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Dusknoir deck build

NPopp

Aspiring Trainer
Member
Pleas help with pokemon line or flaws in the trainer line. Please tell me what you think of it too. :D

3-2-2-1 Dusknoir Lv.X (2 dusknoir SF)
2-1-2 Gengar SF
2-1-2 Metagross (1 SV metagross 1 metagross UL)
2 uxie
1 sableye SF
1 Smeargle UD


1 lux ball
1 warp point
2 pokemon communication
3 rare candy
4 pokedex
2 miasma valley
2 broken time-space
3 dusk ball
3 Prof oaks visit
2 pokemon collector
1 copycat
1 judge
3 bebe's search
1 palmers contr.

8 Psychic energy

The point is too limit with Metagross and snipe with Dusknoir and the other metagross. The Gengar is for first trainer locking then snipping bench while I get set up. I get up Dusknoir lv.X and take a couple prizes and let him get K.O. Then I get Metagross up and use double leg hammer. Anything with less then 80 H.P. is knocked out in a couple turns. I have beaten Vilepluff this wayAnd took 4 prize cards in a turn for the win.
Thanks :p
 
I saw this deck make top cut in Masters. I don't think it was the same build though. Anyway, with 3 stage2 pokemon, you have to have 4 Rare Candy and 3 BTS

-2 Miasma Valley
+1 Rare Candy
+1 BTS
 
Good deck, but I have some suggestions to do:
-3 Dusk Balls
-1 Sableye/Smeargle UD

+2 Smeargle UD/Sableye
+1 Dusknoir
+1 Unown Q

PS: If you take out a sableye, put 2 smeargles. If you take out a Smeargle, put 2 Sableyes. It depends on your style of playing and your preference.
 
Thankes I do not need Unkown q because of psychic float. Metagrosse's poke power.
 
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