• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Standard Drampa/Salazzle GX, Notes please!

Embeded12

Aspiring Trainer
Member
***EDIT***

Hi guys,


Here's my latest update with a few 'what do you thinks' thrown in there, let me know! I have my first tournament next weekend and am planning on running this;

Pokemon
3 Drampa GX
2 Tapu Lele GX
4 Salandit
2 Salazzle baby
3 Salazzle GX
2 Tapu Koko Promo

Stadium
3 Po Town

Supporters
3 Guzma
3 Sycamore
1 Bridgette
2 Skyla
2 Olivia
2 Acerola
1 Kukui (may remove and plan another N)
2 N

Items
4 Ultra Ball
2 Float Stone
1 Rescue Stretcher
3 Choice Band
2 Professors Letter
2 Field Blower

Energy
7 Fire Energy
4 Double Colourless Energy

Any thoughts would be much appreciated, I think a Hala, a Super Rod and another Sycamore could fit in, but I'll need to remove cards in order to bring them in!

Cheers.
 
Last edited:
Nice deck! I posted a similar one not long ago if you want to check that out. I think you need 4 Sycamore 4 N and 4 Guzma. Also I would play 4 Po Town and switch the counts of Salazzle-GX and baby Salazzle but that is just personal preference.
 
Nice deck! I posted a similar one not long ago if you want to check that out. I think you need 4 Sycamore 4 N and 4 Guzma. Also I would play 4 Po Town and switch the counts of Salazzle-GX and baby Salazzle but that is just personal preference.
Thanks man!

What are your thoughts on the alolan vulpix's considering the Olivias?

Also thinking maaaaybe a couple of rainbow energies instead of fire energy to make sure I'm not caught out by Po...
 
I think you might need a few Tapu Lele-GX and one Vulpix if that's your thing. I don't think Rainbow Energy is good in this deck, just because Po Town does what it does so much better.
 
Hi guys,

Here's my latest update with a few 'what do you thinks' thrown in there, let me know! I have my first tournament next weekend and am planning on running this;

Pokemon
3 Drampa GX
2 Tapu Lele GX
4 Salandit
2 Salazzle baby
3 Salazzle GX
2 Tapu Koko Promo

Stadium
3 Po Town

Supporters
3 Guzma
3 Sycamore
1 Bridgette
2 Skyla
2 Olivia
2 Acerola
1 Kukui (may remove and plan another N)
2 N

Items
4 Ultra Ball
2 Float Stone
1 Rescue Stretcher
3 Choice Band
2 Professors Letter
2 Field Blower

Energy
7 Fire Energy
4 Double Colourless Energy

Any thoughts would be much appreciated, I think a Hala, a Super Rod and another Sycamore could fit in, but I'll need to remove cards in order to bring them in!

Cheers.
 
I'm not entirely sure I like this- (Probably because I'm not a huge fan of Drampa to begin with)- I don't see it hitting big numbers, Big Wheel can get you going- if it's not N'd away. (Which I think the odds are that it happens more than it doesnt?) Righteous Edge wont help against Volc, Bulu, or Metagross... My assumption is that you're looking to get Early KO's with Drampa, Late KO's with Salazzle. I just see you maybe being able to trade that first bout of KO's, but not being able to set up your next attacker. Getting Stadium+DCE+Evolution also seems like might not always be ready to go.

Now Ho-Oh/Salazzle can be fun- but you need to burn your T1 Supporter on Kiawe; you might not go first, you're not setting up other stuff, you might not even be able to Kiawe.

My favorite partner for Salazzle- is Buzzwole-GX! Absorbtion-GX to start the game hits 240, His 2nd attack hits a Solid 160 (which can get boosted by Choice/Kukui/or Baby Salazzle's Poison for an extra 80 if needed)- Now at this point you cant attack with him for a 3rd time- but hopefully he actually gets KO'd and you can roll right into Salazzle having took 3 or 4 prizes.

So how do you accelerate the energy to get Buzzwole going faster? Max Elixir! But what if Max Elixir gives you a Fire Energy early in the game- or a Fighting late? Instead of having TapuKoko- play 'Smeargle' (Second Coat Ability) can switch out a basic energy for one in the discard pile.

So in comparing Drampa to Buzzwole; you go from 180 up to 190 HP, you switch from Fighting to Psychic Weakness. (Which is Espeon & Garbodor...but early game Garb shouldnt hit you too badly?- Espeon could cause problems though); you lose the Special Energy Discard- but also gain a 2nd attack to their bench if you need to...You go from 150 base (with also -30 HP to your own bench) to 240 on your first, 160 on your 2nd (and 0 on your third). You also lose your own reliance on DCE.

I haven't fully optimized my version of a Salazzle finisher- or know if my idea is better or worse- but in theory I think I like a Buzzazzle deck better than Drampazzle.

But either way- good luck!
 
I'm not entirely sure I like this- (Probably because I'm not a huge fan of Drampa to begin with)- I don't see it hitting big numbers, Big Wheel can get you going- if it's not N'd away. (Which I think the odds are that it happens more than it doesnt?) Righteous Edge wont help against Volc, Bulu, or Metagross... My assumption is that you're looking to get Early KO's with Drampa, Late KO's with Salazzle. I just see you maybe being able to trade that first bout of KO's, but not being able to set up your next attacker. Getting Stadium+DCE+Evolution also seems like might not always be ready to go.

Now Ho-Oh/Salazzle can be fun- but you need to burn your T1 Supporter on Kiawe; you might not go first, you're not setting up other stuff, you might not even be able to Kiawe.

My favorite partner for Salazzle- is Buzzwole-GX! Absorbtion-GX to start the game hits 240, His 2nd attack hits a Solid 160 (which can get boosted by Choice/Kukui/or Baby Salazzle's Poison for an extra 80 if needed)- Now at this point you cant attack with him for a 3rd time- but hopefully he actually gets KO'd and you can roll right into Salazzle having took 3 or 4 prizes.

So how do you accelerate the energy to get Buzzwole going faster? Max Elixir! But what if Max Elixir gives you a Fire Energy early in the game- or a Fighting late? Instead of having TapuKoko- play 'Smeargle' (Second Coat Ability) can switch out a basic energy for one in the discard pile.

So in comparing Drampa to Buzzwole; you go from 180 up to 190 HP, you switch from Fighting to Psychic Weakness. (Which is Espeon & Garbodor...but early game Garb shouldnt hit you too badly?- Espeon could cause problems though); you lose the Special Energy Discard- but also gain a 2nd attack to their bench if you need to...You go from 150 base (with also -30 HP to your own bench) to 240 on your first, 160 on your 2nd (and 0 on your third). You also lose your own reliance on DCE.

I haven't fully optimized my version of a Salazzle finisher- or know if my idea is better or worse- but in theory I think I like a Buzzazzle deck better than Drampazzle.

But either way- good luck!
I cannot see Buzzwole working in all honesty. Drampa is a much better rounded attacker and always will be. Buzzwole is very good in a variety of situations. In my interpretation of the deck, Queen’s Haze GX will often be the GX attack of choice, except in decks you already walk over like Golisopod and Metagross. In my opinion it will generally be superior to Absorption, which is pretty bad because you are supposed to be Jet Punching in the early turns. Plus, I do not like having to run Strong Energy at all.

Try Buzzwole, but my guess is that it will be too clunky.
 
Back
Top