Empoleon/Terrakion (BW-on)
Pokemon
4-1-4 Empoleon
3 Terrakion
3 Emolga
1 Mew EX
Trainers
4 Communication
2 Rescue Scarf
3 Max Potion
2 Energy Retrieval
3 Exp Share
4 Rare Candy
2 Random Receiver
4 Juniper
2 Cheren
4 N
2 Switch
3 Catcher
Energy
3 Water
4 Fighting
3 WFLM Blend
So, you try to get out as many Empoleons as possible, with a Terrakion or two for revenge kills and electric and dark decks. I feel Emolga is better than level ball because you get a gurenteed two basics, and you don't have to hope to draw into multiple cards. Mew EX is in there as a Mewtwo counter, though I know there will be less of him going around, I think I might be able to do some tricks with blend energy to play off the opponents side of the field. I also have Energy Retrieval to play off Max Potion. I also really dislike Juniper in a stage 2 deck, so if anyone has a suitable replacement that doesn't completely shatter my consistency I would be grateful.
Blend Energy WLFM – Special Energy
This card provides 1 [C] Energy. As long as this card is attached to a Pokemon, it provides either [W], [L], [F], or [M] Energy, but only 1 Energy at a time.
Rescue Scarf – Item
Pokemon Tool: Attach a Pokemon Tool to one of your Pokemon to use it. You can only attach 1 card to 1 Pokemon, and it remains attached.
If the Pokemon that this card is attached to is Knocked Out by damage from an attack, put that Pokemon back into your hand. (Discard all cards attached to that Pokemon.)
You can use any number of Goods cards during your turn.
Mew-EX – Psychic – HP120
Basic Pokemon
Ability: Versatile
This Pokemon can use the attacks of all Pokemon in play as its own. (You still need the necessary Energy to use each attack.)
[P] Replace: Choose as many Energy cards attached to your Pokemon as you like, then reattach them to your Pokemon in any way you like.
Pokemon
4-1-4 Empoleon
3 Terrakion
3 Emolga
1 Mew EX
Trainers
4 Communication
2 Rescue Scarf
3 Max Potion
2 Energy Retrieval
3 Exp Share
4 Rare Candy
2 Random Receiver
4 Juniper
2 Cheren
4 N
2 Switch
3 Catcher
Energy
3 Water
4 Fighting
3 WFLM Blend
So, you try to get out as many Empoleons as possible, with a Terrakion or two for revenge kills and electric and dark decks. I feel Emolga is better than level ball because you get a gurenteed two basics, and you don't have to hope to draw into multiple cards. Mew EX is in there as a Mewtwo counter, though I know there will be less of him going around, I think I might be able to do some tricks with blend energy to play off the opponents side of the field. I also have Energy Retrieval to play off Max Potion. I also really dislike Juniper in a stage 2 deck, so if anyone has a suitable replacement that doesn't completely shatter my consistency I would be grateful.
Blend Energy WLFM – Special Energy
This card provides 1 [C] Energy. As long as this card is attached to a Pokemon, it provides either [W], [L], [F], or [M] Energy, but only 1 Energy at a time.
Rescue Scarf – Item
Pokemon Tool: Attach a Pokemon Tool to one of your Pokemon to use it. You can only attach 1 card to 1 Pokemon, and it remains attached.
If the Pokemon that this card is attached to is Knocked Out by damage from an attack, put that Pokemon back into your hand. (Discard all cards attached to that Pokemon.)
You can use any number of Goods cards during your turn.
Mew-EX – Psychic – HP120
Basic Pokemon
Ability: Versatile
This Pokemon can use the attacks of all Pokemon in play as its own. (You still need the necessary Energy to use each attack.)
[P] Replace: Choose as many Energy cards attached to your Pokemon as you like, then reattach them to your Pokemon in any way you like.