Pleas help with pokemon line or flaws in the trainer line. Please tell me what you think of it too.
3-2-2-1 Dusknoir Lv.X (2 dusknoir SF)
2-1-2 Gengar SF
2-1-2 Metagross (1 SV metagross 1 metagross UL)
2 uxie
1 sableye SF
1 Smeargle UD
1 lux ball
1 warp point
2 pokemon communication
3 rare candy
4 pokedex
2 miasma valley
2 broken time-space
3 dusk ball
3 Prof oaks visit
2 pokemon collector
1 copycat
1 judge
3 bebe's search
1 palmers contr.
8 Psychic energy
The point is too limit with Metagross and snipe with Dusknoir and the other metagross. The Gengar is for first trainer locking then snipping bench while I get set up. I get up Dusknoir lv.X and take a couple prizes and let him get K.O. Then I get Metagross up and use double leg hammer. Anything with less then 80 H.P. is knocked out in a couple turns. I have beaten Vilepluff this wayAnd took 4 prize cards in a turn for the win.
Thanks
3-2-2-1 Dusknoir Lv.X (2 dusknoir SF)
2-1-2 Gengar SF
2-1-2 Metagross (1 SV metagross 1 metagross UL)
2 uxie
1 sableye SF
1 Smeargle UD
1 lux ball
1 warp point
2 pokemon communication
3 rare candy
4 pokedex
2 miasma valley
2 broken time-space
3 dusk ball
3 Prof oaks visit
2 pokemon collector
1 copycat
1 judge
3 bebe's search
1 palmers contr.
8 Psychic energy
The point is too limit with Metagross and snipe with Dusknoir and the other metagross. The Gengar is for first trainer locking then snipping bench while I get set up. I get up Dusknoir lv.X and take a couple prizes and let him get K.O. Then I get Metagross up and use double leg hammer. Anything with less then 80 H.P. is knocked out in a couple turns. I have beaten Vilepluff this wayAnd took 4 prize cards in a turn for the win.
Thanks