[Square brackets have the current potential modifications]
Pokémon: 14
Okay so clearly work needs to be done here. The card count's 62. My ratios are probably garbage. I probably have no idea what I'm doing. I'm new to the game and am looking for plenty of advice.
So what am I trying to do-
-Not run a sycamore engine (I love Lillie, and I often have to shuffle the gx back into the deck)
-Maintain type advantage ( jolt,vape,flare)
-Adapt (Win via energy exhaustion if they run low counts, or stack up damage with Espeon if the count is high, stall and deck them out if need be)
-Be open to adding future eeveelution GX should they come out (Gotta catch em all)
-Be ready for Sylveon GX to join the team (Goes hand in hand with the last point)
-I'm lacking some kind of recovery. I need that I think.
-I'm lacking non evolution ways of dealing damage. I've tried Umbreon ex and Espeon ex but they seem underwhelming.
-The deck tries to win with advantage of good positioning and play. Getting Lysandred absolutely savages all hope. Strategies to help against this.
-Do I need both nest ball and ultra ball? They're both super great. I just don't know what's too many or too few.
-I know shaymin is good. But I'm not getting shaymins unless the price drops which probably won't happen until it leaves standard at which point it won't help me. That is why there will be no shaymins in this decklist.
Aside from the things I've pointed out that I know I need help with any advice is appreciated. That said please also take my wants into consideration as well.
Pokémon: 14
- 4 Eevee (S&M)
- 2 Sylveon GX (Guardians Rising)[-1]
- 2 Umbreon GX
- 2 Espeon GX
- 1 Wobbuffet (PHF)[-1]
- 1 Vaporeon (Ancient Origins)
- 1 Flareon (Ancient Origins)
- 1 Jolteon (Ancient Origins)[-1]
- 4 Lillie (Waifu) [-1 Though I'd rather not]
- 3 N
- 2 Lysandre
- 1 Team Skull Grunts[-1]
- 1 Team Flare Grunts[-1]
- 1 Pokemon Center Lady
- 1 Town Map
- 1 Switch
- 2 Professor's Letter
- 4 Nest Ball
- 4 Ultra Ball
- 4 Crushing Hammer[-4]
- 1 Enhanced Hammer
- 2 Float Stone[-2]
- 1 Rough Seas[-1]
- 1 Reverse Valley[+1]
- 3 Psychic Energy
- 3 Dark Energy
- 2 Fairy Energy
- 4 Double Colourless Energy
- 1 Fire Energy
- 1 Water Energy
- 1 Electric Energy[-1]
- 4 Vs Seeker
- 1 Kukui
- 1 Pokemon Ranger
- 1 Switch
- 1 Super Rod
- 1 Hala
Okay so clearly work needs to be done here. The card count's 62. My ratios are probably garbage. I probably have no idea what I'm doing. I'm new to the game and am looking for plenty of advice.
So what am I trying to do-
-Not run a sycamore engine (I love Lillie, and I often have to shuffle the gx back into the deck)
-Maintain type advantage ( jolt,vape,flare)
-Adapt (Win via energy exhaustion if they run low counts, or stack up damage with Espeon if the count is high, stall and deck them out if need be)
-Be open to adding future eeveelution GX should they come out (Gotta catch em all)
-Be ready for Sylveon GX to join the team (Goes hand in hand with the last point)
-I'm lacking some kind of recovery. I need that I think.
-I'm lacking non evolution ways of dealing damage. I've tried Umbreon ex and Espeon ex but they seem underwhelming.
-The deck tries to win with advantage of good positioning and play. Getting Lysandred absolutely savages all hope. Strategies to help against this.
-Do I need both nest ball and ultra ball? They're both super great. I just don't know what's too many or too few.
-I know shaymin is good. But I'm not getting shaymins unless the price drops which probably won't happen until it leaves standard at which point it won't help me. That is why there will be no shaymins in this decklist.
Aside from the things I've pointed out that I know I need help with any advice is appreciated. That said please also take my wants into consideration as well.
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