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Donphan Machamp for states (Masters)

SeaLegend

Heya.
Member
Pokemon
4-3-2/2 Machamp Prime/SF (Should I go 3/1 instead? Need help here.)
3-3 Donphan Prime (Would 2-2 be better? Not sure. Help please.)
3 Uxie (2-1 if I miraculously obtain an Uxie X)
1 Azelf
1 Smeargle
1 Unown Q
1 Regirock
Total: 24

Energy
7 Fighting Energy
3 Double Colorless Energy
2 Rescue Energy
Total: 12

Trainers
4 Rare Candy
3 Pokemon Communication
2 Expert Belt
1 Luxury Ball
Total: 10

Supporters
3 Pokemon Collector
2 Bebe's Search
2 Seeker
2 Judge
1 Palmer's Contribution
Total: 10

Stadiums
4 Broken Time-Space
Total: 4

Strategy: Grab as many early KOs as possible using Donphan Prime and Machamp SF while building a Machamp Prime in the backrow, bringing it up to clean up.
 
Since only Machamp can really abuse DCE in this deck, I'm pretty comfortable in running only 3 copies. Any other suggestions?
 
Luxray GL LVX Would be nice in the Gyardos matchup with Lucario GL, but your list is pretty solid.
 
Thanks. Luxray X is a card that I can't really afford, but I don't really think it'd be worth messing up the consistency of the deck just to tech against one matchup; I don't think Gyarados is too huge in my area anyways.
 
I dunno; in terms of special energy, it doesn't really matter whether it's in the discard or Lost Zone since you can't really get it back either way unless it's a special metal which doesn't really matter anyways, it'll take too long to set a metal Pokemon back up to tank against the hard hitting and speed in this deck.
 
This actually looks like a great list. The only suggestion I have is possibly taking out a DCE or Rare Candy, or maybe even Uxie for another Rescue Energy. That recovery helps a lot in this deck.
 
I'd say -2 Stark Mountain
+1 Rare Candy
+1 Broken Time Space
-1 Machamp SF
+1 Machamp Prime

Here's why:
I assume Stark Mountain is for Regirock. However, you are in a much better place if you simply send up Regirock when something dies, then Fighting Tag up to it. Also, with Rare Candy and Broken Time Space up to four, it almost assures you a turn two Donphan and Machamp soon after. Finally, you want two Machamp Primes on the bench in case you are Power Sprayed, or you need to replace one with another to Seeker it, and if one is in the Lost Zone, discard pile, or prizes, it will be difficult to get the other one, and Donphan beats SP's anyway, so only having one Machamp SF is acceptable.


-2 Rescue Energy
+1 Fighting Energy
-2 Judge
+2 Professor Oak's New Theory
+1 Seeker

Unfortunately, there is no way to efficiently use Rescue Energy in this deck, as no attack costs an odd number of Colorless Energy. Also, you want to be able to Fighting tag and then Seeker Machamp Primes or Donphans, protecting them from Garchomps, Luxrays, and Gengars, and healing all of the damage on them. Also, there is not really a disruptive element in this deck, so Judge is inferior to Professor Oak's New Theory, as it gives you a very good set up in fast decks like this.

-1 Uxie
+1 Expert Belt
Since you should plan on Fighting Tagging often, it should not be too much of a problem to have more than two Pokemon Expert Belted, possibly at the same time.
 
Thanks a whole lot for the suggestions guys, I'm definitely seeing some things that I like. The whole Regirock thing was something that hadn't even crossed my mind, and that definitely sounds like a great idea. I like the versatility to spread my energy around however I want, but I think in the end the consistency of Rare Candy and Broken Time-Space will prove to be more useful. Having a 3/1 Machamp Prime is probably a better idea than 2/2, but I just don't know... that's one I'm really going to have to think about before making the change.

Judge over PONT was a decision I made to give me a bit of a jump on decks that will outspeed me as well as keeping my hand small against Lostgar and Vilegar. If I find that I can consistently set up on Luxchomp without much of a problem, I'll definitely consider PONT but I think I'll stick with Judge for now. Rescue Energy is something I at least want to try to keep in this deck; regardless of whether or not the attack cost requires it, it's a great play because I can instantly recover my Machamp line and get partially set up with Regirock the next turn. Without any efficient way to recover, I fear that I'll lose games against faster decks too often. However, I really do feel that I need at least another Seeker and Fighting Energy so it's another thing I'll have to test.
 
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