Hi all, I have been testing a new Baby Blacephalon deck and have been having some great results. After initially having terrible results with an initial build, I was inspired to try a Quad version and have been more than pleased with the results. It is shutting down Zapdos and Zoroark builds and is a little better than even against Pikarom. I have not tested much against Ultra Malamar so I am not sure about that match up. It is also having good results against Gard/Sylveon decks which is a bonus as I predict it will be at least teir 2 in the upcoming meta.
Pokemon: 5
4 Blacephalon
1 Blacephalon GX
Energy: 15
15 Fire
Trainers: 40
4 Welder
4 Green's Exploration
1 Guzma
1 Lusamine Prisim Star
4 Nest Ball
4 Pokegear 3.0
4 Fiery Flint
4 Fire Crystal
4 Energy Retrieval
3 Wishful Baton
2 Swtich
2 Rescue Stretcher
1 Beast Ring
1 Pal Pad
1 Heat Factory Prisim Star
My initial Baby Blacephalon build, which included things like Salazzle and Volcanion, was a complete failure. With this new build I have been able to largely overcome the steep energy cost for Baby Blacephalon and now I have little to no problem charging up a Blacephalon and taking one hit KO's even on Tags Teams turn one or two at the absolute latest.
With regards to the engine of this deck, I initially trembled at the thought of running no Lillie or Cynthia. I thought not running the traditional draw engine was suicide but my in testing this list I am able to accelerate/transfer energy with few problems and get enough energies into my hand almost every turn.
i actually am finding I rarely ever want to shuffle or discard to draw a new hand, the draw from Welder/ Heat Factory and the exact search from Green is more than enough to keep the deck moving. Even a first turn Lillie is not optimal as a good first turn has to include either Welder or a Green to get Welder for the following turn (I find this second option preferable many times than straight opening with Welder as the Green allows me to find a Fiery Flint or Wishful Baton as well.)
The rational for avoiding a traditional Lille/Cynthia engine are the same reasons I also avoid playing Marshadow or Dedenne GX as I rarely ever want to discard or shuffle my hand into my deck and I rely on the draw of Welder, Heat Factory, or Green's Exploration to get me what I need. After much testing I am pleasantly surprised this engine works so well. Pokegear plays a big role ensuring I get the supporter I need when I need them.
As for my last supporter consideration I was originally playing one Bill's Analysis to function as a quasi fifth Green. However, once I put in a pal pad and could regularly count on at least a fifth Green's Exploration most of the time, the need for Bill was no longer there. Instead of Bill I opted for one Guzma as there were so many times it would have been critical and in my testing it has been a great third switching option as well as a way to target the opponent's bench.
Blacephalon's biggest issue is the energy cost, so making sure I can transfer or accelerate energy through wishful baton and beast ring is ciritical. Otherwise I am desperately trying to chain Welders which prevents me from using Green to search out those item cards that allow me to fill my hand with energies. Without energy transfer/exceleration the deck flops completely. As I only play 5 pokemon I really have to make sure I always have a bench as Baby Blacephalon is not beefy. He can withstand Zapdos and some other attackers but the likes of Pikarom and Zoroark pose a grave threat.
I am considering adding a Victini Prisim Star as it would be an additional attacker effective in the mid to late game, especially when there are many energies in the discard pile and I lack the item cards to retrieve them. I have attempted to include a 2-2 line of Salazzle but it took up too much space. Volcanion, while appealing on first glance, ends up preforming poorly as it is great at accelerating on the first turn only and as I would only ever play one copy it just does not provide enough value for the space it takes up.
Moving on to stadiums, at first I was running a single copy of Viridan Forest, but switched it for a 4th energy retrieval. However, I have found myself in situations were that extra energy would have been great so I am torn about having only one stadium. More than once the opponent was able to enjoy Thunder Mountain almost the entire game as I had no way to bump it.
Looking at my Item choices, I might be willing to drop one Fiery Flint as after I have used two or three in the early to mid game the majority of the energies are in the discard already. Another card I might change is the last copy of energy retrieval as I often have hands with more means of energy retrieval than I possible could use (this is always a good problem to have!!!).
I am also back and forth on a second copy of beast ring as energy exceleration/transfer is the make or break part of this deck. Even with three Wishful Baton there are turns I am in need of beast ring and having a second might be a good backup if the Baton is field blown or simply not drawn. Also, Beast Ring can give me the option for an explosive Mind Blown attack out of nowhere with Blacephalon GX in the mid-game.
For final thoughts maybe a single Fisherman might be interesting especially on turns when I don't need Welder and would be using Green to search out Energy Retrieval Item cards anyways.
I hope I did not bore anyone with all this text, I wanted to not only share my deck list but some of the logic and my though process that went into the list. Any and all input will be valued and I look forward to the opinions of the Poke Beach Community.
Pokemon: 5
4 Blacephalon
1 Blacephalon GX
Energy: 15
15 Fire
Trainers: 40
4 Welder
4 Green's Exploration
1 Guzma
1 Lusamine Prisim Star
4 Nest Ball
4 Pokegear 3.0
4 Fiery Flint
4 Fire Crystal
4 Energy Retrieval
3 Wishful Baton
2 Swtich
2 Rescue Stretcher
1 Beast Ring
1 Pal Pad
1 Heat Factory Prisim Star
My initial Baby Blacephalon build, which included things like Salazzle and Volcanion, was a complete failure. With this new build I have been able to largely overcome the steep energy cost for Baby Blacephalon and now I have little to no problem charging up a Blacephalon and taking one hit KO's even on Tags Teams turn one or two at the absolute latest.
With regards to the engine of this deck, I initially trembled at the thought of running no Lillie or Cynthia. I thought not running the traditional draw engine was suicide but my in testing this list I am able to accelerate/transfer energy with few problems and get enough energies into my hand almost every turn.
i actually am finding I rarely ever want to shuffle or discard to draw a new hand, the draw from Welder/ Heat Factory and the exact search from Green is more than enough to keep the deck moving. Even a first turn Lillie is not optimal as a good first turn has to include either Welder or a Green to get Welder for the following turn (I find this second option preferable many times than straight opening with Welder as the Green allows me to find a Fiery Flint or Wishful Baton as well.)
The rational for avoiding a traditional Lille/Cynthia engine are the same reasons I also avoid playing Marshadow or Dedenne GX as I rarely ever want to discard or shuffle my hand into my deck and I rely on the draw of Welder, Heat Factory, or Green's Exploration to get me what I need. After much testing I am pleasantly surprised this engine works so well. Pokegear plays a big role ensuring I get the supporter I need when I need them.
As for my last supporter consideration I was originally playing one Bill's Analysis to function as a quasi fifth Green. However, once I put in a pal pad and could regularly count on at least a fifth Green's Exploration most of the time, the need for Bill was no longer there. Instead of Bill I opted for one Guzma as there were so many times it would have been critical and in my testing it has been a great third switching option as well as a way to target the opponent's bench.
Blacephalon's biggest issue is the energy cost, so making sure I can transfer or accelerate energy through wishful baton and beast ring is ciritical. Otherwise I am desperately trying to chain Welders which prevents me from using Green to search out those item cards that allow me to fill my hand with energies. Without energy transfer/exceleration the deck flops completely. As I only play 5 pokemon I really have to make sure I always have a bench as Baby Blacephalon is not beefy. He can withstand Zapdos and some other attackers but the likes of Pikarom and Zoroark pose a grave threat.
I am considering adding a Victini Prisim Star as it would be an additional attacker effective in the mid to late game, especially when there are many energies in the discard pile and I lack the item cards to retrieve them. I have attempted to include a 2-2 line of Salazzle but it took up too much space. Volcanion, while appealing on first glance, ends up preforming poorly as it is great at accelerating on the first turn only and as I would only ever play one copy it just does not provide enough value for the space it takes up.
Moving on to stadiums, at first I was running a single copy of Viridan Forest, but switched it for a 4th energy retrieval. However, I have found myself in situations were that extra energy would have been great so I am torn about having only one stadium. More than once the opponent was able to enjoy Thunder Mountain almost the entire game as I had no way to bump it.
Looking at my Item choices, I might be willing to drop one Fiery Flint as after I have used two or three in the early to mid game the majority of the energies are in the discard already. Another card I might change is the last copy of energy retrieval as I often have hands with more means of energy retrieval than I possible could use (this is always a good problem to have!!!).
I am also back and forth on a second copy of beast ring as energy exceleration/transfer is the make or break part of this deck. Even with three Wishful Baton there are turns I am in need of beast ring and having a second might be a good backup if the Baton is field blown or simply not drawn. Also, Beast Ring can give me the option for an explosive Mind Blown attack out of nowhere with Blacephalon GX in the mid-game.
For final thoughts maybe a single Fisherman might be interesting especially on turns when I don't need Welder and would be using Green to search out Energy Retrieval Item cards anyways.
I hope I did not bore anyone with all this text, I wanted to not only share my deck list but some of the logic and my though process that went into the list. Any and all input will be valued and I look forward to the opinions of the Poke Beach Community.