I know that the double battle and tag battles actually exist in the TCG, but has anyone tried to do a triple battle and a rotation battle much like the triple and rotation battles in the games?
I think that TPCi should release preconstructed decks that best illustrate how Triple and Rotation battles work in the TCG, and the cards within are designed SPECIFICALLY for this type of gameplay, as such, there might be a card that has an attack that says, does 20 damage to target pokemon and the one adjacent to it.
For the triple battle, the difference between that and the normal way is that the bench capacity is 3. You still have 6 prizes, and you have 3 pokemon out at the same time. You MUST attack the pokemon directly across from yours and any pokemon adjacent to it. Other than that, the rules for this is similar to the rules that TPCi already has for double battles.
For rotation battles, the bench capacity is also 3. You place your active pokemon in a way that it forms a triangle, with the top of the triangle the one attacking. When you rotate your pokemon, you actually have to rotate it, so the motion of the cards form a circle. That means if you put your top pokemon to the bottom left, the bottom left one has to go to the bottom right, and the bottom right must go on top. When you attack, it only damages the pokemon that is closest to you on the opponent's side of the field. You may rotate during your turn, and during your opponent's turn. Rotation does not get rid of confusion, sleep, and paralysis. Poisoned and Burned is checked on all 3 active pokemon. Paralysis, sleep and Confusion is only checked on the active pokemon on top of the triangle.
I haven't done any playtesting yet, and I am trying to mimic the rules as closely as possible to the games. I also want you to come up with how you would simulate triple battles and rotation battles in the TCG, since you probably know more about the game than I do.
I think that TPCi should release preconstructed decks that best illustrate how Triple and Rotation battles work in the TCG, and the cards within are designed SPECIFICALLY for this type of gameplay, as such, there might be a card that has an attack that says, does 20 damage to target pokemon and the one adjacent to it.
For the triple battle, the difference between that and the normal way is that the bench capacity is 3. You still have 6 prizes, and you have 3 pokemon out at the same time. You MUST attack the pokemon directly across from yours and any pokemon adjacent to it. Other than that, the rules for this is similar to the rules that TPCi already has for double battles.
For rotation battles, the bench capacity is also 3. You place your active pokemon in a way that it forms a triangle, with the top of the triangle the one attacking. When you rotate your pokemon, you actually have to rotate it, so the motion of the cards form a circle. That means if you put your top pokemon to the bottom left, the bottom left one has to go to the bottom right, and the bottom right must go on top. When you attack, it only damages the pokemon that is closest to you on the opponent's side of the field. You may rotate during your turn, and during your opponent's turn. Rotation does not get rid of confusion, sleep, and paralysis. Poisoned and Burned is checked on all 3 active pokemon. Paralysis, sleep and Confusion is only checked on the active pokemon on top of the triangle.
I haven't done any playtesting yet, and I am trying to mimic the rules as closely as possible to the games. I also want you to come up with how you would simulate triple battles and rotation battles in the TCG, since you probably know more about the game than I do.