DP rules ?

What rules do you prefer


  • Total voters
    17
  • Poll closed .
I love the new Weakness change. Before if you faced a deck you were weak to you were just screwed, so you could have this awesome deck that's good against tons of stuff then just get messed up by a simple type advantage. This makes the game, I guess you could say, less random. The only thing you can really just get bogus luck on now is coin flips, which you already decide if you put that card in your deck.

What I do hate though is how Lv. X's are handled. They'll be more similar to *'s more than Exs. They get the same name as their other level since "Lv. X" isn't part of the guy's name. So that means I gotta play 3-2-3-1 lines if I wanna have the chance to get to that stage. Not only am I limited to 1 but I'm supposed to wait forever until I can level up.

And finally the type change I love. Lots of people had to stuff crystal shards into their deck to play a Grass type since so much had resistence. Now they have like the best type advantage in the game, SO much is weak to Psychic.

The rest I'm alright with, maybe aside from the Trainer rule. Most people are still used to the old rules so they're gonna like those better. It'll all get evened out over time and we'll see how things are handled.
 
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