4 Druddigon NVI
3 Foongus NXD
3 Amoongus NXD
10 Pokémon
4 Level Ball NXD
2 Ultra Ball DEX
4 Rocky Helmet NVI
4 Devolution Spray DRX
3 Super Scoop Up BLW
4 Pokemon Catcher EPO
2 Tool Scrapper DRX
3 Switch BLW
2 Super Rod NVI
4 Professor Juniper BLW
4 N NVI
4 Cheren EPO
40 Trainers
4 Double Colorless NXD
6 Grass (In case you have to use Amoongus's attack. nooooooooooooo)
10 Energy
60 Total
Strategy:
The Idea is to leave your opponent with a big gigantic problem. See, you attach a Rocky Helmet to Druddigon. This means that whenever your opponent attacks you, they do 40 damage to themselves. But, when you get Amoongus rolling, your opponent has to do either 30 to themself and nothing to Druddigon, or 40 to themself and whatever damage to Druddigon. That is pretty mean, but you can retreat out of it. But guess what? Clutch prevents retreating, so the only way out is a Switch or an attack that lets you swap Pokemon. Better yet, this deck doesn't require much setup, so it'll be easy to lock your opponents quickly and consistently. Just imagine Catchering a Hydreigon, Sporprising it, and your opponent gets tails on the flip. 60+10+30+10 = 110, which leaves poor defensless little Hydreigon in KO range of Clutch! Let's say your opponent sends up a Darkrai next. He puts 90 on the Active Druddigon, and 30 to a Benched one. He does 40 to himself in the process of doing so. So, we Sporprise his Darkrai. Then we use Clutch. That's 110 right there. Darkrai then hits whatever he wants to either killing Druddigon and you send the next one up, or he hurts himself and does nothing. With poison, that's either 160 or 150. Both of those are KOable by a Druddigon. Just imagine after Virbank City Gym is released- that's a KO going into your turn! You also don't have to worry about Eviolites then, since the exta 20 more than covers it.
3 Foongus NXD
3 Amoongus NXD
10 Pokémon
4 Level Ball NXD
2 Ultra Ball DEX
4 Rocky Helmet NVI
4 Devolution Spray DRX
3 Super Scoop Up BLW
4 Pokemon Catcher EPO
2 Tool Scrapper DRX
3 Switch BLW
2 Super Rod NVI
4 Professor Juniper BLW
4 N NVI
4 Cheren EPO
40 Trainers
4 Double Colorless NXD
6 Grass (In case you have to use Amoongus's attack. nooooooooooooo)
10 Energy
60 Total
Strategy:
The Idea is to leave your opponent with a big gigantic problem. See, you attach a Rocky Helmet to Druddigon. This means that whenever your opponent attacks you, they do 40 damage to themselves. But, when you get Amoongus rolling, your opponent has to do either 30 to themself and nothing to Druddigon, or 40 to themself and whatever damage to Druddigon. That is pretty mean, but you can retreat out of it. But guess what? Clutch prevents retreating, so the only way out is a Switch or an attack that lets you swap Pokemon. Better yet, this deck doesn't require much setup, so it'll be easy to lock your opponents quickly and consistently. Just imagine Catchering a Hydreigon, Sporprising it, and your opponent gets tails on the flip. 60+10+30+10 = 110, which leaves poor defensless little Hydreigon in KO range of Clutch! Let's say your opponent sends up a Darkrai next. He puts 90 on the Active Druddigon, and 30 to a Benched one. He does 40 to himself in the process of doing so. So, we Sporprise his Darkrai. Then we use Clutch. That's 110 right there. Darkrai then hits whatever he wants to either killing Druddigon and you send the next one up, or he hurts himself and does nothing. With poison, that's either 160 or 150. Both of those are KOable by a Druddigon. Just imagine after Virbank City Gym is released- that's a KO going into your turn! You also don't have to worry about Eviolites then, since the exta 20 more than covers it.