Drifblim from Undaunted (#12) [10/4]

dmaster

Aspiring Trainer
Elite Member
Advanced Member
Member
12-drifblim.jpg


Guiding questions:
1. How does the card stand on its own? Is it good, bad, or have potential? Is it worth being played?
2. What popular metagame decks is it used in?
3. What combos can you use it with? How so?
4. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
5. How's the artwork?

Posts MUST be several sentences long with proper grammar and spelling or they will be deleted - this forum is to discuss specific cards so other people can learn about their potential in the current metagame.
 
RE: Drifblim from Undaunted (#12) [9/26]

Guiding questions:
1. How does the card stand on its own? Is it good, bad, or have potential? Is it worth being played?
It is worth being played, mostly in SP though. It counters machamp and mewtwo, and tank decks like scizor and steelix.
2. What popular metagame decks is it used in?
It really isnt that established, but quite a few people play it in SP
3. What combos can you use it with? How so?
I almost always send up crobat G after take away as a mini-wall.
4. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
I'll give it a 4/5. It really helps against machamp, but its difficult to set up more than once or twice.
5. How's the artwork?
The artwork is okay, but really pretty meh. I do like how it's sideways though.
 
RE: Drifblim from Undaunted (#12) [9/26]

1. How does the card stand on its own? Is it good, bad, or have potential? Is it worth being played?
It can be a major pain to anything that takes a while to set up or tanks, such as Dialga G or Steelix. Its worth being played, but just as a tech. Usage of DCE to Take Away in two turns in something special. It can also be a Mewtwo counter.
2. What popular metagame decks is it used in?
As a tech in some SP decks, but usage is mostly personal preference.
3. What combos can you use it with? How so?
Defender can be used if you Balloon Tackle, and some sort of wall can be used to replace Drifloon.
4. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
3.5/5. A little situational, but effective. Even does decent damage.
5. How's the artwork?
Nothing special, but pretty cool. I like the lack of sharp lines, and both being high up and tilted really improve it.
 
RE: Drifblim from Undaunted (#12) [9/26]

1. How does the card stand on its own? Is it good, bad, or have potential? Is it worth being played?
It is extremely good. Usually in SP, for those tanks (like Dialga)

2. What popular metagame decks is it used in?
SP, usually as a tech. I like it for quick-killing Pixies, or shuffling in tanks.

3. What combos can you use it with? How so?
In SP as Pixie killing, or tank shuffling.

4. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
5/5. Very good and high damage for low energy.

5. How's the artwork?
Love it!!!!
 
RE: Drifblim from Undaunted (#12) [9/26]

1. How does the card stand on its own? Is it good, bad, or have potential? Is it worth being played?
This card is not very good on its own, but it deserves a spot as being a tech in many decks.
2. What popular metagame decks is it used in?
This could be used in SP's and other decks that need to counter against Mewtwo X and Machamp.
3. What combos can you use it with? How so?
It could be used with defender to take all damage away from itself and expert belt to add some damage.
4. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
I give it a 4/5 because it is a pretty good tech that can be used against major threats in the metagame and take away annoyances with Take Away.
5. How's the artwork?
Love how it's just floating way above Ecruteak City. 4/5
 
RE: Drifblim from Undaunted (#12) [9/26]

1. How does the card stand on its own? Is it good, bad, or have potential? Is it worth being played?
Yes, mostly in SP to take care of Mewtwo, Steelix, Donphan and Scizor.

2. What popular metagame decks is it used in?
SP.

3. What combos can you use it with? How so?
{C}{C} (DCE) and Luxray X

4. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
4/5 Its great but just as a tech

5. How's the artwork?
3/5 ive seen better, but its OK
 
RE: Drifblim from Undaunted (#12) [9/26]

1. How does the card stand on its own? Is it good, bad, or have potential? Is it worth being played?
- Drifblim is worth being played as a tech to shuffle away tanks.

2. What popular metagame decks is it used in?
- It can be used as a tech in SP decks
3. What combos can you use it with? How so?
- You can switch Drifblim with a wall after using Take Away.
4. Give it a rating, and explain why you have given it that rating.
- 4/5 Good tech to use against Dialgachomp, Tyranitar, or Steelix to shuffle away techs
5. How's the artwork?
- The artwork is at a great angle.
 
RE: Drifblim from Undaunted (#12) [9/26]

1) I don't think it's worth being played in most decks because of its energy cost. It could be used in SP decks or vilegar (against DialgaChomp) though.
2) Can be used in SP decks or vilegar.
3) I don't know any combos for this.
4) 3/5, too high of an energy cost.
5) 3.5/5, nothing special but cool background.
 
Back
Top