• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Standard Dual Rainbow Road

Sorry if I came on a little too strong with the Ninetales. All I'm saying is that a lot of people are running parallel city now what with the prevalence of M's Gardevoir and Rayquaza and the current popularity of Rainbow Road. I took out Ninetales after a couple of matches and paid for it a couple of times - I think maybe the only matches I've lost came when Ninetales was not in the deck, but I could be wrong about that. As I mentioned, one of my opponents actually ran 3 parallel city.

With three dual types Parallel City should not hurt the deck that much since you can retain the three dual types on the bench and still hit for 190 damage without Fighting Fury Belt. With Fighting Fury Belt and a tech Giovanni's Scheme the damage output goes up to 220 which suffices to knock out most Mega Pokémon. I do not think that Ninetales is needed in a stble list that can get the dual types out fast. Also keep in mind that you most likely also run three counter stadiums and some means to recycle lost bench sitters.
 
Sorry, but I just want to expand on your last point - if you have three dual types on the bench, then obviously you can't have a Xerneas on the bench. But even if you do have a Xerneas and 2 dual types, you're still hitting for 160 (170 w/ FFB), so you make a good point. Maybe I've too much fallen in love with those high 200 damage counts because 160 seems so low:)
 
Hi guys, thanks for your suggestions! I'm not sure about Ninja Boy, but I'll try to test it as soon as I can :)
Which card should I replace to make room for it?

@21times , I see know your point on Magearna EX, but I still think it's not too useful in the deck. Only Jirachi seems to be a problem, as the other pokemon you said are an easy bite for Xerneas or its mates (if Regice paralyses you (the other 'big' issue), it needs to do so at least 2 times in a row if you're not belted and 3 times in a row if you are, before Resistence Blizzard KOes Xerneas, while all you need is a new Xerneas or a Bisharp to revenge the KO). If you're worried about Registeel and your energies (it only discard energies if the opponent is an EX pokemon), you can just run the other Carbink from FC ;)

Another point about being 'Paralelled' is that you can just play your stadium again and drop a new Xerneas/another type pokemon. Also (let's supose that we are under Chaos Wheel/Barrier Shine), hitting 170 is enough to OHKO Hoopa EX/Shaymin EX/Rayquaza EX (both, as the dragon type one is weak to [Y])/Giratina EX (weak to [Y] too) and a few more EXes that you can 'Lysandre' during that turn.
 
Here's my take on the list, trying to take into account thoughts and changes from previous posts, as well as implementing some ideas of my own.

Pokemon - 15
4 Xerneas
2-2 Joltik/Galvantula
2-2 Pawniard/Bisharp
1 Volcanion EX
1 Shaymin EX
1 Mew

First, I maxed out the Xerneas because it's our preferred starter. I also added a second copy of Bisharp because only playing one copy is risky business and the prize card gods WILL punish us for it. ;) I think it's necessary to add a second copy of Shaymin as well, but Javi put the kibosh on using more than one, so I left it out. Since we're not playing Sky Field, I removed the safeguard Carbink and one Mew, because all they do is muddy up our available bench spaces with single-types instead of the preferred dual-types. One Mew is still absolutely necessary though, in my opinion, as it can easily OHKO M Mewtwo before they can get Garbodor rolling.

Possible additions:
1-2 copies of Xerneas BREAK for the HP buff and an instant transition into a non-basic attacker, though I think we have plenty of coverage between Galvantula, Bisharp, and Pokemon Ranger to ward off potential Jolteon locks. Also, the BREAKs would negate our Fighting Fury Belts, so if we do play the BREAK variant, swap FFB for EXP. Share.

Supporters - 10
3 Professor Sycamore
3 N
2 Lysandre
1 Pokemon Ranger
1 Ninja Boy

This is the skeleton list I've been using for almost every new format deck I've built so far, and it's been working out quite nicely. If there's space, playing full four counts of Sycamore and/or N would be ideal, but I never seem to be wanting for draw supporters when playing a six card split between them (3-3 here and for other evolution-based decks, 4-2 for more aggro decks). The only other addition was Ninja Boy, because he's the bees knees.

Possible additions:
1 Hex Maniac to slow down both Greninja BREAK and Yanmega BREAK, the biggest threats to this deck in my opinion, as they can deal damage cheaply and keep up in the prize trade.
1 Giovanni's Scheme to help hit the right numbers against Megas, especially if we get hit with a Parallel City.

Items/Tools/Stadiums - 23
4 Vs Seeker
4 Ultra Ball
4 Max Elixir* (See below...)
3 Trainer's Mail
2 Level Ball
1 Super Rod
2 Fighting Fury Belt
2 Fairy Garden
1 Parallel City

I maxed out VS Seeker because they're just too good, even without the Battle Compressor synergy. I dropped a copy Super Rod, but I could definitely see playing another. I only play one in my Garchomp deck, which has a lot more moving parts, and I very rarely feel the lack unless I have to discard it away early. I prefer Fairy Garden as the primary stadium because of the flexibility it provides. In a Sky Field Variant, with Zoroark instead of Bisharp, then maybe I'd consider Float Stone, but cards like Manaphy EX and Darkrai EX have proven the power of universal free retreat and it's just too good to pass up if we're playing with Fairy Energy. One tech Parallel City is just too useful in too many situations to leave out, even if it results in limiting our own bench space, as we can still hit HUGE numbers if we build up our board right (1 Volcanion EX, 1 Bisharp, 1 Galvantula = 190 [60+60+60+10] even without a FFB). (See Max Elixir discussion below...)

Possible additions:
2 EXP. Share to keep energies on the board.
1 Enhanced Hammer to frustrate anyone playing DCEs and DDEs.

Energies - 12
4 DCE
8 Fairy Energy

I have 12 energies because I like the feel of a deck with 12 energies, that is all. I believe we could probably go as low as 5 basic energies and be fine, but we WILL have games where we can't find the necessary energy to attack turn 2 and that's never good. IF we are going to play Max Elixir in this deck, then I really think we must play AT LEAST 10 basic energies. I've tested the crap out of Max Elixir-based decks ever since the card was released, so even though I'm no math whiz, I know this from experience: anything less than 10 basic energies and we'll be LUCKY to hit our Elixirs 50% of the time, and it's most likely 25%. I'd love to see the actual math on this, especially if it proves me wrong, but I'm almost certain I'm right. That said, there's a counter argument to make: even if we only hit one Max Elixir the entire game - which, if we play 8 basics, we probably only WOULD hit only one every game - then that may be plenty of acceleration to get this deck rolling, which is enough to warrant a full four count. That's the only thing I have yet to test with this deck, so any other info/input would be great.

Total Cards: 60, unless we decide to roll without Max Elixir, then I'd add a fourth Trainer's Mail, notch the basic energy count down a tad and have 3-5 more cards to play with.
 
Hi Javi Blizz,

Ninja Boy worked like a charm in my variant. However I run an Ex-based version with Hoopa to be able to hit hard on the first turn. Ninja Boy also helps to keep Shaymin Ex off the board and allows you to use Max Elixir more freely. Hard to tell what to take out in your deck to fit in one or two Ninja Boy. Maybe cut one Lysandre for one Ninja Boy but I did not test out the non-Ex version of Rainbow Force myslef. Too obsessed with the fast Hoopa setup ;).
 
Hi guys, thanks again for the suggestions!

I'll try some of them this weekend, so I'll try to update to show what I apply to the deck :)
 
Hi guys, after trying some changes in the deck I played a small tournament this Saturday, and finished with 3 ties (against M Scizor/Garbodor/Hammers, Colorless M Ray and DarkTina)

The changes were:
-1 Revive
-1 Skyfield
+1 Bisharp SS
+1 Faded Town

I didn't want to make a complete revolution in the deck, and also I needed to watch if some things where necessary or not. From that matches and all your recommendations, I think I could do these new changes:
-2 Skyfield
-2 Float Stone
+2 Fairy Garden
+1 Fairy Energy
+1 FFB/Fairy Energy

What do you think guys?
 
I've ran of few versions of this deck myself and I'm wondering why Volcanion-EX? I understand that it's for the double typing, but it doesn't help at all while Galvantula and Bisharp have won me games.
 
I've ran of few versions of this deck myself and I'm wondering why Volcanion-EX? I understand that it's for the double typing, but it doesn't help at all while Galvantula and Bisharp have won me games.

Hi @AquaDragon82 , I play Volcanion EX as it is the only basic Dual Type. It may not help as much as Galvantula or Bisharp, but it makes Paralell City less problematic, it's easy to search/put in play (you can do it in just 1 turn) and can be Ninja Boy'd.
 
Back
Top