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Eelzone + Raikou EX

MrGatr

Goin Rogue Baby :DDD
Member
Well, because I'm a VG guy, so, this is gonna be like an RMT ;).

Intro:
I was thinking that as soon as Next Destinies came out Gothitelle decks weren't gonna be good. and that is what I currently run. So, I decided to find a new strategy, that was just as fun, but much better. So, Eelzone seemed to fit the best. I googled the basic list, and got it. Then I just looked at some new cards (because I might as well have them when it comes out) and saw Raikou EX. I was pretty excited, and noticed that he was back. I had played my own version of Raikou EX back when he was in format, and loved it. Now that something new came out, I decided to try it.

Strategy:
My strategy was the same as Eelzone. Get in there, and set up. I have 4 Magnemites, because, people will just catcher them up, and kill them. This allows me to ensure that Magnezone will have the ability to set up.

After all that has taken place, normally people would use Tornadus to win. Well, because of the new set, and the ability for me to get it, I chose Raikou EX. I know the EX rule kinda cripples this deck, but, with the ability to deal 100 damage, it can easily just go around the need for catchers.

Most baby stallers, such as Tyrogue Magby, and Cleffa will just let me set up. I don't need to really worry about catching another card up, I just send in Raikou EX, and kill their bench. This deck can also lock them into a single card.

Once the Raikou's have reeked havoc, I can begin to attack with Magnezone. I can Dynamotor energies back, and just finish them off.

Reasons for not using some cards:

PokeCatcher - Raikou serves it's purpose. The whole point of PokeCatcher is to catch up threats, and kill them. This doesn't need to be done, because Raikou can just kill them without it.

Pachi- Will add, if really needed, this is just a test, and I need next destinies to be out before I can effectively test.

Raikou EX card: Picture with translation:
Picture:
25.jpg

Translation:
Raikou EX – Lightning – HP170
Basic Pokemon

{L}{C} Thunder Fang: 30 damage. Flip a coin, if heads the opponent’s Active Pokemon is now Paralyzed.
{L}{L}{C} Voltage Arrow: Discard all Lightning Energy attached to this Pokemon, then do 100 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance when damaging the Bench.)
Pokemon-EX Rule: When Pokemon-EX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
25/69

Without further ado, the deck list:

Decklist:
4 Magnemite
2 Magneton
3 Magnezone
3 Tynamo (2 40 HP, 1 Free retreat)
3 Eelektrik
2 Raikou EX FA
1 Zekrom
1 Magby (sweet sleeping face)
Total: 19

2 N
4 Sage's Training
4 Pokemon Collector
4 Pokemon Communication
2 Pokemon Catcher
3 Rare Candy
4 Junk Arm
2 Switch
2 Super Rod
Total: 28

14 lightning

Conclusion:

I've heard this deck is well rounded, and seems to be a few cards off of some really good players. I'm very proud of this deck, and hope to play it as long as I can. Thanks for reading. :)
 
I'd say up the zekrom count and maybe add some zekrom EX. Some decks I see of this actually run 1 Zekrom, 1-2 Zekrom EX, and 1, maybe 2 Raikou EX. It's up to you. I think the list looks solid!
 
I think you should rethink using Catcher, sometimes it isn't to pull something off the bench to directly KO but instead to snipe around it. Also if they have any bulky Pokemon that have weakness to lightning, by using catcher you can hit it for weakness. Just an idea, love this deck idea.

Edit: Also you could try out Skyarrow Bridge for free retreat on your basics, and a Blissey tech to heal off damage before you reattach energy?
 
Looks like you could use 1-2 Rescue energies as you have just the Super Rod (and junk arms) for recovery.

Rescue energies also don't need to be discarded when using Raikou's second attack so it'll only take you 2 Eelektrik's to power him up, rather than 3 or 2 and 1 energy in hand.
 
Thanks, I'm thinking of making Zekrom EX, and removing N's for 1 more superod, and the 2 rescue energies...

@Brendan
I know how to use it, but why would I need to when I can just leave the bulky ones weak to electric, and just snipe them? That gives them a chance to walk on me... (example)

They have a water guy up
I use Raikou EX for the kill
then they move Donpan prime up,
Then I loose Raikou EX giving them 2 prize cards...

It's easier to leave Raikou up.

Thanks though.
 
If they have a Donphan prime or anything similar you don't really have a good chance then anyway. I'm saying snipe around a bulky card while they struggle to retreat it or something and when it's time you can OHKO it due to weakness only working on the active.
 
I like the list. You should definitely play Zekrom EX. Also, why was catcher in the deck list? You said you weren't playing it. Also, I like the idea of rescue.
 
I said that I don't need it to set up, Raikou (sorry if that was unclear) It's used to pick, and choose Magnezone's targets...
 
Ah that makes sense I really like this deck and would love to run it when the provided cards come out.
 
^Honestly, if your for real about that, you better get sleeves saying "Credit to MrGatr for this deck" and I better not see you at nats...

Any other ideas?
 
Ehhhh, I've seen this type of deck on other forums before. ;) I'd up your N count to three or four. With magnetic draw, it's pretty much a PONT.
 
The thing about N is, I don't really need to get 6, it's perfect for goth decks, with this deck I have tried and it doesn't wouldn't work.

Thanks though.
 
It is a really good deck list. Maybe you should add 1 Cilan or so. You should also maybe include a Judge or so to better disrupt your opponent's hand earlier on in the game.
 
ok, what is Cilan? and I've seen judge, it doesn't work as well as I need. Hands aren't needed to be messed with, all I can do is hope it's bad, or good, or not.
 
You're gonna want at least 2 Zekroms. I know Raikou EX is for early game, but Zekrom is a more consistent attacker. Take out the Magby for it. I don't even know why its in here in the first place.
 
Agreed on the Magby part. It was used before ND in Dragon decks, so that burn (20) plus the 120 of their bigger attack could OHKO Gothitelles or Vanilluxe or Beartic and such. Also, you will realistically need 3 switch to sustain a Raikou; Dynamotor only attaches to the bench, so unless you have two (which likely won't be good, this deck runs out of bench space), you'll need to switch and retreat once each turn with Raikou. It's your call on whether to add Skyarrow Bridge and setup two Raikou, or rely more heavily on Switch.
Overall, because it can't be overstated, love the list. If the Magby is dropped for a Switch or Catcher, your list may be as good as it possibly could be.
 
I agree with Sillykyle, the magby will only be good against gothitelle decks, and after ND, there won't be many of those around anymore. Cilan comes out in Next Destinies and it lets you find three basic energies and put them in your hand (correct me if I'm wrong). It will be good with Junkarm since it requires you to discard two cards from your hand. You also might need some switches for Raikou EX too.
 
I think that you need to add one more Zekrom because that will usually be your starter pokemon to discard energy.
 
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