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Standard Dusk Mane Necrozma

DyingEntity

Aspiring Trainer
Member
This is my current list and so far I've not lost with it. I will explain a few things but feel free to ask any questions.

I won 1st place in my local tournament (they let us use ultra prism because everyone agreed)


x3 Dusk Mane Necrozma GX
x1 Dialga GX
x2 Tapu Lele GX
x1 Oranguru
x1 Solgaleo Prism Star
x3 Magnezone
x3 Magnemite (energy search one)


x1 Cynthia (all I had)
x1 Fisherman
x2 Brigette
x2 Skyla
x3 Guzma
x3 N
x3 Professor Sycamore

x1 Field Blower
x1 rescue Stretcher
x2 Professor's Letter
x3 Choice Band
x4 Rare Candy
x4 Ultra Ball


x2 Altar of the Sunne
x3 Mt. Coronet


11x Metal Energy



Q. Why do you have 5 stadiums in the deck?
A. 3 Coronets is the minimum I would recommend because you have to have them. I put 2 Altars in there because I knew before hand that some people were going to be using fire type decks.

Q. What did you take out for the 2 extra stadiums?
A. I took 1 N and 1 Coronet out. My deck normally runs 4 Coronets.

Q. Why don't you run 4 Sycamores?
A. I replaced one with Cynthia.

The only problem I ran into during the tournament was someone made an item lock deck and they had me stalled for a very long time. I was finally able to guzma their Zoroark GX into play so that I could FINALLY evolve my magnemite into magnezone. This game ended in a draw only because I failed to look into my discard pile when I used Skyla to grab fisherman. I had one Sycamore in deck left and if I had grabbed that I'm 100% certain that I'd have won the game as I had around 10 cards left in deck and 3 of them were energies. so that tie was due to my own mistake.
 
Altar of the Sunne is a stadium that essentially takes effect during your opponent's turn, meaning it's liable to get Field Blowered away or counter-stadiumed. Hence, it's not a particular optimal choice. You might as well try to rely on Dialga or accept the auto-loss to Fire.
 
Altar of the Sunne is a stadium that essentially takes effect during your opponent's turn, meaning it's liable to get Field Blowered away or counter-stadiumed. Hence, it's not a particular optimal choice. You might as well try to rely on Dialga or accept the auto-loss to Fire.


I would have to disagree because most people aren't going to expect 5 stadiums and I've yet to run into a situation where this deck has failed me. As I've stated above I still haven't lost with the deck and I've played about 14 games locally including the games from the tournament. Furthermore I wouldn't say it's an auto-loss to fire because I have beaten 2 fire decks without a problem.



Edit: I forgot to mention that I do sincerely appreciate your opinions. it's just that for me this deck works and I haven't really felt the need to modify it except on the off chance that I need to put the altars in for fire decks.
 
I would have to disagree because most people aren't going to expect 5 stadiums and I've yet to run into a situation where this deck has failed me. As I've stated above I still haven't lost with the deck and I've played about 14 games locally including the games from the tournament. Furthermore I wouldn't say it's an auto-loss to fire because I have beaten 2 fire decks without a problem.
In that case, I'd make Parallel City the secondary stadium so you can cripple your opponent's bench.
 
In that case, I'd make Parallel City the secondary stadium so you can cripple your opponent's bench.
I actually did consider that but felt that the altar would be a better choice until that solgaleo that removes weakness comes out.

The only other changes I'm really considering is getting the fighting belts to replace the choice bands because another thread did make quite a good point that most meta pokemon are 210hp and under.
 
I actually did consider that but felt that the altar would be a better choice until that solgaleo that removes weakness comes out.

The only other changes I'm really considering is getting the fighting belts to replace the choice bands because another thread did make quite a good point that most meta pokemon are 210hp and under.
Now that Field Blower is out, I'm wary of including FFB because there's a possibility that the equipped Pokemon will be between its base HP and the boosted HP and Field Blower will remove the FFB, KOing it for an easy prize or two before an attack.
 
@PlatinumDude is correct. Altar of the Sunne sees virtually no play anymore because it is a stadium card that can be negated during your opponents turn via Field Blower or their own Stadium card. If you play Altar of the Sunne expecting to live an extra turn due to no weakness and your opponent uses field blower or plays a stadium, you are going to get knocked out and lose prizes.

Stadiums that allow you to do something during your turn are the most useful because even if it gets discarded, at least you were able to use the effect once (i.e. Brooklet Hill and Parallel City). I don't think your deck is an auto loss to fire, but you're better off taking out the Altars to add more consistency to your deck.
 
@PlatinumDude is correct. Altar of the Sunne sees virtually no play anymore because it is a stadium card that can be negated during your opponents turn via Field Blower or their own Stadium card. If you play Altar of the Sunne expecting to live an extra turn due to no weakness and your opponent uses field blower or plays a stadium, you are going to get knocked out and lose prizes.

Stadiums that allow you to do something during your turn are the most useful because even if it gets discarded, at least you were able to use the effect once (i.e. Brooklet Hill and Parallel City). I don't think your deck is an auto loss to fire, but you're better off taking out the Altars to add more consistency to your deck.
While I do agree that altar may not be the most optimal choice. I do have to argue that it is still a good one. Because you're talking about people using stadiums to cancel out mine or field blower to cancel it out but those are big IF's. Most of the time when I was playing this exact list I had no issues with consistency and even the whole "Just for a chance to live one more turn" that one more turn can be the biggest game changer.
 
The biggest issue is that everyone runs field blower by itself so the chances of your altar being removed is pretty high. If you are using it to prevent a fire Pokemon from knocking out your dusk mane necrozma, they really only need to get rid of your Altar twice and they will win. This is due to the fact that you'll lose 4 prizes off of 2 dusk mane necrozma's and then someone can just Guzma up your Lele for the win.

Also, a lot of decks are moving to becoming 1HKO such as Buzzwole who can accomplish this with just a choice band or a strong energy (along with two fighting) and a Regirock EX.

I would consider getting rid of the 2 altar's and adding a 1-1 line of Starmie. This will help you get back your energies to quickly attach to another Dusk Mane Necrozma
 
Another point to diminish Altar of the Sunne is that you OHKO all fire types anyway. The prized trade favors you, and the turn you take a knockout with Dialga's GX attack, you basically win. I would drop a Choice Band and the 2 Altars for the 4th Coronet, a 2nd Cyntha and a Float Stone. Not spending your once a turn Coronet on retreating is nice and It's grabable with Skyla. It can be rather useful early game. If you don't want the Float Stone, there are other things you can do like 3 Cynthia, 4 Guzma, or the 3rd Lele. All of these are solid. Honestly, other than the Altars, your list looks good.
 
The biggest issue is that everyone runs field blower by itself so the chances of your altar being removed is pretty high. If you are using it to prevent a fire Pokemon from knocking out your dusk mane necrozma, they really only need to get rid of your Altar twice and they will win. This is due to the fact that you'll lose 4 prizes off of 2 dusk mane necrozma's and then someone can just Guzma up your Lele for the win.

Also, a lot of decks are moving to becoming 1HKO such as Buzzwole who can accomplish this with just a choice band or a strong energy (along with two fighting) and a Regirock EX.

I would consider getting rid of the 2 altar's and adding a 1-1 line of Starmie. This will help you get back your energies to quickly attach to another Dusk Mane Necrozma

So far I like your starmie suggestion the best. once I can get my hands on that I might try it out.

Another point to diminish Altar of the Sunne is that you OHKO all fire types anyway. The prized trade favors you, and the turn you take a knockout with Dialga's GX attack, you basically win. I would drop a Choice Band and the 2 Altars for the 4th Coronet, a 2nd Cyntha and a Float Stone. Not spending your once a turn Coronet on retreating is nice and It's grabable with Skyla. It can be rather useful early game. If you don't want the Float Stone, there are other things you can do like 3 Cynthia, 4 Guzma, or the 3rd Lele. All of these are solid. Honestly, other than the Altars, your list looks good.

I don't really feel that 3 lele's are needed in most decks to be honest. if anything I'd do more Cynthia or guzma.
 
This is my current list and so far I've not lost with it. I will explain a few things but feel free to ask any questions.

I won 1st place in my local tournament (they let us use ultra prism because everyone agreed)


x3 Dusk Mane Necrozma GX
x1 Dialga GX
x2 Tapu Lele GX
x1 Oranguru
x1 Solgaleo Prism Star
x3 Magnezone
x3 Magnemite (energy search one)


x1 Cynthia (all I had)
x1 Fisherman
x2 Brigette
x2 Skyla
x3 Guzma
x3 N
x3 Professor Sycamore

x1 Field Blower
x1 rescue Stretcher
x2 Professor's Letter
x3 Choice Band
x4 Rare Candy
x4 Ultra Ball


x2 Altar of the Sunne
x3 Mt. Coronet


11x Metal Energy



Q. Why do you have 5 stadiums in the deck?
A. 3 Coronets is the minimum I would recommend because you have to have them. I put 2 Altars in there because I knew before hand that some people were going to be using fire type decks.

Q. What did you take out for the 2 extra stadiums?
A. I took 1 N and 1 Coronet out. My deck normally runs 4 Coronets.

Q. Why don't you run 4 Sycamores?
A. I replaced one with Cynthia.

The only problem I ran into during the tournament was someone made an item lock deck and they had me stalled for a very long time. I was finally able to guzma their Zoroark GX into play so that I could FINALLY evolve my magnemite into magnezone. This game ended in a draw only because I failed to look into my discard pile when I used Skyla to grab fisherman. I had one Sycamore in deck left and if I had grabbed that I'm 100% certain that I'd have won the game as I had around 10 cards left in deck and 3 of them were energies. so that tie was due to my own mistake.

Ok, I'm not going to argue about the Alters (though I slightly agree about taking them out). Other people are far more qualified to talk about this deck than I am, since this is Standard, and I'm an Expanded player. However, I do think that maybe you should consider cutting one Letter and one Guzma for another Fisherman and Skyla. You only need four energy to attack, so you don't really need two Letters. Yeah, maybe it gets stuck in your prize cards slightly more often, but it's still fairly reliable. It is nice to have the one copy, though, in case you want to Skyla for it.

That brings me to the change I thought you might be less in favor of: Cutting a Guzma for another Skyla. Hear me out. You usually don't need three Guzma in one game (usually, you only really need one), and Guzma offers no consistency, so it can be cut. Skyla is one of the most consistent card in the game, but you sacrifice speed when playing it. However, when you run low counts of Skyla, you're essentially being incredibly consistent, but only some of the time (inconsistent consistency is a fun way to say it). A turn two Skyla for Rare Candy, or Ultra Ball, or whatever you need to get a turn two Magnezone, is stronger than having an extra Guzma, in my opinion.

Hope this helps! Good luck in future tournaments, and if you ever want some ideas for some really bad (but fun) Expanded decks just let me know.
 
Ok, I'm not going to argue about the Alters (though I slightly agree about taking them out). Other people are far more qualified to talk about this deck than I am, since this is Standard, and I'm an Expanded player. However, I do think that maybe you should consider cutting one Letter and one Guzma for another Fisherman and Skyla. You only need four energy to attack, so you don't really need two Letters. Yeah, maybe it gets stuck in your prize cards slightly more often, but it's still fairly reliable. It is nice to have the one copy, though, in case you want to Skyla for it.

That brings me to the change I thought you might be less in favor of: Cutting a Guzma for another Skyla. Hear me out. You usually don't need three Guzma in one game (usually, you only really need one), and Guzma offers no consistency, so it can be cut. Skyla is one of the most consistent card in the game, but you sacrifice speed when playing it. However, when you run low counts of Skyla, you're essentially being incredibly consistent, but only some of the time (inconsistent consistency is a fun way to say it). A turn two Skyla for Rare Candy, or Ultra Ball, or whatever you need to get a turn two Magnezone, is stronger than having an extra Guzma, in my opinion.

Hope this helps! Good luck in future tournaments, and if you ever want some ideas for some really bad (but fun) Expanded decks just let me know.


I'd consider trying it if I can get the cards.

Originally the deck had no altars and no Cynthia because it was 4 N, sycamore, coronet.

It's harder for me to play with a lot of changes as the only cards I have are the ones I got mostly through singles or the few packs I did buy or cards that people donated to me.
I tend to buy singles because it's cheaper than praying for packs but I like packs at the same time and because money is tight for me at all times I lean 99% more towards singles.
 
Would acerola be good?
Acerola probably wouldn't be too good in this deck. There isn't a real advantage from scooping up a Pokemon. If you wanted to go for healing, you could almost just play a Max Potion, depending on how much energy retrieval is being run.
 
I don't totally agree, Max Potion discards all the energy. If you Acerola a Dusk Mane with energy, you could re-use that energy.

Besides the GX attack you need 4 energy. If your Stadium is out that's 2, so you should have 1 in your hand if 1 sticks on Dusk Mane (energy cost 4, discarding 3). And yes, it sucks when you miss that last energy, and yes, it happened...

Another advantage is that you could easily search it with Tapu Lele, making it easier to find the card at the right time.

But sure, an item is normally better rather than a Supporter, so if you have the energy in your hand and the Max potion at the right time, it's certainly better.
 
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