Donks

Do you think donks ruin Pokemon

  • Yes they do

    Votes: 9 33.3%
  • No they don't

    Votes: 9 33.3%
  • Mixed feelings

    Votes: 9 33.3%

  • Total voters
    27
PokeChamp said:
Zyflair said:
I mean for you to try to donk. Believe me, it's not easy.
From the man that plays Rampardos himself!
My points exactly. I rest my case, your honor :p
Guess what? I play Rampardos sometimes too. I built it specifically to see how hard it is to donk. I built maximum donk, and I pretty much always got that Rampardos out T1. And after that, I would just get out another one. I usually won by then.
Edit: 333RD POST! FINALLY!!!
 
I never said Rampardos was supposed to donk 100% of the time now did I? :p

Master of the Six Kings said:
And how fun is it to drive to a different state and go 3-4 with all of your games lasting about 2 minutes?
If you can't recover from a donk, then a skilled GeChamp/Rampardos player will have no trouble playing a donk and follow up with nothing but beatdowns. If you can't prepare for a donk then you're responsible for the risk of losing such games, aren't you?
 
How about a donk WITH ONE BASIC?
How can I prepare MORE for donks then playing 13 basics, 4 Call Energy, having 4 of those basics have a 50-50 shot at avoiding the donk too? WHAT ELSE SHOULD I HAVE DONE? But no, both games, Lone Snover, Machop Candy Macheap game.

This isn't about the T1 KO and follow up, this is about T1 KO and nothing after that. Which is complete taurosdung.
 
Zyflair said:
I mean for you to try to donk. Believe me, it's not easy.

Of course it is not easy, kingdra is sometimes very hard for example.
 
I think only Rampardos and Macheap are mainly the cheap ones. To be honest I prefer other donk decks like Kingdra since they DO take some strategy.
 
Master of the Six Kings said:
But a non-skilled Machamp player who had his brother lend him a deck can do the same thing. There's no skill involved there.
Pff... who's the one that built the deck. Who's the one that know how to go through the T1 setup without misplays? I lent ten (or nine, I don't remember much of it really) people my deck and borrowed theirs and only two actually T1 Donk'd me (I let them all go second too). You make it sound like a donk deck could win any tourney through donks. Obviously, I'm sure you know that's not true, but come on.

Lou Cypher said:
How about a donk WITH ONE BASIC?
How can I prepare MORE for donks then playing 13 basics, 4 Call Energy, having 4 of those basics have a 50-50 shot at avoiding the donk too? WHAT ELSE SHOULD I HAVE DONE? But no, both games, Lone Snover, Machop Candy Macheap game.

This isn't about the T1 KO and follow up, this is about T1 KO and nothing after that. Which is complete taurosdung.
Logical ranting... let's see... well, I'm sorry if you get in that unlucky situation. :p
 
Yes, I completely dispise them. Most don't allow strategy in the games and they end too quickly.

dmaster out.
 
its just something players have to deal with.
like otks in yugioh wich are getting commoner with the new broken cards.
 
Ampha-pwn77 said:
In my opinion, it's too unlikely that someone will get the T1 donk, that's it's really nothing to worry about and isn't going to ruin the game. When someone gets a donk with something odd, I would feel happy for them that they would be able to pull off something like that.

It takes 4 cards to get a Macheap donk.
5 for a Toxitank donk.
And 4 for Kingdra, as well.

All of those decks play ridiculous amounts of fishing cards and draw engines. The odds of starting with those cards are about 30 to 70, playing 4 of each.
However, considering the number of supporting techs used to get those cards out, the odds jump up to 70 to 30, completely reversing the motion of things.

The decks are BUILT to do it. The decks are BUILT to be easy. The decks are BUILT to take the effort out of the game.


They ruin it. Entirely.
The same way SP's are ruining any evolution deck.
 
afstandopleren said:
What strategy? The one where they discard 2 to KO your lone 60HP POke?

Well, Kingdra was a bad example. However it does take more strategy than Macheap and Rampardos, you gotta admit. Anyway, some things like Toxitank andc MightyTank that can occasionally donk take more strategy IMO.
 
I have mixed feelings about it. I've donked lots of people; like during top 2 at a city's. I've been donked before, and I can say it's not fun waiting 30+ minutes for the next round.
 
Meaty said:
Well, Kingdra was a bad example. However it does take more strategy than Macheap and Rampardos, you gotta admit. Anyway, some things like Toxitank andc MightyTank that can occasionally donk take more strategy IMO.

I'm sorry, just because the Donk requires more cards doesn't make it more skillful especially if you have the cards to back you up if you'd be stuck with something. Cyrus comes to mind as a good example for Toxitank.

In otherwords, luck is again no factor in the donk NOR is strategy besides going for the Donk.

I said this before on the gym and I will say it again: If you play a card that can Donk you WILL Donk with it sooner or later. Period.

chanman45 said:
I have mixed feelings about it. I've donked lots of people; like during top 2 at a city's. I've been donked before, and I can say it's not fun waiting 30+ minutes for the next round.

There are so many things people could tell and say to this post. All I can say is you got some nerve to post your 'victorious' stories how you Donked someone in a Top Cut, depriving them of a real good game.

You had to wait 30 minutes? YOU ATLEAST GOT A HIGHER RATING AND BETTER PRIZES THEN THE PEOPLE YOU DONKED! What's 30 minutes compared to that?
 
Toxitank is nearly dead now with RR out and of all donks possibilities. Toxitank takes tons of strategy. I played it at States.
I never donked and I had a good list too. In most of my wins I had to think about when to play certain cards like Crobat G.
 
Donking prevents the game from really being played through. It's a turn and that's game. The reason it bothers me is because the game is becoming about winning at all costs instead of just playing.
 
afstandopleren said:
chanman45 said:
I have mixed feelings about it. I've donked lots of people; like during top 2 at a city's. I've been donked before, and I can say it's not fun waiting 30+ minutes for the next round.

There are so many things people could tell and say to this post. All I can say is you got some nerve to post your 'victorious' stories how you Donked someone in a Top Cut, depriving them of a real good game.

You had to wait 30 minutes? YOU ATLEAST GOT A HIGHER RATING AND BETTER PRIZES THEN THE PEOPLE YOU DONKED! What's 30 minutes compared to that?
I was playing against a Machamp deck in top cut.
 
I've been donked a few times by Machamp, including one time where my opponent's starting hand was Machop, Machamp, Bebe's Search, Broken Time-Space, {F} Energy, and two unimportant cards.

Someone at my league donked with Torchic's Focus Energy and Fire Shard.
 
Any deck that relies on t 1-3 donk to win, is a failure, that means that decks aren't designed for only donking, since you need at least 3 cards for most donks, (stage 2, Rare candy, roseanes). Donking has been around forever, and people are only whining about it now. The chances of getting donked by a donk deck, Maybe 5%? If UG gets rotated out, I might take this back, but as of now, I see nothing wrong with donking.
 
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