x1 Raichu Lv. X
x3-3 Promochu (HGSS03) and Raichu Prime
x3-3 Electivire (TR)
x2-2-1 Magnezone Prime
x1-1 Dodrio (Undaunted)
x2 Spiritomb (AR)
x1-1 Manectric (Platinum)
x1 Uxie
25 Pokemon
x3 Bebe
x2 Interviewer
x2 Pokemon Collector
x2 Seeker
x2 Fisherman
x1 Twins
x1 Judge
x1 PONT
x1 Flower Shop Girl
15 Supporters
x2 SSU
x2 Pokemon Communication
x2 E-Belts
x2 Sunny Shore Gym
6 Trainers 2 Stadiums
x12 {L} Energy
Okay, the idea is to start with Promochu or Spiritomb, either is fine. If I start with Spiritomb I will try to set up with a Collector getting Magnezone out ASAP with a Raichu to follow and hopefully a Dodrio (for free retreat for all but Electivire who will have 1 retreat).
If I start with Promochu I'll use his first attack Recharge to hopefully get an energy attached, evolve next turn attach an energy and Raichu things up for a prize at turn two.
By then I'd hope to get out Dodrio to retreat for free to Electabuzz who will hopefully then be an Electivire. Attach an energy and use Plasma (With an E-Belt and one energy it's 50 damage and bringing some of that energy back). I'll do this twice, retreat to the bench for Raichu, add an energy and attack again.
IDEAL SITUATIONS:
Play Seeker
Play Raichu X.
KO Active
KO Bench
With Seeker in this deck I can (Ideally) take out an opponent who has 3 pokemon in play. I can also use Seeker to get Raichu X back to the hand to repeat the process with a different Raichu a turn or two later.
I can sometimes use Electivire's Thunder Shot attack to do some amazing spread damage a little after using Raichu Prime's attack.
Decks not perfect and I'm thinking about dropping Manectric for a 1-1 Lanturn Prime line up or maybe 2 MD Rotoms for quick energy retrieval, but his 40 HP bothers me.
Tips to make the flow nicer?
x3-3 Promochu (HGSS03) and Raichu Prime
x3-3 Electivire (TR)
x2-2-1 Magnezone Prime
x1-1 Dodrio (Undaunted)
x2 Spiritomb (AR)
x1-1 Manectric (Platinum)
x1 Uxie
25 Pokemon
x3 Bebe
x2 Interviewer
x2 Pokemon Collector
x2 Seeker
x2 Fisherman
x1 Twins
x1 Judge
x1 PONT
x1 Flower Shop Girl
15 Supporters
x2 SSU
x2 Pokemon Communication
x2 E-Belts
x2 Sunny Shore Gym
6 Trainers 2 Stadiums
x12 {L} Energy
Okay, the idea is to start with Promochu or Spiritomb, either is fine. If I start with Spiritomb I will try to set up with a Collector getting Magnezone out ASAP with a Raichu to follow and hopefully a Dodrio (for free retreat for all but Electivire who will have 1 retreat).
If I start with Promochu I'll use his first attack Recharge to hopefully get an energy attached, evolve next turn attach an energy and Raichu things up for a prize at turn two.
By then I'd hope to get out Dodrio to retreat for free to Electabuzz who will hopefully then be an Electivire. Attach an energy and use Plasma (With an E-Belt and one energy it's 50 damage and bringing some of that energy back). I'll do this twice, retreat to the bench for Raichu, add an energy and attack again.
IDEAL SITUATIONS:
Play Seeker
Play Raichu X.
KO Active
KO Bench
With Seeker in this deck I can (Ideally) take out an opponent who has 3 pokemon in play. I can also use Seeker to get Raichu X back to the hand to repeat the process with a different Raichu a turn or two later.
I can sometimes use Electivire's Thunder Shot attack to do some amazing spread damage a little after using Raichu Prime's attack.
Decks not perfect and I'm thinking about dropping Manectric for a 1-1 Lanturn Prime line up or maybe 2 MD Rotoms for quick energy retrieval, but his 40 HP bothers me.
Tips to make the flow nicer?