Does anyone here wish that the TCG took more "skill?"

Topic title.


  • Total voters
    62
I'm new to pokemon but I've have a history of playing the Naruto CCG. The Naruto game has a lot of emphasis of skill within the game, as team management and jutsu timings were key to winning the game. In pokemon, I see the emphasis is more on the deck building. It would be nice to see more skill emphasis in Pokemon but part of the problem is the inherent nature of the game. But I'm bored of naruto and want to try a new game which is why I'm giving pokemon a shot.

And to qnetykz. You have to understand that in the end, people run what they believe will win. It's not about skill or no skill, it's about winning. If the winning deck is a no skill deck, you can't blame the player for that.
 
gengar the baller said:
afstandopleren said:
DarthPika said:
Mehh... It takes a lot of skill. I just wish there was a little less luck involved.

It's all about luck and speed. Not about skill. Skill goes a long way with complex strategy, something Donk cards like Macheap and SP Pokemon just don't provide.

SP takes skill, Luxape and Dialga/Palkia are two very difficult decks to play that no noob could play. Machamp is easy to play, but at least it newer players can be more competitive than just failing with random decks.

You are seriously spinning my ROFLcopter there. Skill in Luxape? Where have you been this format? Under a rock? You do realize that ANY noob can play get Luxray LV.X out and reel in an easy KO on a Baltoy or Claydol. >_> It's like the age old discussion again of 'Does donking with Macheap take skill or not?'.
 
Luxape is harder to play then most of the decks out there right now. Luxray is not the main attacker, it just abuses the switching more than Infernape does. Gengar is a rough matchup and you have to manage trainers. It takes skill to play it well.
 
afstandopleren said:
gengar the baller said:
afstandopleren said:
DarthPika said:
Mehh... It takes a lot of skill. I just wish there was a little less luck involved.

It's all about luck and speed. Not about skill. Skill goes a long way with complex strategy, something Donk cards like Macheap and SP Pokemon just don't provide.

SP takes skill, Luxape and Dialga/Palkia are two very difficult decks to play that no noob could play. Machamp is easy to play, but at least it newer players can be more competitive than just failing with random decks.

You are seriously spinning my ROFLcopter there. Skill in Luxape? Where have you been this format? Under a rock? You do realize that ANY noob can play get Luxray LV.X out and reel in an easy KO on a Baltoy or Claydol. >_> It's like the age old discussion again of 'Does donking with Macheap take skill or not?'.

Very wrong. It has a lot of tough decisions to make. Of course killing a baltoy T2 is obvious play, but games that go past that are quite skill-intensive.
 
Riiiiiiiiiiiiiiiiiight....Well, obviously my opinion on that is very different then yours and yes, I've played LuxApe.
 
qnetykz said:
the problem with the metagame these days is that it really isn't built around skill...but this is not due to PUSA doing (well, maybe just a lil'), but is more due to the players

players have found a small number of card combos that work really well, and in some cases, really cheap...and have just run with those, and being they're being posted on numerous forums around the internet...you have a severe epidemic of net-decking, instead of actually trying to find ways to make their own deck ideas work and become viable and winning decks

this becomes more prevalent, when you have a number of players posting on forums and nearly berating players because they aren't running the easier played (a.k.a. lazy) cards...for instance, the thread ranting about how much evolutions suck compared to the SP's, because the SP take less energy and are basics and/or any other excuse they use to toss evolutions aside...the thread was an steaming pile, and a prime example of how players are getting lazy...yea, they SP's are a lil' faster to set up, and they get cards that do things no other decks can really use...there is, however, ways to beat SP decks with decks that don't run SP's or decks that aren't completely built around SP's...this is where skill comes into the game and you have to outthink and outstrategize your opponent...but players in today's metagame seem to prefer the lazy game over the thinking game, and seem to think quick win locking and/or donking games are fun or more fun

I really do wish the metagame was built more around skill, like in previous sets of yester-year...but it's not so bad when you beat a bunch of net-decking opponents and top cut with a deck that they don't see coming and have a hard time trying to figure out how it is you beat them when they had this "top tier" deck

for those of you who have talked about these decks not running on auto-pilot...I hate to say it, but while some of these combo decks do require some semblance of understanding the combos they are using, they are still mainly auto-pilot decks that don't really require a whole lot of effort to pull off

one thing that might help put more skill into the metagame...when people post strategies and ideas, and are asking for input and help, have players that are constructively trying to provide ideas or help, instead of just spouting it's not gonna work because of this card or that card

PokeKid Brandon said:
I would like to see a more rouge enviorment (More than 3-4 decks that you will see but rather 10-20 that are are commonly good and see decent play.

and if you can get players to stop being so lazy and try and make their deck ideas work...you would see that



eveything in this post makes sense and I totaly agree with it. To bad I can't SIG it. well at least it's going to the BIO>>
 
I think that after they rotate DP to SF out, the game will become more "skill oriented" because no one will be allowed to play cards like Claydol, Uxie, Unown G, etc.
 
Yes, Claydol and Uxie are not why we are in an "unskilled" meta. Its more of cards like Macheap SF and Gengar SF. With a PT-on format, though, I think we'll see a little more skill in the metagame. AoA and to some extent SV show that PCL is trying to slow down the game.

On topic, I would like a little more skill involved, but I'm still OK with how things are now. At least cards like Macheap aren't dominating, and decks that use a little more skill are the Top Dogs. I wish that the decks were a bit fun to use, however. What's fun about winning a game T1? How does one enjoy putting an opponent in a unbreakable lock for the first 5 turns? What about spamming Gust of Wind brings a smile to your face?
 
Sure you can make a deck, but if you really want to do well, you have to know the game inside and out. That's where the skill lies. I think it's more knowledge than anything.
 
Ariadosguy said:
I think Jason K once said Pokemon is the best balance of skill and luck in any game.

EDIT: And just for the record, I agree. There's enough skill (and that's proven by good players consistently doing well and the fact the same person won worlds twice), but enough luck so it doesn't become boring.
I second this statement. Luck will always be involved because it's cards for goodness sake. They only reason you people are complaining about luck is that a larger percentage than normal means a win. Last season has AS MUCH LUCK involved as this season. Back then, it was a missed T2 Claydol, and you're done.

Secondly, gameplay IS important. Heck, a LuxApe deck isn't good unless a person that's experienced with one plays it. I have played against many new players, and then I ask to switch decks. I STILL WIN because they have little gameplay skills.

I say this format is fine. You can complain and I'm not stopping you, but little good is going to come out of it.
 
the noyl decks thats not skill involved is probably Machamp with take out.... Thats pure luck decks. donker decks.

thoe that says there is no skill in TCG, then they havent play long time enough. if you can win worlds 3 times like Jason did, there is just skill involved!
 
Back
Top