Dusknoir Deck Help

Archeops

Aspiring Trainer
Member
I haven't played pokemon for a long time because my cards were stolen last regionals but I'm back and was looking for some help making a kyurem darkrai and dusknoir deck.
I do not want to use landorous, don't ask why.
The only things I'm sure I want to have is the pokemon I listed, a consistent attack t2 and some disruption.(like lasers, virbank, and hammers.)
If you could please help me get a list and know what trainers to use I'd be very grateful. Thanks!
 
I wouldn't run kyurem in your darknoir deck but here is a skeleton.


Pokemon

3-1-3/2-1-2 dusknoir line
3 darkrai ex
2 sableye
1 keldeo ex


TRAINERS

SUPPORTERS:
3/4 skyla
4 juniper
2 bianca
3/4 N

ITEMS

4 rare candy
4 catcher
4 lasers
3 crushing hammers
2 enhanced hammers
4 dark patch
2/3 ultra balls
1/2 dark claw
1 computer search or scramble switch

Stadiums
3 virbank

Energy
9 dark
 
Thanks! The reason I want to run kyurem is because it has decent health and the big reason, It isn't EX which gives an advantage in some cases. Plus, it can do more damage than darkrai.
 
No Kyurem. You may use Registeel but its inferior and haven't tested it since the rotation. Hammer Time's skeleton looks really nice.

EDIT: Double Ninja'ed.
 
EddieFreak said:
Nice list, but I think you need to add Rare Candy or thicken the line.

Thanks! I knew I was forgetting something so I will edit the list right now! :)

Flygon2071 said:
No Kyurem. You may use Registeel but its inferior and haven't tested it since the rotation. Hammer Time's skeleton looks really nice.

EDIT: Double Ninja'ed.

Thanks!
 
That list is missing Dark Claws and the Dusknoir line doesn't need to be so heavy. It's not necessary to get out immediately. Remove the hammers from that skeleton (not needed and there's no room) for some energy, search cards, and Dark Claw. A Keldeo EX is also a must to get out of Poison from HTL.
 
Archeops said:
The only things I'm sure I want to have is the pokemon I listed, a consistent attack t2 and some disruption.(like lasers, virbank, and hammers.)
Okay I was iffy on the hammers but i put them in there because Archeops requested them. I will update the skeleton.
 
The Lasers serve as fine disruption. The deck wouldn't function very well with the Hammers because there's not enough room for everything.
 
Once again I liked kyurem because it is a non ex attacker which I feel would be an advantage in most cases. If you guys could suggest another, that would be great!
 
What's not to love about Kyurem in a spread deck? It's a non-EX, has high HP and spreads like a truck! Not to mention it's hits Landorus like a truck (too :p)!
 
It's very clunky, has a high energy requirement, and Darkrai is actually going to spread more in most cases if your opponent doesn't have a full field.

The energy requirement is what really kills it though. It's way too slow to be it's own deck (not to mention easy to play around) and if you toss it in as a tech, you need water energy which kills consistency.
 
12 Pokemon
2 Sabeleye
3 Darkrai
3-2 Duskull-Dusknoir
2 Landorus EX
1 Landorus
13 Supporters
3 N's
4 Professor Juniper
2 Bianca
3 Skyla
1 Cilan
12 Energy
7 Dark
5 Fighting Energy
3 Dark Patch
2 Energy Switch
3 Ultra Ball
1 Computer Search
2 Vcg
4 HTL
3 Pokemon Catcher
2 Switch
2 Rare Candy
 
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