Hi everyone,
So I've been thinking of playing this deck with Darks and Zekrom variants looking to be making top cut. This isn't particularly a build I've got built right now, but just a skeleton so here it goes:
Pokemon:
4 - Phanpy (HGSS)
4 - Donphan Prime (HGSS)
2 - Mewtwo EX (ND)
Trainers:
3 - Dual Ball (CoL)
2 - Heavy Ball (ND)
4 - Junk Arm (Triumphant)
4 - Pokemon Catcher (EP)
4 - EXP Share (ND)
2 - Plus Power (BW)
2 - Lost Remover (CoL)
1 - Random Reciever (DE)
3 - Switch (HGSS)
1 - Max Potion (EP)
1 - Super Rod (NV)
Supporter:
4 - N (NV)
4 - Professor Juniper (BW)
2 - Professor Oak's New Theory (CoL)
Stadium:
3 - Ruins of Alph (UD)
Energy:
7 - Fighting
3 - Double Colorless
So that strategy works with Donphan being the primary attcker and having EXP Share to keep the synergy flowing through the deck. CMT along with Tornadus in general could prove to be a tough one to get around, hence my inclusion of Ruins of Alph. Water weakness and seeing Emploeon increasing in popularity might also be worth considering along with the non inclusion of Heatmor in this deck. I don't think there's too much left to say on this deck, other than any suggestions or thoughts would be gladly appreciated!
Thanks in advance
So I've been thinking of playing this deck with Darks and Zekrom variants looking to be making top cut. This isn't particularly a build I've got built right now, but just a skeleton so here it goes:
Pokemon:
4 - Phanpy (HGSS)
4 - Donphan Prime (HGSS)
2 - Mewtwo EX (ND)
Trainers:
3 - Dual Ball (CoL)
2 - Heavy Ball (ND)
4 - Junk Arm (Triumphant)
4 - Pokemon Catcher (EP)
4 - EXP Share (ND)
2 - Plus Power (BW)
2 - Lost Remover (CoL)
1 - Random Reciever (DE)
3 - Switch (HGSS)
1 - Max Potion (EP)
1 - Super Rod (NV)
Supporter:
4 - N (NV)
4 - Professor Juniper (BW)
2 - Professor Oak's New Theory (CoL)
Stadium:
3 - Ruins of Alph (UD)
Energy:
7 - Fighting
3 - Double Colorless
So that strategy works with Donphan being the primary attcker and having EXP Share to keep the synergy flowing through the deck. CMT along with Tornadus in general could prove to be a tough one to get around, hence my inclusion of Ruins of Alph. Water weakness and seeing Emploeon increasing in popularity might also be worth considering along with the non inclusion of Heatmor in this deck. I don't think there's too much left to say on this deck, other than any suggestions or thoughts would be gladly appreciated!
Thanks in advance