I personally think Dusknoir is broken. I have reasons and here they are:
1. Fear
Dusknoir is a card that people will play around even if they don't know if the opponent has the card so against pretty much every stage two deck you have to play around Dusknoir until you're sure the opponent doesn't use it. So a person will play with three benched pokemon just in fear of Dusknoir because they know that if the opponent does drop Dusknoir and they have 4+ benched then it's pretty much game because they can simply get rid of your support pokemon, or your back-up attacker. No card should have that kind of an impact on the game.
2 and 3. Defying the rules/No drawbacks
This game was not meant to be played with three benched pokemon it was meant to be played with up to five. Dusknoir ignores this as it limits you're opponents benched pokemon the enitre game by just sitting there which means the only draw back of Dusknoir is that it takes a bench space, cards with powers like Dusknoir's should at least have some sort of draw back but Dusknoir doesn't. Now I know Crawdaunt EX has a very similar power but the pokemon being sent to the opponent's hand, it being an EX, and having a crappy attack were enough draw backs to make the card playable but not broken. There was also Giant Stump which isn't even slightly comparable since it limited both of your benches and was a stadium that you could pretty easily get rid of making it a unique and strategic but not broken card.
So, thoughts?
1. Fear
Dusknoir is a card that people will play around even if they don't know if the opponent has the card so against pretty much every stage two deck you have to play around Dusknoir until you're sure the opponent doesn't use it. So a person will play with three benched pokemon just in fear of Dusknoir because they know that if the opponent does drop Dusknoir and they have 4+ benched then it's pretty much game because they can simply get rid of your support pokemon, or your back-up attacker. No card should have that kind of an impact on the game.
2 and 3. Defying the rules/No drawbacks
This game was not meant to be played with three benched pokemon it was meant to be played with up to five. Dusknoir ignores this as it limits you're opponents benched pokemon the enitre game by just sitting there which means the only draw back of Dusknoir is that it takes a bench space, cards with powers like Dusknoir's should at least have some sort of draw back but Dusknoir doesn't. Now I know Crawdaunt EX has a very similar power but the pokemon being sent to the opponent's hand, it being an EX, and having a crappy attack were enough draw backs to make the card playable but not broken. There was also Giant Stump which isn't even slightly comparable since it limited both of your benches and was a stadium that you could pretty easily get rid of making it a unique and strategic but not broken card.
So, thoughts?