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Standard Fairy Lurantis

MajoraMayhem

Aspiring Trainer
Member
Pokemon - 14

4 x Lurantis GX
4 x Fomantis
2 x Eevee
1 x Jolteon
1 x Flareon
2 x Shaymin EX

Trainers - 37 (23-11-3)

4 x Ultra Ball
4 x VS Seeker
4 x Trainer's Mail
3 x Acro Bike
3 x Fairy Drop
2 x Level Ball
2 x Escape Rope
1 x Super Rod


4 x Professor Sycamore
3 x N
2 x Lysandre
1 x Hex Maniac
1 x Pokemon Center Lady

3 x Fairy Garden

Energy - 9

5 x Grass
4 x Fairy




A neat concept that popped into my head after a locals tournament. I was playing Lurantis/Decidueye against a friend who was using M Gardevoir. Both decks were forced into a two-shot war of attrition, and I gained the advantage when using Solar Blade and Pokemon Center Lady to heal off 90 damage. The obvious downside to PCL is she's your supporter for the turn, so I set to work looking for other avenues of healing. Fairy Drop almost matches her, and the added benefit of playing Fairy Garden as opposed to Forest of Giant Plants (Which helps out a lot of decks that you will be facing) got me to put Fairy Energy in the deck. I have yet to find a Fairy-type attacker that is worth putting into the deck, but any suggestions would be welcome.
 
a much more cost effective way to tech extra heal into these decks is rough seas+vaporeon AOR, since Vaporeon turns Lurantis into water/grass which means it can be healed for 30 every turn by rough seas and doesn't depend on items to negate basically all feather arrow damage. It also negates damage to benched Lurantis, Jolteon AOR and Vaporeon AOR.
 
I'd suggest running rainbow energy instead of fairy energy, purely because the rainbow energy will count for Lurantis' GX move as well as fairy drop. Running Rough seas is a must if you plan to run the Jolteon, Vaporeon, and Flareon combo. You could get away with running Wally, Forest of Giant Plants, and Rough Seas. I'm not sure if the deck really needs 2 Shaymins, considering how fast Lurantis can be.
 
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