Pokémon:
I think this deck should definitely go second. You want to start with a Shuppet active and as many Shuppets on the bench as possible. Attempt to leave Absols off the bench until you need them the most. First turn, you want to attach a psychic energy to Shuppet, evolve it (The Banette has an ancient trait that lets you evolve it the first turn), then use Evolution Jammer. This prevents your opponent from evolving his/her Pokémon during the next turn, plus it does an additional 20 damage. Each turn, you want to keep doing this. Your opponent might have a big EX on his/her bench that they want to bring out thinking, "Oh, that Banette can't take out this thing!" Let them think that. In that case, or if you just want an easy knockout, that's where the Absols come into play. Place the Absols down on the bench to move around some damage counters, Super Scoop Up or AZ them back to your hand, then do it again. Suddenly, your opponent's EX that can't evolve into a Mega Evolution went from 180 HP (or less) to 0. If you did not know, Banette only has 90 HP. Now that's where the Training Centers come in. With them in play, Banette gets a little more HP, making it harder to knock out. If somehow all of your Banettes get knocked out, I included 2 Dark Energy in the deck so that Absol can attack, but don't think that this is an invitation to have Absol be your main attacker. Absol is just their supporting and moving around damage counters. You want to have you Banettes active most if not the whole game. You may be thinking that this deck is not competative and will lose to most decks, but think about it. M Manectric can't happen, Donphan can't happen, M Gardevoir can't happen, M Groudon can't happen, any Mega Evolution pokémon can't happen. That brings down the strength in decks a lot, for most competitive decks (this is a generalization) rely on having all of their cards in play when they need them, including Mega Evolution pokémon. A couple competitive deck elements that I can see as a problem for this deck are Yveltal EX, Virizion EX, and Genesect EX. With Genesect EX, you can slow that deck down because of the Jamming Nets, preventing any G Booster of G Scope from coming into play. Overall, I really like this deck and I think that this deck has potential, maybe not competitively, but definitely in a casual game or friendly play.
- 4 Banette (Ancient Trait) - Roaring Skies
- 4 Shuppet - Roaring Skies
- 4 Absol - Roaring Skies
- 2 Pokémon Fan Club
- 4 Professor Sycamore
- 2 Shauna
- 2 Lysandre
- 1 Teammates
- 1 Lysandre's Trump Card
- 2 AZ
- 2 VS Seeker
- 2 Ultra Ball
- 2 Acro Bike
- 1 Professor's Letter
- 1 Escape Rope
- 4 Super Scoop Up
- 4 Hard Charm
- 4 Jamming Net
- 2 Training Center
- 10 Psychic Energy
- 2 Darkness Energy
I think this deck should definitely go second. You want to start with a Shuppet active and as many Shuppets on the bench as possible. Attempt to leave Absols off the bench until you need them the most. First turn, you want to attach a psychic energy to Shuppet, evolve it (The Banette has an ancient trait that lets you evolve it the first turn), then use Evolution Jammer. This prevents your opponent from evolving his/her Pokémon during the next turn, plus it does an additional 20 damage. Each turn, you want to keep doing this. Your opponent might have a big EX on his/her bench that they want to bring out thinking, "Oh, that Banette can't take out this thing!" Let them think that. In that case, or if you just want an easy knockout, that's where the Absols come into play. Place the Absols down on the bench to move around some damage counters, Super Scoop Up or AZ them back to your hand, then do it again. Suddenly, your opponent's EX that can't evolve into a Mega Evolution went from 180 HP (or less) to 0. If you did not know, Banette only has 90 HP. Now that's where the Training Centers come in. With them in play, Banette gets a little more HP, making it harder to knock out. If somehow all of your Banettes get knocked out, I included 2 Dark Energy in the deck so that Absol can attack, but don't think that this is an invitation to have Absol be your main attacker. Absol is just their supporting and moving around damage counters. You want to have you Banettes active most if not the whole game. You may be thinking that this deck is not competative and will lose to most decks, but think about it. M Manectric can't happen, Donphan can't happen, M Gardevoir can't happen, M Groudon can't happen, any Mega Evolution pokémon can't happen. That brings down the strength in decks a lot, for most competitive decks (this is a generalization) rely on having all of their cards in play when they need them, including Mega Evolution pokémon. A couple competitive deck elements that I can see as a problem for this deck are Yveltal EX, Virizion EX, and Genesect EX. With Genesect EX, you can slow that deck down because of the Jamming Nets, preventing any G Booster of G Scope from coming into play. Overall, I really like this deck and I think that this deck has potential, maybe not competitively, but definitely in a casual game or friendly play.