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Donphan (Masters, States)

venasour x

Now I'm in college :)
Member
Okay, this is my Donphan deck thus far. I kinda want to hear what you guys say:

Pokemon:
3-3 Donphan Prime
2-2-2 Gliscor Lv.X
2-1 Uxie Lv.X
1-1 Manectric PT
1 Mesprit La
1 Smeargle
1 Unown Q

-20 Pokemon-

Trainers/Stadium/Supporter:
4 Plus Power
4 Seeker
3 Broken Time Space
3 Pokemon Collector
3 Bebe's Search
3 Warp Point
3 Pokemon Communication
2 Judge
2 Expert Belt
1 Luxury Ball
1 Palmers Contribution
1 Stark Mountain

-30 T/S/S-

6 Fighting
4 Rainbow

-10 Energy-

The main strategy is to get my Donphan set up and hit hard and fast. Or donk, depending. And then for late game I have ERL to blow up the field, protecting my bench with Manectric. The reason I have the Energy Switch is so I can go 80 out of nowhere with ERL, and the Warp Points so I don't have to waste energy retreating, and because Donphan has such a fat retreat cost... I would love your input!
 
I think you have forgotten Nidoqueen RR. Here are the suggestions to put a 2-2-2 line, to tank with donphan:

-3 Energy switch
-1 Rainbow Energy
-1 BTS
-1 Ditto LA
-1 Warp Point
-1 Pokémon Communication

+2-2-2 Nidoqueen
+1 Expert Belt
+1 PONT

I can't find any room for more 1/2 Seekers, so try to fit them in.
 
Is this Donkphan?

Anyways,
-1 Ditto (Don't like the card)
-1 Energy Switch (See above. Why is this being run?)
-1 Rainbow (Now its only a double rainbow >:D)

+1 Azelf (To get out that Lagend or Manectric line thingy)
+2 Seeker (DONKAGE!!!!!!)
 
Drop Uxie X and go for a 2-2 Manectric line. This list needs Regirock LA and Stark Mountain! Then you can switch around energy and even get them back from discard pile. It also helps counter VileGar. Try it out!
 
Why would you do that? All you have to do to get it set up is an Unown Q to it, Warp Point Donphan, level up, and retreat. Then you get a Pokedex every turn. That's like... great.
 
Maybe I didn't explain myself enough... The reason I enjoy running Energy Switch is because I like energy moving around (Fast 80 everywhere with ERL, so my opponent doesn't have a chance to bottom their Uxies). I would run Stark Mountain, but BTS is sadly more important. And in a sense it is Donkphan. For now I will keep some Energy Switch, but I am going to take your advice on the Ditto (I never seem to use it >:[) the Azelf, and Seeker. And PokemonPow, how can I donk with Donphan if I can't get a T1 Donphan???
 
No, what I meant is I thought you meant that replacing BTS with Stark Mountain. And I would love more input. I know other people read this!!!
 
+ 1 Seeker
+ 2 Warp Energy


-1 Communication
-2 Warp Point


Seeker will help with donks and or help with late game healing for you. Warp energy > Warp point incase of T-Lock. When you play a warp energy on a nearly dead Donphan, watch your opponent sigh after you seeker him out, bts him back down, and have a freshy or free retreat your Uxie. Good luck!
 
I see how the seeker can come in handy...can win games. It is a very good deck overall...but no offence though, because i don't think that this deck will top at any big event. Donchamp is a little bit faster as it may be an early game winner. although i must admit that your deck is sweet. the exoskeleton is annoying sometimes, but thats the whole point of it....survive longer, and hit harder.... How abou adding some luxray gl-lvl x ?? wouldnt the bright look be an early game winner???
 
^ I would, if I had one T_T

I made updates with the changes I made. I replaced ditto with Azelf, and took out a Bebe's for another Seeker. I am debating on replacing my 3 Energy Switch with 2 Stark Mountain, and 1 Regirock LA. 99% of this is because I can get Energy back from the Discard, which I have found to be needed. I also want to find room for 1 more Seeker, but I want to keep the speed for donks (like no saying "Take out BTS"). And, I do want to put in 2 Warp Energy, but not sure what to take out.
 
This is the Donkphan list?
-1 Communication
+1 Bebe's

That can help in the VileGar Match-up (saying that Lost World doesn't come out) but not by much, since you play so many trainers.
I don't think you need Warp Energy, but a Regice (switch out their Tomb) would be good. It can help discard your trainers too.
I didn't see any SSU, that can help heal damaged Donphan, and pick up Crobat to Flash Bite more.
 
Yea, thanks for posting. I for some reason find this list to be very tight on space. Its a huge pain. Regice could be a great idea, but I was thinking along the lines of Regirock, for the Energy return late game? Good idea?
 
Yes, I don't know if its my shuffling or if I just don't have enough energy, but I can get huge dry spots after my first Donphan dies.
 
-1 energy switch
+1 regirock

regirock is to retrieve energy back to hand

-1 poke turn
-1 pokemon communication
+2 stark mountain

stark is to get energy from regi to donphan or erl

-2 crobat G
-2 poketurn
+ 4 SSU

crobat just isn't neede in this deck (I used to play donphan) and you can pick up damaged donphan or re-use uxies and heal ERL after a heavy hit if you use them rigyht and get heads your oppenet wont be very happy.

-2 energy switch
-1 palmer's
+3 judge

Judge is for late game when donphan starts umm... LOSING. so thats all i have hope you like it bye!
 
Yes, I found that late game donphan sucks terribly, unless you can get 3 energy on him and tank, so I updated the list with things I think will help.
 
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