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dusknoir/electivire (masters/cities)

silenth

Aspiring Trainer
Member
pokemon
2-2 electivire tm
2-2 manectric md-pl
3-3-3-1 (shiny-sf34-2 sf1/1 sf17-lvx) dusknoir
1 solrock tm
1 lunatone sv
2 ambipom g
2 uxie
1 jirachi ul
/25

energy
6 lightning
6 psychic
4 dce
/16

trainers
3 bebes
3 warp point
3 collectors
1 luxury ball
2 rare candy
1 bts
2 communication
2 engineers
2 twins
/19

strategy.
snipe and spread while preventing healing. ambipom for moving energy around so dusknoir can tank w/o taking dmg or snipe. manectric protects lunatone and rest of bench, can also charge and spread. vire can self charge and spread decent dmg. dusknoir lvx for additional spreading. uxie and dusknoir for draw power as well as engineers. im sure ill give up an early prize so twins is to help set up. jirachi is late game clean up.

help.
i would like to make room for maybe a cpl seekers or ssu. also maybe something like palmers and/or lucians. i dont know.. maybe i should cut a cpl energy or trim up some pokemon some more, although the only thing i could really see myself take out is the dusknoir sf17.

please provide me with some feedback
 
RE: psychic thunder (masters/cities)

You should play a 4-3-3-1 shiny-sf34-2 sf1/1 sf17-lvx. I personally think Dusknoir is better, though.

~L_X_F
 
RE: psychic thunder (masters/cities)

bump. anyone have anything taht could help this deck please?
 
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