Welcome to Earthoul's Fakes! I've decided to have my own thread here for a storehouse of my ideas of text-based fake PTCG cards, including my entry(s) to CaC.
I love this Forum all the better for our acknowledged judges/experts on wording, feasibility, etc. Please feel free to point out anything you find weird or wrong as well as giving me your reactions, remarks, requests, recommendations, and so on. Yes, I'm sure that interaction of this sort will accelerate my progress.
Earthoul's Current Lv.
Gimme Rare Candies! #DoItYourself
1. Random Cards (newest to oldest)
XY Era
2. Create-a-Card Entry
* CaC Jul '15; effects maintained, wording corrected after contest #NoMoreATHater
3. Requested Cards
Now receiving…
Note: I'll receive and accept your requests as soon as I "Like" your post(s) containing them.
3-1. @thegrovylekid's Pichu
3-2. @dwarfstar's Galvantula-EX
Licence
Earthoul -
I love this Forum all the better for our acknowledged judges/experts on wording, feasibility, etc. Please feel free to point out anything you find weird or wrong as well as giving me your reactions, remarks, requests, recommendations, and so on. Yes, I'm sure that interaction of this sort will accelerate my progress.
Earthoul's Current Lv.
- Random from brainstorming: 6 done
- Entry for CaC: 1 Gold
- Reception of requests: 2 done/2 received
- And next...?
1. Random Cards (newest to oldest)
XY Era
Magneton – HP80 – Metal
STAGE 1
– Evolved from Magnemite
Ability Triadic Zone
If you have Magnemite, Magneton, and Magnezone in play (including this Pokémon) and each of them has any Energy attached to it, each of their attacks costs [M] less and damage from those attacks isn't affected by any effects on your opponent's Active Pokémon.
[M][M][C] Messianic Force 20+
This attack does 10 damage more for each Magnemite in play (both yours and your opponent's) and 30 damage more for each Magneton and Magnezone in play (both yours and your opponent's).
Weakness: Fire ×2
Resistance: Psychic -20
Retreat: [C][C]
Three Magnemite are linked by a strong magnetic force. Earaches will occur if you get too close.
STAGE 1
Ability Triadic Zone
If you have Magnemite, Magneton, and Magnezone in play (including this Pokémon) and each of them has any Energy attached to it, each of their attacks costs [M] less and damage from those attacks isn't affected by any effects on your opponent's Active Pokémon.
[M][M][C] Messianic Force 20+
This attack does 10 damage more for each Magnemite in play (both yours and your opponent's) and 30 damage more for each Magneton and Magnezone in play (both yours and your opponent's).
Weakness: Fire ×2
Resistance: Psychic -20
Retreat: [C][C]
Three Magnemite are linked by a strong magnetic force. Earaches will occur if you get too close.
Magnemite – HP50 – Metal
BASIC
[M] Triadic Foundation
Search your deck for Magnemite and a [M] Energy card, reveal them, and put them into your hand. If you have exactly 3 Magnemite in play (including this Pokémon) and each of them has any Energy attached to it, search your deck for Magnezone and put it onto your Bench. Shuffle your deck afterward.
[M][C] Messianic Purgation 20
Flip a coin for each Magnezone on your Bench. For each heads, discard an Energy attached to your opponent's Active Pokémon.
Weakness: Fire ×2
Resistance: Psychic -20
Retreat: [C]
The units at the sides of its body generate antigravity energy to keep it aloft in the air.
BASIC
[M] Triadic Foundation
Search your deck for Magnemite and a [M] Energy card, reveal them, and put them into your hand. If you have exactly 3 Magnemite in play (including this Pokémon) and each of them has any Energy attached to it, search your deck for Magnezone and put it onto your Bench. Shuffle your deck afterward.
[M][C] Messianic Purgation 20
Flip a coin for each Magnezone on your Bench. For each heads, discard an Energy attached to your opponent's Active Pokémon.
Weakness: Fire ×2
Resistance: Psychic -20
Retreat: [C]
The units at the sides of its body generate antigravity energy to keep it aloft in the air.
Carbink – HP70 – Fairy
BASIC
[Y] Loyal Emission 10
If you have any Pokémon with Diancie in its name on your Bench, discard an Energy attached to your opponent's Active Pokémon.
[Y][Y][Y] Royal Reception
Put M Diancie-EX from your hand onto your Bench and move all basic Energy attached to this Pokémon to that M Diancie-EX. Then, you may discard this Pokémon and all cards attached to it (this does not count as a Knock Out). If you have no Pokémon with Carbink in its name on your Bench, this attack does nothing.
Weakness: Metal ×2
Resistance: Dark -20
Retreat: [C][C]
Born from temperatures and pressures deep underground, it fires beams from the stone in its head.
BASIC
[Y] Loyal Emission 10
If you have any Pokémon with Diancie in its name on your Bench, discard an Energy attached to your opponent's Active Pokémon.
[Y][Y][Y] Royal Reception
Put M Diancie-EX from your hand onto your Bench and move all basic Energy attached to this Pokémon to that M Diancie-EX. Then, you may discard this Pokémon and all cards attached to it (this does not count as a Knock Out). If you have no Pokémon with Carbink in its name on your Bench, this attack does nothing.
Weakness: Metal ×2
Resistance: Dark -20
Retreat: [C][C]
Born from temperatures and pressures deep underground, it fires beams from the stone in its head.
Cradily – HP130 – Grass
STAGE 1
– Evolves from Lileep
[C][C] Sandstorm Shot 50
If this Pokémon has any [F] Energy attached to it, this Pokémon has no Weakness and any damage done to it by attacks is reduced by 30 (after applying Weakness and Resistance) during your opponent's next turn.
[G][G][C] Desert Drain 70+
You may discard a [G] Energy attached to this Pokémon. If you do, before doing damage, discard a [W] Energy attached to your opponent's Active Pokémon. This attack does 30 more damage for each of your opponent's Energy discarded in this way. Then, heal from this Pokémon 30 damage times the amount of your opponent's Energy discarded in this way.
Weakness: Fire ×2
Resistance: Water -20
Retreat: [C][C][C]
It ensnares prey with its eight tentacles. It then melts the prey with a strong acid before feeding.
STAGE 1
[C][C] Sandstorm Shot 50
If this Pokémon has any [F] Energy attached to it, this Pokémon has no Weakness and any damage done to it by attacks is reduced by 30 (after applying Weakness and Resistance) during your opponent's next turn.
[G][G][C] Desert Drain 70+
You may discard a [G] Energy attached to this Pokémon. If you do, before doing damage, discard a [W] Energy attached to your opponent's Active Pokémon. This attack does 30 more damage for each of your opponent's Energy discarded in this way. Then, heal from this Pokémon 30 damage times the amount of your opponent's Energy discarded in this way.
Weakness: Fire ×2
Resistance: Water -20
Retreat: [C][C][C]
It ensnares prey with its eight tentacles. It then melts the prey with a strong acid before feeding.
Mewtwo-EX – HP170 – Psychic
BASIC
Ability Berserk Gene
Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may discard all Pokémon Tool cards attached to this Pokémon. If you do, discard all Pokémon Tool cards attached to your opponent's Active Pokémon and any Stadium card in play. During this turn, this Pokémon's attacks do 20 more damage for each card discarded in this way (both yours and your opponent's) to your opponent's Active Pokémon (before applying Weakness and Resistance). This Pokémon is now Confused.
[P][P][P][P] Psystrike 100
This attack's damage isn't affected by Resistance or any other effects on your opponent's Active Pokémon.
Weakness: Psychic ×2
Resistance: None
Retreat: [C][C]
Pokémon-EX rule: When a Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.
BASIC
Ability Berserk Gene
Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may discard all Pokémon Tool cards attached to this Pokémon. If you do, discard all Pokémon Tool cards attached to your opponent's Active Pokémon and any Stadium card in play. During this turn, this Pokémon's attacks do 20 more damage for each card discarded in this way (both yours and your opponent's) to your opponent's Active Pokémon (before applying Weakness and Resistance). This Pokémon is now Confused.
[P][P][P][P] Psystrike 100
This attack's damage isn't affected by Resistance or any other effects on your opponent's Active Pokémon.
Weakness: Psychic ×2
Resistance: None
Retreat: [C][C]
Pokémon-EX rule: When a Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Electrode BREAK – HP140 – Lightning
BREAK
– Evolves from Electrode
[L][L][C] Ball MAXplosion 50+
Flip a coin for each Item card with its name ending in Ball in discard piles (both yours and your opponent's). This attack does 10 more damage for each heads. This Pokémon does 10 damage times the number of tails to itself. This attack's damage isn't affected by Weakness, Resistance, or any effects of Item cards (both yours and your opponent's).
BREAK Evolution rule: Electrode BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution.
BREAK
[L][L][C] Ball MAXplosion 50+
Flip a coin for each Item card with its name ending in Ball in discard piles (both yours and your opponent's). This attack does 10 more damage for each heads. This Pokémon does 10 damage times the number of tails to itself. This attack's damage isn't affected by Weakness, Resistance, or any effects of Item cards (both yours and your opponent's).
BREAK Evolution rule: Electrode BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution.
2. Create-a-Card Entry
Claydol – HP90 – Psychic
STAGE 1
– Evolves from Baltoy
Ability Trait Reload
Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may discard a Pokémon with an Ancient Trait from your hand. If you do, until the end of your opponent's next turn, this Pokémon has that Ancient Trait.
[P][P] Antique Malware
This attack does 40 damage to each Pokémon with Ancient Traits (both yours and your opponent's). This attack's damage isn't affected by Weakness, Resistance, or any other effects on the Defending Pokémon.
Weakness: Psychic ×2
Resistance: None
Retreat: [C][C]
It is said that it originates from clay dolls made by an ancient civilization.
STAGE 1
Ability Trait Reload
Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may discard a Pokémon with an Ancient Trait from your hand. If you do, until the end of your opponent's next turn, this Pokémon has that Ancient Trait.
[P][P] Antique Malware
This attack does 40 damage to each Pokémon with Ancient Traits (both yours and your opponent's). This attack's damage isn't affected by Weakness, Resistance, or any other effects on the Defending Pokémon.
Weakness: Psychic ×2
Resistance: None
Retreat: [C][C]
It is said that it originates from clay dolls made by an ancient civilization.
3. Requested Cards
Now receiving…
Note: I'll receive and accept your requests as soon as I "Like" your post(s) containing them.
3-1. @thegrovylekid's Pichu
Pichu – HP40 – Lightning
BASIC
Ability Memory of Melee
When this Pokémon's attacks do damage to your opponent's Active Pokémon, you may do 20 more damage. If you do, this Pokémon does 20 damage to itself.
[L] Jump Jolt
This attack does 10 damage to 1 of your opponent's Pokémon. Also apply Weakness and Resistance for Benched Pokémon.
Weakness: Fighting ×2
Resistance: Metal -20
Retreat: [C]
Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.
BASIC
Ability Memory of Melee
When this Pokémon's attacks do damage to your opponent's Active Pokémon, you may do 20 more damage. If you do, this Pokémon does 20 damage to itself.
[L] Jump Jolt
This attack does 10 damage to 1 of your opponent's Pokémon. Also apply Weakness and Resistance for Benched Pokémon.
Weakness: Fighting ×2
Resistance: Metal -20
Retreat: [C]
Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.
Galvantula-EX – HP160 – Grass
BASIC
[G][C] Super Electroweb 30
The Defending Pokémon can't retreat during your opponent's next turn. If this Pokémon has a [L] Energy attached to it, flip a coin. If heads, the Defending Pokémon can't become your opponent's Benched Pokémon or be removed from play until the end of his or her turn unless it is Knocked Out.
[G][G][C] Cobweb Gun 50×
Flip 3 coins. This attack does 50 damage times the number of heads. If all of them are heads, your opponent can't attach or move any Energy or Pokémon Tool cards to the Defending Pokémon during his or her next turn.
Weakness: Fire ×2
Resistance: None
Retreat: [C]
Pokémon-EX rule: When a Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.
BASIC
[G][C] Super Electroweb 30
The Defending Pokémon can't retreat during your opponent's next turn. If this Pokémon has a [L] Energy attached to it, flip a coin. If heads, the Defending Pokémon can't become your opponent's Benched Pokémon or be removed from play until the end of his or her turn unless it is Knocked Out.
[G][G][C] Cobweb Gun 50×
Flip 3 coins. This attack does 50 damage times the number of heads. If all of them are heads, your opponent can't attach or move any Energy or Pokémon Tool cards to the Defending Pokémon during his or her next turn.
Weakness: Fire ×2
Resistance: None
Retreat: [C]
Pokémon-EX rule: When a Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Licence
Earthoul -
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