Hey there. Looking for constructive critisism with this deck. Without further adieu,
Pokemon
4-3 Donphan Prime
3-2-2 Reuniclus
2 Zekrom
2 Kyurem
1 Reshiram
Total: 19
T/S/S
3x Catcher
2x Pokemon Communication
2x Max Potion
2x Revive
2x Rare Candy
2x Switch
2x Junk Arm
2x Dual Ball
----
3x Pokemon Collector
3x PONT
1x Sage's Training
1x PETM
Total: 25
Energy:
5x {F}
4x DCE
4x Rainbow
1x Water
Total: 14
Grand Total 58 Cards
Strategy: In an ideal situation, Donphan would be out, and active by turn two and start spreading damage to the bench, while abusing Catcher to get rid of my opponents techs or attackers (whichever I feel is appropriate). Dragons for mid and late game. I feel that if I can get just a Kyurem with 3 energy on it, I can start spreading 30 damage with ease and continue this for several turns by spreading damage out. Every once in awhile I need to to use a Max Potion to heal and start again, and I prefer to use it while I have Kyurem out, and spreading damage. Then once that eventually dies out, (usually 2-3 turns) I will have 60-90 damage on each one of there pokemon, and the late game should be very easy after that, by putting out one last Donphan Prime. This should 1 hit everything at this point.
WHAT I AM LOOKING FOR:
- How to build consistancy among this deck - I feel that sometimes, it is hard to get a turn two donphan. Should I run Cleffa? Pichu?
- Should I adjust my trainer lines? - I would like to have trainers seem always readily available.
- Healing - I have 2 Max Potions; do I need more? Less? I would like to have at least one,
- Energy - I think the amount of Energy is just a tad short. Help me out here.
Suggestions? Please and Thanks!
Pokemon
4-3 Donphan Prime
3-2-2 Reuniclus
2 Zekrom
2 Kyurem
1 Reshiram
Total: 19
T/S/S
3x Catcher
2x Pokemon Communication
2x Max Potion
2x Revive
2x Rare Candy
2x Switch
2x Junk Arm
2x Dual Ball
----
3x Pokemon Collector
3x PONT
1x Sage's Training
1x PETM
Total: 25
Energy:
5x {F}
4x DCE
4x Rainbow
1x Water
Total: 14
Grand Total 58 Cards
Strategy: In an ideal situation, Donphan would be out, and active by turn two and start spreading damage to the bench, while abusing Catcher to get rid of my opponents techs or attackers (whichever I feel is appropriate). Dragons for mid and late game. I feel that if I can get just a Kyurem with 3 energy on it, I can start spreading 30 damage with ease and continue this for several turns by spreading damage out. Every once in awhile I need to to use a Max Potion to heal and start again, and I prefer to use it while I have Kyurem out, and spreading damage. Then once that eventually dies out, (usually 2-3 turns) I will have 60-90 damage on each one of there pokemon, and the late game should be very easy after that, by putting out one last Donphan Prime. This should 1 hit everything at this point.
WHAT I AM LOOKING FOR:
- How to build consistancy among this deck - I feel that sometimes, it is hard to get a turn two donphan. Should I run Cleffa? Pichu?
- Should I adjust my trainer lines? - I would like to have trainers seem always readily available.
- Healing - I have 2 Max Potions; do I need more? Less? I would like to have at least one,
- Energy - I think the amount of Energy is just a tad short. Help me out here.
Suggestions? Please and Thanks!