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Durant

Chaos Ripper

Obsessed w/ TES-Oblivion, Lamb of God, and GH-WOR
Member
4 Durant NV
1 Rotom TR

Pokemon - 5

4 {M}
4 Special {M}
2 Rescue Energy

Energy - 10

4 Revive
4 Pokemon Catcher
4 Crushing Hammer
4 Lost Remover
3 Dual Ball
3 Switch
4 Junk Arm
3 Eviolite
1 Alph Lithograph (the one that reveals your prizes)

Trainers - 30

4 Pokemon Collector
4 Twins
2 N
2 Professor Juniper
3 Professor Oak's New Theory

Supporters - 16



note: "ant" refers to Durant in the strategy

Strategy - Get as many ants out as possible, load them up, start milling, occasionally reviving, switching, or playing a supporter. Flower Shop Lady is to put my dead ants back into the deck if my opponent is playing Trainer Lock, Twins is rather self-explanatory, Seeker is to set some odds in my favor and rescue a dying Durant. Junk Arm is to retrieve used Trainers, Eviolite to protect my ants, Lost Remover/Crushing Hammer to disrupt my opponent's energy, Dual Ball to search my deck for a Rotom if needed or extra ants. Revive to, well, revive my dead ants. Catcher is rather self-explanatory, and everything else is support. Constructive criticism welcome.
 
4 Durant NV
1 Rotom TR

Pokemon - 5

3 metal
4 Special metal
3 Rainbow
Energy - 10

4 Revive
4 Pokemon Catcher
3 Crushing Hammer
1 Lost Remover
4 Dual Ball
2 Switch
4 Junk Arm
4 Eviolite
2 Poke Gear
1 Alph Litograph

Trainers - 29

4 Pokemon Collector (DUH!)
3 Juniper
4 Twins
1 Seeker
3 Professor Oak's New Theory
1 Flower Shop Lady

Supporters - 16

You really need Alph Litograph to get durants out of the prizes! Also you need Collectors to get them out of the deck Turn 1!
 
I'd replace Sage's Training with collector and maybe some juniper or professor oak's new theory with collector too since it is important to get all the durants out T1, unless one is prized.
 
Rougechomp said:
4 Durant NV
1 Rotom TR

Pokemon - 5

3 metal
4 Special metal
3 Rainbow
Energy - 10

4 Revive
4 Pokemon Catcher
3 Crushing Hammer
1 Lost Remover
4 Dual Ball
2 Switch
4 Junk Arm
4 Eviolite
2 Poke Gear
1 Alph Litograph

Trainers - 29

4 Pokemon Collector (DUH!)
3 Juniper
4 Twins
1 Seeker
3 Professor Oak's New Theory
1 Flower Shop Lady

Supporters - 16

You really need Alph Litograph to get durants out of the prizes! Also you need Collectors to get them out of the deck Turn 1!

Why would you ever use Rainbow Energy in this deck now that Prism Energy has been released...
 
- 3 flowershop lady and 1 sages
+ 4 collectors. the turn 1 4-card mill is very important. each turn counts in a durant match.

-1 sages
+ 1 ALPH LITHO 4
your rotom is useless if you cant see your prize cards. this also help preventing dead draws incase u need a energy, revive, or supporter to keep the 4 card mill going

-1 switch
+1 cobalion. it helps alot incase u have a bad matchup and need to switch strategies. or for mirror matches

-1 switch
+ 1 revive - gotta have those revives.

- 4 seeker
+ 4 draw supporters like cheerleaders and N
 
I'm not sure you need to use any of those multi-energy because the only guys who are attacking are Durants,and they only need a simple {M} energy.
 
Excelsior said:
I'm not sure you need to use any of those multi-energy because the only guys who are attacking are Durants,and they only need a simple {M} energy.

Actually, the use of Rotom can be important at times. For instance, If your opponent has an active Zekrom and Bolt Strikes twice, you can rotom and seeker KO him because he will probably only have one other basic in order to evade catchers. Prism Energys don't hurt, because they work on durant, and provide anything for Rotom use and Durant use.
 
I don't think you need 4 lost removers in this deck. I'd suggest that you go between 1 and 2. Even though there is rainbow, prism, rescue, and DCE, you only need a few because they dont require flips.
 
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