RE: EX's: Ruining the Game?
Blui129 said:
Guys, put it this way, knocking out an EX is like KOing two 90HP super attackers.
Just going to mention that this is so wrong. Why? Because if you KO a 90 HP super attacker, then they have to set up another. However, if you hit 90 to an EX, then they have a number of options available.
1) Max/Gold Potion. And you have to another 90.
2) They KO you, and so now you're the one having to set up while they laugh in your face.
3) They retreat, and start attacking with a fresh one (that will probably end up in #2)
Riskbreakers said:
Conclusion? Too much power creep is killing Pokemon.
This. Reshiboar/ZPS dominating the format? Throw in EX's and Pokemon Catcher (to keep the bench support in check, as others have said). Mewtwo EX too powerful? Give the players a very powerful dark deck (Darkrai/Hydreigon). Unpredicted Hammertime (Darkrai/Sableye + big basics) deck running rampant? Create dragons that are only weak to themselves and can OHKO/2HKO (depending on which dragon) an EX. Too much Eels? Landorus EX can snipe! Who knows where we're going next?
Despite all this, though, I do believe that the format is
relatively balanced for all this power creep. There are a variety of decks that can work in this format (unlike the Big Five of the last format) and each one can win a reasonable amount of games. Decks can be put together rather cheaply (although getting Catchers is a big pain) and it can perform well. We have some trainers that let these decks set up with speed equal to any big basics deck, and new energies let us try different decks that we would without them (coughcoughblendenergycoughwheeze).
It's not the best it could be, but I think it works fine.