DonChamp, Reshiboar or MagneBoar?

faceplant

Arcanine Lover
Member
I've played DonChamp vs Magneboar or Reshiboar a few times against myself, but I'm not sure which deck has the upper hand? Is there a strategy to win this matchup for either deck? Which one would be better to play at Nationals? Is there a deck that can beat both of these? Thanks everyone.
 
RE: DonChamp or MagneBoar?

Magneboar would probably win. Donchamp is crippled by RDL, and all Magneboar needs is to dish out 3 energy and maybe a pluspower to OHKO everything in Donchamp.

As for playability, they're both equal. You could rely on both to do well at nats.
 
RE: DonChamp or MagneBoar?

Depends on techs. If they run 2-2 RDL which I have seen a few crazy people doing then MagneBoar will smash. I'd go MagneBoar 55-45 if they run 1-1 RDL which is most common.
 
RE: DonChamp or MagneBoar?

donchamp's a little faster so if magneboar has a crappy start, it would probably lose...otherwise it's magneboar (but isn't that usually how it is against other top decks? whichever person gets the better start will probably win?) so about 50/50...depends on the start. short-game, donchamp but magneboar comes back mid-game and it would usually end up really close to the finish in late-game.
 
RE: DonChamp or MagneBoar?

If Magneboar gets RDL out it's probably gg since Donphan can only three shot it at best and RDL can easily OKHO champ even without weakness. The drawpower advantage Magneboar has over Donkchamp will probably compensate for the legend halves' higher maintenance as well. Overall I'm probably thinking 60/40

On the other hand, Catcher could change all of that with Donphan's initial setup speed.
 
RE: DonChamp or MagneBoar?

Ok I have to agree after I've playtested it, every time I've set up RDL I've easily won. Would you say Reshiboar is better than Magneboar though? I have room for a 2-2 RDL in that and it seems faster.
 
RE: DonChamp or MagneBoar?

By looking at my sig you might tell I'm slightly biased, but I can say that in my recents games with Reshiboar at league, ever since putting in RDL, I've had no problem winning my matches. Here's what it comes down to:

WARNING: This is long, if in haste, just skip down to tl;dr

Reshiboar is faster insomuch that it's main attacker is a basic, not a stage 2. Thing is, with a good starter (imo, Smeargle is best for Magneboar), you can probably get Magnezone Prime set up fairly quickly. What's probably going to happen is that their Emboar will be set up by now and you'll fall behind early. However, until they get Ninetails out, you'll have a considerable draw power advantage. Use this to get Emboar out as quickly as possible. Once this happens, you'll enjoy being able to easily score knockouts while Reshiboar can only two shot you.

However, Reshiboar recovers faster. As a result, you're going to be relying on your draw power every turn for setup. You'll need to set up another Magnezone as quickly as possible, both for a backup attacker, and extra draw power. If you can do that, you can probably worry less about setting up another Zone and more about setting up RDL, and you'll probably need it. I've been using Zone Prime for a while, and let me tell you, getting KOs at the last couple prize cards can be very difficult, because you're probably running really low on energy, especially against Reshiboar since you need three to KO Reshiram/Emboar. RDL legend makes a nice late game sweeper in this case since you can take the last two prize cards with one attack.

Magnezone against Reshiboar is in some ways a race of setup. Reshiboar can and almost certainly will take the early lead bar some issue setting up Emboar, but I myself believe that a good Magneboar deck can beat Reshiram based on its ability to OHKO Reshiram where Reshiboar cannot do that to Magnezone, and based on the better late game options that Magneboar enjoys. You just have to really babysit it and make sure you do not blow a chance to setup. Search cards are an absolute must, and imo, you need a lot of them.

That's against each other mind you. When you bring in Blastgatr, Donkchamp, Donkperior, Zekrom, and Ttar, Reshiboar has some really bad matchups and struggles for OHKOs against any of them. Magnezone on the other hand can one shot most of these and has RDL to fall back on should the worst happen. I think it really also depends on whether you want to hit hard and fast (Reshiboar) or set up a little slower and have more options mid/late game.

tl;dr

Reshiboar

Pros: Speed, Recovery
Cons: Needs a separate line for drawpower. More unfavorable matches in the meta.

Magneboar

Pros: No real auto losses to current meta. Built in Drawpower. Can OHKO any pokemon with enough energy.
Cons: Requires two stage 2s. Energy sent to the lost zone (other than RDL), tight deck constraints.
 
RE: DonChamp or MagneBoar?

faceplant said:
Ok I have to agree after I've playtested it, every time I've set up RDL I've easily won. Would you say Reshiboar is better than Magneboar though? I have room for a 2-2 RDL in that and it seems faster.

I don't know exactly what the reason is, but rdl just doesn't work as well in reshiboar as reshiboar without it. I run it without rdl and my friend ran it with rdl at br's and he finished 1-4 while I finished 4-1 and made top cuts. we have very similar decks too and I checked his so I know he didn't build it wrong.

I think what it is, is that rdl needs both pieces otherwise it's junk in your hand. and the only card that can search them out is pokemon communication, and you can have only 4 in your deck....junk arm could possibly work but it's hard figure out a way to squeeze that in without ruining consistency of the deck.

then, once you have both pieces, you'll still need a lighting energy in your deck and you can only really fit 2-4 lightning...most do 2-3. it's hard to get both legend pieces AND a lightning energy whilst setting up emboar and possibly nientales. it's simply too much to do in so little time.

I think reshiboar would be good against magneboar though....magneboar takes too many energies to KO reshiram and they usually put all of the energies in their deck into the lost zone or discarded before taking all 6 prizes, leaving them dead in the water.

but back on topic, rdl in magneboar would definitely be a bad choice IMO....because of what I explained of it's flaw in a deck that has only 1 stage 2 having to set up, it will do even worse in a deck that has 2 stage 2's.
 
RE: DonChamp or MagneBoar?

Whoa! Since when do people on Pokebeach make long posts that require independent thought? Nice job guys.

For the record, a good DonChamp list is going to beat any Magneboar really badly. So far from what I have seen through multiple test games is that DonChamp outspeeds Magneboar, by at least two turns in the set up phase of the game. First off, DonChamp doesn't need to get out two Stage 2's before they are going to be able to OHKO a Donphan, plus a four energy discard, and by the time a Magneboar sets that up, you are going to have at least 2 Donphans set up, which keep in mind, one shot Magnezone Prime with only a Fighting Energy and one Plus Power. When Magneboar is trying to set up its clunky Stage 2 lines, you can always Reversal up the basics before they have a chance to evolve and kill them off with Earthquake. If the list is playing Cleffa, this is always fun to use, it effortlessly breaks the Cleffa wall.

Now I am guessing that if I were to leave this post as is, this thread would be seeing about 3 "but rdl can kill donchamp easy cuz it can take to prizes everyturn" posts. So I am going to clear this up, it is obvious the RDL is DonChamp biggest problem, don't you think that a good player would tech against it? How about Defender? RDL can't one shot your Donphan, then has to have a Fisherman in hand to get the kill, you should be able to at least put 120 damage on it. I still feel that the best option is Bouffalant, sure they are going to take two prizes when they kill something, but you should have a prize lead after you Revenge Kill their RDL, because you have a much faster early game set up. It also may be worth mentioning that Machamp Prime is capable of OHKO every card in Magneboar with 5 damaged bench Pokemon and or some Pluspower. If they have RDL benched, Reversal says hi, and you may be able to OHKO RDL before they even get to use it. I hope that I shed some light on this topic.
 
RE: DonChamp or MagneBoar?

That's a good point, and I've faced Donkchamp with an earlier incarnation of Zone to realize that Donphan is almost certainly the worst matchup in the game. Donphan is one of the lowest maintenance cards in the game, and as you said, it has the tools to counter RDL without much issue, but I wonder how well these tools can be set up without benched draw power. Claydol and Uxie were OU for a reason, and that was because of the simple fact that T/S/S alone couldn't necessarily keep pace. In a format where Uxie is joining Claydol in the passe club, it could be argued that the speed Donphan enjoys in this format might become more of a compensating factor and less of a sizable advantage. Donphan also lacks multiple energy drops, so it might actually be worth burning four energy from Lost Burn to force Donchamp into starting over with it's energy drop, and if Magnezone commits to the knockout instead of RDL, Bouffalant won't even score the revenge kill, resulting in the loss of another prize card before Donhphan finishes off with Earthquake, or Donphan swings for a 120 Equake. Then there's the fact that Reversal (or Catcher certainly if it comes out) can work both ways. After reading you're argument, I'll have to concur that RDL isn't a foolproof counter to Donphan, at least with Bouffalant as a factor, but I wouldn't call it a borderline auto loss either. The person playing Zone simply needs to use RDL and the deck's energy strategically.

Ghost Bear said:
I don't know exactly what the reason is, but rdl just doesn't work as well in reshiboar as reshiboar without it.

That's easy. Reshiboar's best selling point is it's speed. Any legend card is going to get in the way of that. Also, after you factor in Ninetails, you're basically looking at three lines to set up, while taking out 2-4 slots used to speed up Boar and Ninetales.

Ghost Bear said:
I think reshiboar would be good against magneboar though....magneboar takes too many energies to KO reshiram and they usually put all of the energies in their deck into the lost zone or discarded before taking all 6 prizes, leaving them dead in the water.

but back on topic, rdl in magneboar would definitely be a bad choice IMO....because of what I explained of it's flaw in a deck that has only 1 stage 2 having to set up, it will do even worse in a deck that has 2 stage 2's.

In theory you're absolutely right, two stage 2s can be really slow compared to Reshiboar, but I've noticed that when playtesting even a 1-1 line, the built in draw power and communications are usually enough to get it late game for the last two prizes (though against Donphan that's almost completely useless and you would need the 2-2 line), which in turn removes the issue of running out of energy for the last two prizes. I have faced Reshiboar without RDL and when doing so, what you say about the energy is 100% true. Getting the last energies on time borders on impossible. In my opinion what matters is that you don't necessarily need to get RDL out early against Reshiboar.
 
RE: DonChamp or MagneBoar?

I would suggest which ever one you feel more comfortable with as a player. I think DonChamp is a great deck but I prefer MagneBoar with a 1-1 RDL tech
 
RE: DonChamp or MagneBoar?

I've played them both,and honestly MagneBoar is much, MUCH faster. I think it will win Nats.

Hope I helped!
 
RE: DonChamp or MagneBoar?

I disagree with this how is it faster if you swarm Donphan and a secret tech of mine along with Plus powers they will run out of Magnezones IMO if the Donchamp player doesn't allow Magboar to get down to two prize cards then it'll win but I say it 50-50.
 
RE: DonChamp or MagneBoar?

Again, the key thing is going to be how much some of these decks rely on drawpower. Donphan's fast, but it has no benched draw power so Judge could be the death of it. Reshiram on the other hand at least has Ninetales.
 
RE: DonChamp or MagneBoar?

I think it's important to note that a good MagneBoar player won't just leave an RDL sitting on the bench unattended. And who plays defender?
 
RE: DonChamp or MagneBoar?

Well I agree with most of what's been said but the argument is still going both ways. I personaly think now that Reshiboar is better than Magneboar, because my list is consistent, can beat water decks (Samugatr) and I also think Ninetales is a liability. Taking up 4 spots in the deck, in addition to losing you energy has'nt seemed to help me in my playtesting. I also run a 2-2 line of RDL that helps me beat Magneboar. DonChamp has given me issues though, I think I need to play smarter against it or try to fit in reversals
 
^Reshiboar beats water decks? No...?

GL two shotting Samurotts while they one shot Reshirams every time.
 
RE: DonChamp or MagneBoar?

Magnevire said:
That's a good point, and I've faced Donkchamp with an earlier incarnation of Zone to realize that Donphan is almost certainly the worst matchup in the game. Donphan is one of the lowest maintenance cards in the game, and as you said, it has the tools to counter RDL without much issue, but I wonder how well these tools can be set up without benched draw power. Claydol and Uxie were OU for a reason, and that was because of the simple fact that T/S/S alone couldn't necessarily keep pace. In a format where Uxie is joining Claydol in the passe club, it could be argued that the speed Donphan enjoys in this format might become more of a compensating factor and less of a sizable advantage. Donphan also lacks multiple energy drops, so it might actually be worth burning four energy from Lost Burn to force Donchamp into starting over with it's energy drop, and if Magnezone commits to the knockout instead of RDL, Bouffalant won't even score the revenge kill, resulting in the loss of another prize card before Donhphan finishes off with Earthquake, or Donphan swings for a 120 Equake. Then there's the fact that Reversal (or Catcher certainly if it comes out) can work both ways. After reading you're argument, I'll have to concur that RDL isn't a foolproof counter to Donphan, at least with Bouffalant as a factor, but I wouldn't call it a borderline auto loss either. The person playing Zone simply needs to use RDL and the deck's energy strategically.

Ghost Bear said:
I don't know exactly what the reason is, but rdl just doesn't work as well in reshiboar as reshiboar without it.

That's easy. Reshiboar's best selling point is it's speed. Any legend card is going to get in the way of that. Also, after you factor in Ninetails, you're basically looking at three lines to set up, while taking out 2-4 slots used to speed up Boar and Ninetales.

Ghost Bear said:
I think reshiboar would be good against magneboar though....magneboar takes too many energies to KO reshiram and they usually put all of the energies in their deck into the lost zone or discarded before taking all 6 prizes, leaving them dead in the water.

but back on topic, rdl in magneboar would definitely be a bad choice IMO....because of what I explained of it's flaw in a deck that has only 1 stage 2 having to set up, it will do even worse in a deck that has 2 stage 2's.

In theory you're absolutely right, two stage 2s can be really slow compared to Reshiboar, but I've noticed that when playtesting even a 1-1 line, the built in draw power and communications are usually enough to get it late game for the last two prizes (though against Donphan that's almost completely useless and you would need the 2-2 line), which in turn removes the issue of running out of energy for the last two prizes. I have faced Reshiboar without RDL and when doing so, what you say about the energy is 100% true. Getting the last energies on time borders on impossible. In my opinion what matters is that you don't necessarily need to get RDL out early against Reshiboar.

my guess is you're running magneboar at nats, after defending it so thoughtfully haha :)

I've played a few different people playing magneboar and beat them all with reshiboar. out of the 3 guys total, I beat two by living long enough (by a lot of planning and hard mental work) to make them lose all of their energies and trying to rely of smaller attacks the rest of the game to finish me off, but at that point I take my time. 1 of the two I finished the rest of my prizes with ease and the other I made deck out. the third guy I beat was just by being able to set up faster. had my reshiram out first turn and collected a vulpix, a tepig and another reshiram. second turn I got a rare candy and went up to emboar, and started doing 120 from then on, thanks to fisherman/energy retrievals and the added draw power from ninetales being up and running turn 4 (wasn't quite perfect haha).

but you're right though....these 3 decks are all very tough. probably will be the top 3 at nats. gonna be interesting to see what people use as their techs in the top cuts matchups....can't wait!
 
RE: DonChamp or MagneBoar?

Ghost Bear said:
my guess is you're running magneboar at nats, after defending it so thoughtfully haha :)

I would if I could, but I can't, so I won't. No money for airfare. :/

Ghost Bear said:
but you're right though....these 3 decks are all very tough. probably will be the top 3 at nats. gonna be interesting to see what people use as their techs in the top cuts matchups....can't wait!

Yeah and it'll stay interesting until Catcher. I am really dreading the day of that card, card sift with Magnetic Draw or not.

Still, I'd be interested in vs'ing you on Redshark. I'm always up for a good game against Reshiboar. It's a very nice challenge.
 
RE: DonChamp or MagneBoar?

DarkPkmnTrainer said:
I think it's important to note that a good MagneBoar player won't just leave an RDL sitting on the bench unattended. And who plays defender?

This pretty much

Why leave RDL on bench? You can drop it and attach everything in one turn? Drop both RDL pieces, attach electric for turn, fandango on the rest of the energy?

Unless im a complete moron and I missed something isn't this the best way to play down an RDL?
 
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