• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Standard Durant / Shedinja

killercactus

Aspiring Trainer
Member
##Pokémon - 16

* 1 Oranguru UPR 114
* 2 Oranguru SUM 113
* 4 Nincada LOT 29
* 1 Ninjask LOT 30
* 4 Durant LOT 128
* 4 Shedinja LOT 95

##Trainer Cards - 36

* 3 Rescue Stretcher GRI 130
* 4 Tate & Liza CES 148
* 4 Nest Ball SUM 123
* 4 Cynthia UPR 119
* 3 Guzma BUS 115
* 4 Crushing Hammer SUM 115
* 4 Counter Catcher CIN 91
* 4 Ultra Ball FCO 113
* 1 Plumeria BUS 120
* 2 Lillie UPR 125
* 2 Enhanced Hammer PHF 94
* 1 Gladion LOT

##Energy - 8

* 4 Counter Energy CIN 100
* 4 Double Colorless Energy FCO 114

I put this together to mess around with online, but it's done surprisingly well.

Durant is the main attacker, and the win con is just mill. Shedinja denies prizes to make the game last longer and give Durant the time to mill out the opponent. I always let one prize go before I start attaching Shedinjas so that all the Counter stuff works. The Resource Oranguru can be used to recover energy, hammers, catchers or make sure you dont draw out first. Continue to pull in their support pokemon with catchers andguzmas, get rid of as much energy as you can, and mill like crazy while denying prizes.
 
What about a couple of Mount Lanakila in order to get the control over Stadiums? If you opponent plays Lysander Labs, all the Shedinja core became useless, and that would be pretty annoying. Moreover, maybe you could tech a baby Buzzwole in order to get rid of Oranguru UPR.
I don't understand thos Tate and Liza! What's the rational behind them?
 
Mount I've went back and forth on, and it's a good idea. Not sure what to take out right now for it.

Tate and Liza I like as a draw supporter that doesn't draw quite so many cards as I dont wanna deck myself out first, and it doubles as a switching card since I'm not packing anything else to switch besides Guzma. I could see adding a 4th Guzma and/or a Pal Pad maybe for some of them.

I've also considered a ditto / machoke line as spread hurts pretty bad...
 
What do you think about:

- Ninjask
- 4 Tate & Liza
- Ultra Ball

+ 2 Lusamine
+ 2 Lillie (1 Lille 1 Mars?)
+ Mount Lanakila
+ Sky Pillar

Lusamine let you reuse Guzma and stadiums. I think here Lillie is far better than Tate & Liza because it doesn't shuffle your energies back into the deck.
 
What is the best way to attack this deck?

I am thinking Tapu Koko flying flip 20 spread... since you cannot attach multiple shedinja's and then once the flying flip gets to a certain amount of damage you would knock out a critical number of pokemon and probably take the game.
 
Mount I've went back and forth on, and it's a good idea. Not sure what to take out right now for it.

Tate and Liza I like as a draw supporter that doesn't draw quite so many cards as I dont wanna deck myself out first, and it doubles as a switching card since I'm not packing anything else to switch besides Guzma. I could see adding a 4th Guzma and/or a Pal Pad maybe for some of them.

I've also considered a ditto / machoke line as spread hurts pretty bad...
Bench barrier mew
 
Back
Top