possible to frequently beat decks that are hard counters to yours. (I know that player decision plays a role in gameplay, but not as much as it could be.)
I'm not necessarily requesting a mechanics change from Nintendo. Heck, even something as simple as allowing a small sideboard in tournaments would increase the amount of "skill" required in gameplay.
So, what does everyone else think? (Puts up flameshield. o.o)
It's a little difficult to phrase without comparing the TCG to other games such as MtG. What I'm saying is, does anyone wish that the outcome of games depended more on player action instead of just how your deck is built? Don't get me wrong--I love the game as it is right now, but the mechanics of the game make games run on autopilot. Yeah, I know "deck consistency is key, blah blah blah," but if it weren't for the simple mechanics of the game, it could be possible to frequently beat decks that are hard counters to yours. (I know that player decision plays a role in gameplay, but not as much as it could be.)
I'm not necessarily requesting a mechanics change from Nintendo. Heck, even something as simple as allowing a small sideboard in tournaments would increase the amount of "skill" required in gameplay.
So, what does everyone else think? (Puts up flameshield. o.o)